Search found 106 matches

by azrael
Fri Sep 10, 2004 11:49 pm
Forum: General Chaos Discussion
Topic: Bug Report Thread for CUT2:3 PR3.5
Replies: 96
Views: 69083

Yeah! What he said. :(
by azrael
Sun Aug 15, 2004 2:41 pm
Forum: General Chaos Discussion
Topic: Cant see Chaos in Mut Menu
Replies: 18
Views: 13040

the UT log files are found in your 'UT2004\System' folder.
Normally there are three: Editor.log, UCC.log and UT2004.log

Copying and pasteing the contents of UT2004.log into a forum post is usually the simplest way of getting the data to the team, though you could e-mail it.
by azrael
Fri Aug 06, 2004 5:50 pm
Forum: Open Session
Topic: heaven.........
Replies: 23
Views: 18584

Okay guys, so when's ChaosDoom³ out? I wanna take down a CyberDaemon with a bastard sword already! 8O :wink: 8)
And a corridor full of Imps with a Multi-Shot Crossbow... :twisted:

That should kill some of the blah pretty quick :)
by azrael
Sat Jul 17, 2004 3:20 pm
Forum: General Chaos Discussion
Topic: Onslaught: Chaos Style
Replies: 24
Views: 17303

N00bs and Llamaing; How about, you can only use the total points of teammates within a certain radius of the node, rather than the entire team - adds new tactical decisions to the loop without requiring a captain which will put off a cetain proportion of the potential target audience. Also, wouldn't...
by azrael
Sat Jul 03, 2004 10:09 am
Forum: General Chaos Discussion
Topic: CCTF tweak
Replies: 6
Views: 5754

Flagg, [rant]I see what you're getting at; the status quo is pretty cool, with the twinflag tweaks and all the new toys, but I still think it needs to go further - theres bound to be a whole bunch of teenygamer morons out there who are gonna look at chaos, go "naah, same ol' same ol'" and ...
by azrael
Fri Jul 02, 2004 7:47 pm
Forum: General Chaos Discussion
Topic: CCTF tweak
Replies: 6
Views: 5754

CCTF tweak

I've an idea for a (relatively) minor (I think), tweak to the way Chaos CTF works that would encourage a bit more teamplay: First off, make the flag drop button drop them one at a time, starting with your flag if you have it. Second, make the default winning score 3 'captures'. Then, alter the way p...
by azrael
Fri Jul 02, 2004 5:57 pm
Forum: General Chaos Discussion
Topic: Daggers....
Replies: 12
Views: 9781

Sword and shield

Personally I dont think that there's much wrong with the daggers as they are, tho' maybe a point less damage would help things. Of course, everyone and his brother have already made their opinions known, if not clear. A short sword would be very cool, but probably a bit unbalanced, due to its length...
by azrael
Thu May 20, 2004 1:16 pm
Forum: General Chaos Discussion
Topic: Well hello!
Replies: 10
Views: 8294

yeah, but then you'd have to modify everyone else's cache at the same time and I don't think Epic'd like that very much... or let it happen in code - if you coud do it to the cache, you could do it to any file and that is a major security hole right there...
by azrael
Sat May 15, 2004 12:20 pm
Forum: General Chaos Discussion
Topic: New Chaos vehicle suggestions and discussion
Replies: 240
Views: 157179

neolith wrote:You'll propably never get a kill like that, as you'll never see two players standing next to each other like that.
So? Is that any reason to deny one the opportunity? You'll probably never take out a Leviathan on your own, but that only makes it all the more sweet when you do... 8)
by azrael
Sat May 15, 2004 12:15 pm
Forum: General Chaos Discussion
Topic: will the melee weapons be available for other gametypes?
Replies: 32
Views: 22979

Not again! 8O We are beginning to feel like [insert appropriate (human)pop culture reference] here. Now that there are three of us... :borg: *Az1 &Az2 hold lord_kungai down while Az3 injects a large dose of nicotine analogue and barbituates* (not deadly, just sleeeepyhappy (wave) (scream) (sleep...
by azrael
Thu May 13, 2004 5:08 pm
Forum: General Chaos Discussion
Topic: New Chaos vehicle suggestions and discussion
Replies: 240
Views: 157179

Not exactly a new vehicle, but it fits here better than the weapon thread; A gigantor chargeable ri, err.. CUTTER as a tank gun: shoots a much larger blade that bounces longer, hold fire to charge speed and damage. secondary fires frag blade (?charge to get more fragments?). Blade should be big enou...
by azrael
Thu May 13, 2004 3:16 pm
Forum: General Chaos Discussion
Topic: will the melee weapons be available for other gametypes?
Replies: 32
Views: 22979

Ooookayy then! I think it be time to adjust your medication....

OTOH, we here at Az&Az would like to profess our anticipation of our forthcoming ability to clothesline people on hoverboards using a katana or Templar blade: (jumpy)
by azrael
Mon May 10, 2004 11:33 am
Forum: General Chaos Discussion
Topic: will the melee weapons be available for other gametypes?
Replies: 32
Views: 22979

LoQtUS wrote:( there can be only one)
good idea, how about a headshot only mode? You could call it lowlander or something, we don't know. :P
by azrael
Fri May 07, 2004 1:40 pm
Forum: General Chaos Discussion
Topic: Advanced Grapple
Replies: 3
Views: 3976

*contingency casts regenerate* [both halves regenerate] A1: that was... :twisted: A2: ...unexpected :twisted: Together: Oh Kaboodles! (burn) Wait, this reminds us of something... ...the clonebelt yes! the clonebelt.. A holographic projector that places a perfect copy of the player three feet to the ...
by azrael
Wed May 05, 2004 6:14 pm
Forum: General Chaos Discussion
Topic: Advanced Grapple
Replies: 3
Views: 3976

Advanced Grapple

this just popped into my skull, dunno where from; combine the shieldgun&grapple (don't kill me yet, please) 1.0) the grapple becomes the AWO for the shieldgun 1.1) pri fire launches grapple, 2nd fire =hook up 2.0) offhand graple key remains in place, but becomes offhand GrapplerShield weapon key...