Search found 106 matches
- Tue Aug 14, 2007 9:02 pm
- Forum: Maps and Things
- Topic: KOTH map questions
- Replies: 9
- Views: 41380
- Tue Aug 14, 2007 4:47 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 91909
- Tue Aug 14, 2007 4:31 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 91909
thanks for the prompt reply. I think I've done something similar before, but it was by adding an an ammo pickup with a negative ammo amount, such that you start the level with the weapon, but instantly lose it's ammo, and thus cannot switch to it. But I can't find a placeable CPP ammo actor (or, act...
- Tue Aug 14, 2007 3:24 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 91909
I put in a ChaosMapInfo actor and tried the tip at the bottom of the thread here but now it's in arena crossbow mode, I was just looking to make it so the crossbow was the default weapon you start with without picking it up, instead of the CPP as being such. I still was hoping for other weapons plac...
- Tue Aug 14, 2007 3:11 pm
- Forum: Maps and Things
- Topic: KOTH map questions
- Replies: 9
- Views: 41380
- Mon Aug 13, 2007 10:28 am
- Forum: Maps and Things
- Topic: KOTH map questions
- Replies: 9
- Views: 41380
- Sun Aug 12, 2007 9:50 pm
- Forum: Maps and Things
- Topic: KOTH map questions
- Replies: 9
- Views: 41380
KOTH map questions
Is there a Chaos KOTH tutorial? I have a few questions: I put ChaosGames.ChaosKotH in the level properties, and I have a KotH trigger that's active an enabled as far as I can tell. Are there any tricks to get the trigger to work, or any actors that need to be added? What needs to be changed from the...
- Sat Apr 21, 2007 3:47 am
- Forum: General Chaos Discussion
- Topic: A NEW CROSSBOW TRICK! MRSI!
- Replies: 3
- Views: 6794
A NEW CROSSBOW TRICK! MRSI!
I just discovered a new reason why putting the scope on the crossbow would be incredibly cool. I've been using the current crossbow with a zoomed FOV setting to simulate a scope. Already, getting a long snipe shot with a slow moving projectile is rewarding enough, but I've discovered a new little tr...
- Thu Apr 19, 2007 8:29 pm
- Forum: General Chaos Discussion
- Topic: Crossbow with Scope option?
- Replies: 5
- Views: 7853
There is no easy way to make them work like that. Really? There's no easy way for me to allow an FOV 10 command via keybinding during a multiplayer game? I'm talking of FOV 10 for any and every weapon. Works fine in instant action, but obviously that's different. Would the only way to do it be to a...
- Mon Apr 09, 2007 6:43 am
- Forum: General Chaos Discussion
- Topic: Crossbow with Scope option?
- Replies: 5
- Views: 7853
- Sun Apr 08, 2007 3:57 am
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 91909
- Sun Apr 08, 2007 2:48 am
- Forum: General Chaos Discussion
- Topic: Crossbow with Scope option?
- Replies: 5
- Views: 7853
Crossbow with Scope option?
I'm not asking for a scoped crossbow to be default, but I would like for there to be an option for it. If crossbow scope where enabled, the primary fire would function as the current secondary fire, charge up, or multi-load, and a regular shot would be fired with a quick tap upon release of the butt...
- Fri Apr 06, 2007 12:01 am
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 91909
How can I make the Crossbow the default weapon?
I'm making a KOTH map based on an old UT99 KOTH map, and I'd like to remove the CPP from being the default, and make it so the Crossbow is the default.
What's the best/easiest way to do this?
What's the best/easiest way to do this?
- Tue Dec 07, 2004 6:14 am
- Forum: General Chaos Discussion
- Topic: Another Toy On its way...
- Replies: 34
- Views: 26537
Maybe Have light moves only use the middle one Thanks to my initial misinterpretation of that, I came up with another idea/suggestion. (Pardon my rushed sketch, above is side view, below is top view) http://forums.beyondunreal.com/attachment.php?attachmentid=86131 Two blades with an arc of electric...
- Sun Dec 05, 2004 9:40 pm
- Forum: General Chaos Discussion
- Topic: Another Toy On its way...
- Replies: 34
- Views: 26537
I'd also like to see them a bit thinner as well. Assuming an advanced alloy, thinner would puncture better. Also, (and I think this just stems from my liking for the Skarj blades) the middle blade seems optional (and its omission would decrease poly count). Though, moreso that that, I suggest a slig...