Search found 1143 matches

by Shadowstar
Tue Sep 13, 2005 12:56 am
Forum: General Chaos Discussion
Topic: So, What have you guys been working on????
Replies: 32
Views: 26605

I love the image of the templar knight doing a wheelie on the bike...
by Shadowstar
Tue Sep 06, 2005 5:48 pm
Forum: General Chaos Discussion
Topic: So, What have you guys been working on????
Replies: 32
Views: 26605

Well it looks a bit comic-bookish, but then alot of stuff in Chaos looks like that.

And it's good that way!
by Shadowstar
Tue Sep 06, 2005 5:46 pm
Forum: General Chaos Discussion
Topic: One server menu to rule them all?
Replies: 32
Views: 28743

Yahooadam wrote: Also - please fix the zip, its not got all the files ....

Its missing atleast
Proxymon.utx
from
\ChaosUT2\Textures
This is true and has been a known issue for a while now. I've reported it at least 3 times so I would hope to see it fixed in the next release.
by Shadowstar
Mon Sep 05, 2005 7:38 pm
Forum: General Chaos Discussion
Topic: GrappleHook Modifications
Replies: 49
Views: 36941

I think you're still expecting it to work like a video card. This is completely different technology. The videos are really cool, but perhaps you can only fully appreciate them with a development background. Alot of the stuff in the videos reminded me of the physics system in Black and White, but mu...
by Shadowstar
Mon Sep 05, 2005 2:09 am
Forum: General Chaos Discussion
Topic: So, What have you guys been working on????
Replies: 32
Views: 26605

Just wait till you see what's behind door #3...
by Shadowstar
Mon Sep 05, 2005 2:05 am
Forum: General Chaos Discussion
Topic: GrappleHook Modifications
Replies: 49
Views: 36941

I didn't see any videos... Hmm will have to look for those. Anyway, I wouldn't expect to see too many videos of it yet. Not only is it still years from completion, but its also not a video card. The PPU isn't designed to improve the look of a game, but rather the feel, and potentially the depth and ...
by Shadowstar
Fri Sep 02, 2005 7:14 pm
Forum: General Chaos Discussion
Topic: GrappleHook Modifications
Replies: 49
Views: 36941

PPU's would also take away alot of the processor demand on things like flamethrower effects. So, if all this PPU stuff is established and in use by the time UT2k7 comes out, we may be able to give the Chaos flamethrower another crack, by using physics instead of relying on a particle-nightmare. What...
by Shadowstar
Wed Aug 31, 2005 8:14 pm
Forum: General Chaos Discussion
Topic: GrappleHook Modifications
Replies: 49
Views: 36941

If you want to know what a PPU is and just how far it can take the next generation of games, check out this article: http://www.devhardware.com/c/a/Video-Cards/Physics-Processing-Unit/ I've heard some pretty fantastic things in addition to this too, such as the ability to realistically model explosi...
by Shadowstar
Tue Aug 30, 2005 8:01 pm
Forum: General Chaos Discussion
Topic: Kamikazi?
Replies: 12
Views: 10853

I like to saturate powercores with proxies... Not terribly effective, but funny...
by Shadowstar
Tue Aug 30, 2005 7:58 pm
Forum: General Chaos Discussion
Topic: GrappleHook Modifications
Replies: 49
Views: 36941

With the upcoming PPU technology, we may not have to wait too long for realistic physics simulation in FPS gaming. Rumor has it, Ut2007 is being designed to support the new hardware... I think at that point, we can start to consider a bendy grapple. I know I for one will be one of the first to acqui...
by Shadowstar
Tue Aug 30, 2005 7:48 pm
Forum: General Chaos Discussion
Topic: Whats this hoverboard Ive been hearing about....
Replies: 30
Views: 25465

What I would prefer is that its speed is actually about the same as the manta and maybe less maneuverable. IMO, it should not be as good as any other vehicle. When you spawn, you should want to go for an actual vehicle, and then if you can't get one, at least you can get a hoverboard. Hey, it's not ...
by Shadowstar
Mon Aug 29, 2005 7:52 pm
Forum: General Chaos Discussion
Topic: Whats this hoverboard Ive been hearing about....
Replies: 30
Views: 25465

I think the hoverboard should not be treated as a combat vehicle. It should be designed to fix the issue where a person becomes stranded in vCTF when all of the available vehicles have been taken already. It's not designed to fight, like the other vehicles, but at least it can get you to where the a...
by Shadowstar
Mon Aug 29, 2005 7:45 pm
Forum: General Chaos Discussion
Topic: Kamikazi?
Replies: 12
Views: 10853

Most people don't use kami, at least not in my experience. Those who do are usually good at it and tend to apply it pretty well, but its relatively useless unless you can take out more than one person with it.
by Shadowstar
Mon Aug 29, 2005 7:43 pm
Forum: General Chaos Discussion
Topic: R.Flagg's Idea
Replies: 8
Views: 8010

I like Flagg's idea of letting the ideas sit on the windowsill for a week and see if they don't start to stink.
by Shadowstar
Mon Aug 29, 2005 7:41 pm
Forum: General Chaos Discussion
Topic: GrappleHook Modifications
Replies: 49
Views: 36941

I've bound the grapple functions to my mouse. I just use the grapple on/off. Sometimes its nice to start the retracting again, but not useful enough for me to bind a key to it. If it was combined with another function, like duck or jump, then I'd use it. I have a 5-button mouse, so I can do quite a ...