Search found 26 matches
- Sat Aug 09, 2003 7:33 am
- Forum: General Chaos Discussion
- Topic: Just a couple of ideas
- Replies: 13
- Views: 11209
With the crossbow, instead of having the secondary fire fire automatically when it has 5 bolts loaded or a full power single arrow, would it be possible to have some kind of audible warning to let you know it was fully charged? Maybe something like 3 beeps over 1 - 1.5 secs, and on the third beep it...
- Fri Jul 25, 2003 7:30 am
- Forum: General Chaos Discussion
- Topic: Grapple
- Replies: 12
- Views: 10681
- Thu Jul 24, 2003 11:00 am
- Forum: General Chaos Discussion
- Topic: Grapple
- Replies: 12
- Views: 10681
- Wed Jul 23, 2003 10:40 pm
- Forum: General Chaos Discussion
- Topic: Grapple
- Replies: 12
- Views: 10681
- Wed Jul 23, 2003 9:03 pm
- Forum: General Chaos Discussion
- Topic: Grapple
- Replies: 12
- Views: 10681
Grapple
I've been playing a bit lately with the grapple turned on for bots and it makes the game more interesting (although they are definitely a tad stoopid when using it), but this got me wondering - where are all the grapple mods??? In q2 you couldn't turn around without tripping over someones grapple, b...
- Wed Jul 23, 2003 8:56 pm
- Forum: General Chaos Discussion
- Topic: CUT2:Evolution Release 1.01 Bug Thread
- Replies: 113
- Views: 82365
- Thu Jul 17, 2003 11:10 pm
- Forum: General Chaos Discussion
- Topic: CUT2:Evolution Release 1.01 Bug Thread
- Replies: 113
- Views: 82365
Follow up to grapple not working
Looked through the log file and near the end I found these ntries Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None Warning: Grapple_inv DM-...
- Thu Jul 17, 2003 10:53 pm
- Forum: General Chaos Discussion
- Topic: CUT2:Evolution Release 1.01 Bug Thread
- Replies: 113
- Views: 82365
Grapple stopped working
Just playing a small deathmatch map to test out a new model, about 10 mins into the game my grapple no longer worked. Grapple was working fine for most of the game, I don't think I was ever killed while using the grapple, I just noticed that it worked fine, then I hit a jump pad, tried using the gra...
- Wed Jul 16, 2003 11:00 pm
- Forum: General Chaos Discussion
- Topic: idea to replace the link gun..
- Replies: 34
- Views: 25856
- Wed Jul 16, 2003 12:37 am
- Forum: General Chaos Discussion
- Topic: Quic kquestion
- Replies: 7
- Views: 7361
- Wed Jul 16, 2003 12:24 am
- Forum: General Chaos Discussion
- Topic: Quic kquestion
- Replies: 7
- Views: 7361
Quic kquestion
While playing I ran past a wall that had an arrowstuck through what looked like a skull - texture was similar to the armor shard. Was this a skull from a headshot or something else?
- Tue Jul 15, 2003 11:19 pm
- Forum: General Chaos Discussion
- Topic: Assault Rifle replacement ideas
- Replies: 63
- Views: 45934
re: Shadowstar's idea I like the idea of akimbo pistols, and especially the idea of peircing or ricochet prejectiles, so how about this The ammo for the assault rifle/minigun is already being replaced by the ripper blades. Why not make a pistol that fires miniature ripper blades? Give them the same ...
- Mon Jul 14, 2003 10:03 am
- Forum: General Chaos Discussion
- Topic: My reaction to the release
- Replies: 16
- Views: 14236
- Mon Jul 14, 2003 7:18 am
- Forum: General Chaos Discussion
- Topic: CUT2:Evolution Release 1 Bug Thread
- Replies: 128
- Views: 104400
Possible bug in CTF games
I was playing CTF-Diamondsword, got to the enemy based and tried to pick up the flag but one of my bots was stuck on the flag and didn't seem to be able to pick it up. I didn't think much of it until I played lavagiant, ran back to my base and tried to make the capture but I ran straight through the...
- Mon Jul 14, 2003 6:51 am
- Forum: General Chaos Discussion
- Topic: My reaction to the release
- Replies: 16
- Views: 14236
My reaction to the release
*droool gibber gibber droooollllllll* :twisted: Now that I have that out of my system :) Things I loved The cloud effects of the poison and napalm grenades - I can see why there is a 6 grenade limit on them - walls of fire and poison could be very effective :) Standing up in the sniper room of diamo...