Search found 26 matches

by Omega9
Sat Aug 09, 2003 7:33 am
Forum: General Chaos Discussion
Topic: Just a couple of ideas
Replies: 13
Views: 11209

With the crossbow, instead of having the secondary fire fire automatically when it has 5 bolts loaded or a full power single arrow, would it be possible to have some kind of audible warning to let you know it was fully charged? Maybe something like 3 beeps over 1 - 1.5 secs, and on the third beep it...
by Omega9
Fri Jul 25, 2003 7:30 am
Forum: General Chaos Discussion
Topic: Grapple
Replies: 12
Views: 10681

I've only had it happen once or twice, and only on q3-dm-17 - maybe it is a pain zone, but since I'm not a mapper I don't know :)
by Omega9
Thu Jul 24, 2003 11:00 am
Forum: General Chaos Discussion
Topic: Grapple
Replies: 12
Views: 10681

I've had it on some maps where I've fallen off the edge, had enough health/armor to fall right through the killzone, tried to grapple back up and got killed by the killzone going the wrong way through it - most annoying when i thought i'd escaped death :)
by Omega9
Wed Jul 23, 2003 10:40 pm
Forum: General Chaos Discussion
Topic: Grapple
Replies: 12
Views: 10681

hmm - in that case, maybe Mysterial(?) would be interested in updating superbots for the grapple?
by Omega9
Wed Jul 23, 2003 9:03 pm
Forum: General Chaos Discussion
Topic: Grapple
Replies: 12
Views: 10681

Grapple

I've been playing a bit lately with the grapple turned on for bots and it makes the game more interesting (although they are definitely a tad stoopid when using it), but this got me wondering - where are all the grapple mods??? In q2 you couldn't turn around without tripping over someones grapple, b...
by Omega9
Wed Jul 23, 2003 8:56 pm
Forum: General Chaos Discussion
Topic: CUT2:Evolution Release 1.01 Bug Thread
Replies: 113
Views: 82365

I've been playing that map for the last few days and the error hasn't occurred again. I noticed a lot of errors in the log file so I cleaned up the ini entries, got rid of that model (as it had a lot of errors as well) and so far it's been sweet
by Omega9
Thu Jul 17, 2003 11:10 pm
Forum: General Chaos Discussion
Topic: CUT2:Evolution Release 1.01 Bug Thread
Replies: 113
Views: 82365

Follow up to grapple not working

Looked through the log file and near the end I found these ntries Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None Warning: Grapple_inv DM-...
by Omega9
Thu Jul 17, 2003 10:53 pm
Forum: General Chaos Discussion
Topic: CUT2:Evolution Release 1.01 Bug Thread
Replies: 113
Views: 82365

Grapple stopped working

Just playing a small deathmatch map to test out a new model, about 10 mins into the game my grapple no longer worked. Grapple was working fine for most of the game, I don't think I was ever killed while using the grapple, I just noticed that it worked fine, then I hit a jump pad, tried using the gra...
by Omega9
Wed Jul 16, 2003 11:00 pm
Forum: General Chaos Discussion
Topic: idea to replace the link gun..
Replies: 34
Views: 25856

Personally I hate the link gun - bots are too good with the secondary fire :)

I liked the shotgun from ChaosUT and wouldn't mind if that came back in - it seemed to have a good balance in the game
by Omega9
Wed Jul 16, 2003 12:37 am
Forum: General Chaos Discussion
Topic: Quic kquestion
Replies: 7
Views: 7361

cool *mental note: must test this on bro in next network game* :)
by Omega9
Wed Jul 16, 2003 12:24 am
Forum: General Chaos Discussion
Topic: Quic kquestion
Replies: 7
Views: 7361

Quic kquestion

While playing I ran past a wall that had an arrowstuck through what looked like a skull - texture was similar to the armor shard. Was this a skull from a headshot or something else?
by Omega9
Tue Jul 15, 2003 11:19 pm
Forum: General Chaos Discussion
Topic: Assault Rifle replacement ideas
Replies: 63
Views: 45934

re: Shadowstar's idea I like the idea of akimbo pistols, and especially the idea of peircing or ricochet prejectiles, so how about this The ammo for the assault rifle/minigun is already being replaced by the ripper blades. Why not make a pistol that fires miniature ripper blades? Give them the same ...
by Omega9
Mon Jul 14, 2003 10:03 am
Forum: General Chaos Discussion
Topic: My reaction to the release
Replies: 16
Views: 14236

I like the ERDW - firing rate could be a bit faster, and more ammo for it, but it makes an effective CQB heavy weapon :) - especially when you know someone's hiding behind the door :)
by Omega9
Mon Jul 14, 2003 7:18 am
Forum: General Chaos Discussion
Topic: CUT2:Evolution Release 1 Bug Thread
Replies: 128
Views: 104400

Possible bug in CTF games

I was playing CTF-Diamondsword, got to the enemy based and tried to pick up the flag but one of my bots was stuck on the flag and didn't seem to be able to pick it up. I didn't think much of it until I played lavagiant, ran back to my base and tried to make the capture but I ran straight through the...
by Omega9
Mon Jul 14, 2003 6:51 am
Forum: General Chaos Discussion
Topic: My reaction to the release
Replies: 16
Views: 14236

My reaction to the release

*droool gibber gibber droooollllllll* :twisted: Now that I have that out of my system :) Things I loved The cloud effects of the poison and napalm grenades - I can see why there is a 6 grenade limit on them - walls of fire and poison could be very effective :) Standing up in the sniper room of diamo...