Search found 21 matches

by Coupe=UTK=
Sat Nov 23, 2002 11:07 pm
Forum: General Chaos Discussion
Topic: More Ideas
Replies: 4
Views: 6610

almost all sounds good, except the x-ray sniper... especially in chaos with the grapple and such... it would only take someone a second to get the sniper, find a hidden area that can only be gotten to with the grapple and snipe away happily... sounds too powerful, even for chaos...
by Coupe=UTK=
Fri Nov 22, 2002 12:16 am
Forum: General Chaos Discussion
Topic: Gravity vortex
Replies: 15
Views: 16208

it SUCKS! literally ;) and that's a good thing :P
by Coupe=UTK=
Fri Nov 22, 2002 12:14 am
Forum: General Chaos Discussion
Topic: Lets all go double jumping!!!
Replies: 2
Views: 4719

if used correctly, the grapple can get you anywhere and save your butt from nasty falls...

hope it's the same in ut2 too ;)
by Coupe=UTK=
Sun Nov 17, 2002 2:11 pm
Forum: General Chaos Discussion
Topic: Some ideas for ChaosUT2...
Replies: 24
Views: 24020

Wicad{MoO} wrote:Frobozz? Zork?? Hmmmm, historical.

wicad{MoO}
it's pitch black, you are likely to be eaten by a grue.
by Coupe=UTK=
Sun Nov 10, 2002 5:09 pm
Forum: General Chaos Discussion
Topic: Stop on over and play with Chaos & Moo players
Replies: 141
Views: 96627

so, you have it set to go from DM to CTF automatically? so we could be playing DM on one map and then CTF on the next? or do you mean DM/CTF conversions?

if you mean the former, what you need to do that? I know some people that might be interested in such an idea...
by Coupe=UTK=
Wed Nov 06, 2002 9:31 pm
Forum: General Chaos Discussion
Topic: Small idea for the ChaosUT2 respawn protection
Replies: 11
Views: 13134

another suggestion for the spawn protection... well, a little intro first... a while back my clan was discussing our dislike of spawn killing though it was done quite a bit on accident when our server got busy... so one of our members made his own spawn protection mod... and now for the suggestion: ...
by Coupe=UTK=
Fri Sep 27, 2002 2:40 am
Forum: General Chaos Discussion
Topic: Game mode suggestion for CUT2
Replies: 5
Views: 8660

hows about a "classic" hud? ;)
by Coupe=UTK=
Wed Sep 25, 2002 3:55 am
Forum: General Chaos Discussion
Topic: Hello everyone!
Replies: 4
Views: 7020

so, when's v1.1 coming? ;)

I want the works
I want the whole works
Presents and prizes
And sweets and surprises
Of all shapes and sizes
And now
Don't care how, I want it now
Don't care how, I want it now


I want it NOW!

err... sorry... I'll be in the chocolate factory if you need me ;)
by Coupe=UTK=
Thu Sep 19, 2002 2:28 am
Forum: General Chaos Discussion
Topic: UT2003 Demo Thoughts
Replies: 8
Views: 11536

here's a copy of a thread from INA: We're well aware of the fact that some of you guys dislike the sports announcer. :-) As a result of this feedback, there will be 3 options in the final game: -No announcer voices -Only "reward" voices (i.e. headshot, double kill, etc...) -Full announcer ...
by Coupe=UTK=
Thu Sep 12, 2002 3:26 pm
Forum: General Chaos Discussion
Topic: I can't get dual enforcers, weapons change w/ grapple
Replies: 5
Views: 8528

hmm... weapons not dropping? you don't happen to have the "explosive weapons" mod active? because then weapons blow up instead of dropping...

as for weapons switching when using the hook, what keys do you have the hook bound to? sounds like a keybind issue to me...
by Coupe=UTK=
Wed Sep 11, 2002 3:47 pm
Forum: General Chaos Discussion
Topic: Does anyone know some cool medieval castle CTF Maps? ;)
Replies: 4
Views: 7548

CTF-MagicKingdomzII_v2
CTF-MagicKingdomz
CTF_Tutankhamun
by Coupe=UTK=
Tue Sep 10, 2002 11:03 pm
Forum: General Chaos Discussion
Topic: Chaotic Picture Stories
Replies: 11
Views: 13922

that's it... FOV... I knew it didn't sound right when I said it :p

been a while since I typed it in though so... :lol:
by Coupe=UTK=
Tue Sep 10, 2002 10:54 pm
Forum: General Chaos Discussion
Topic: Chaotic Picture Stories
Replies: 11
Views: 13922

set your range of view to 110 (default is 90) in the game and you get 10.1 sniper zoom...

open up the console and type rov 110

takes a while to get used to the new look, but it gives you a bit more view to the side of you when playing...
by Coupe=UTK=
Tue Sep 10, 2002 10:51 pm
Forum: General Chaos Discussion
Topic: Problem with sniper rifle
Replies: 14
Views: 16227

I also would think it's neat to someday have weapons which maybe overheat once in awhile. Maybe even misfire and injure and/or kill you once in a great while. Why not? These things happen. well, would fit in the whole "chaos" theme, wouldn't it? ;) maybe make it an option to turn on and o...
by Coupe=UTK=
Tue Sep 10, 2002 12:01 am
Forum: General Chaos Discussion
Topic: Problem with sniper rifle
Replies: 14
Views: 16227

no biggie... if it's that big a job, it's not worth fixing ;) like I said, I've learned to compensate for it :P