Chaos is 10!! A decade of madness. Below is a WIP list of noteworthy dates throughout Chaos history.
Please note that this is in fact an incomplete list. We're certain there are more noteworthy dates that still need to be nailed down, and/or corrections made. Not to mention how many more dates would be listed if we included every single thing like all the maps and/or skins released over time.
Cheers to every single person
out there who has helped and/or played Chaos over the years.Thank You!! 10 Years of Chaos1998
Monday March 30, 1998 - ChaosDM Beta .1 for Quake 2 is released. - http://www.bluesnews.com/archives/march98-4.html
and the headlines wrote:
"Beta.1 of Chaos Deathmatch for Quake II is out, featuring a swinging grappling hook, new weapons and power-ups"
Wednesday April 1, 1998 - Q2 ChaosDM Beta 0.1a released - http://www.bluesnews.com/archives/march98-4.html
April 3, 1998 - Q2 ChaosDM Version 0.1b released - http://www.bluesnews.com/archives/march98-4.html
May 1998 - Q2 ChaosDM v.3 released - http://bluesnews.com/archives/may98-1.html
May 1998 - Q2 ChaosDM chaos website moved to telegragged.com - http://bluesnews.com/archives/may98-1.html
Tuesday October 27th,(??) 1998 - Q2 ChaosDM version 1.11 released -http://spacemonster.org/index.php?blogi ... ve=1998-10
November 1998 - Q2 ChaosDM released on an id/Activision retail CD called "Extremities" - http://modcentral.planetquake.gamespy.c ... aq.htm#4.21999
May 26 1999 - server-side fix released for Q2 ChaosDMhttp://modcentral.planetquake.gamespy.com/ZZ052199.htm
June 25, 1999 - ChaosDM Gamespy tab released on Fileplanet - http://www.fileplanet.com/12906/10000/f ... ameSpy-Tab
Still researching more details, but I can almost garauntee there was more ChaosDM work done in 1999, and maybe even another public release. Plus, we were waiting/getting ready for Unreal Tournament to be released. 2000
May 26 2000 - sneak peek of 'new' PlanetUnreal site is available - http://chaosdm.planetquake.gamespy.com/
June 17(??) 2000 - first ChaosUT release - http://www.geocities.com/syborg.geo/
July 24 2000 - Q2 ChaosDM Version 1.14b4 Released - http://chaosdm.planetquake.gamespy.com/
October 28, 2000 - ChaosUT released on an Epic/Infogrames retail cd called 'UT Game of the Year Edition'
November 2000 - ChaosUT 'GOTY' version released on net - http://www.shacknews.com/news_archive_o ... /2000/11/32001
Wednesday, March 28, 2001 - ChaosUT released on retail cd, this time it's the MAC version of UT's GOTY edition (hey, it counts!
researching details, but again, guaranteed there was work and/or public releases in 20012002
April 5 2002 - ChaosUT "Beta 4" released (public release, for Unreal Tournament)
July 23 2002 - ChaosUT Version 1 released (Unreal Tournament)
September 30 2002 - final release of ChaosUT, Version 1.1 (Unreal Tournament)
November 23(ish) 2002 - first official Internal Release (IR1) for ChaosUT2: Evolution (UT2003) 2003
July 13 2003 - ChaosUT2: Evolution released (UT2003)
August 15 2003 - ChaosUT2 PRv1.02 released (UT2003)2004
September 21, 2004 - ChaosUT2 released on an Epic/Atari retail cd called "UT2004: Editor's Choice Edition"
November 15 2004 - CUT2 PRv3.6 released2005
No public releases in 2005.
However, there was still Lots of work being done on big items for ChaosUT2. So even though there were unfortunately no public releases, given the large amount of actual content creation that took place throughout the year, we feel it still counts.
The work done that year included very labor intensive areas such as:
the Chaos Hoverboard
the Chaos Bike
replacing ALL of the monsters (for the Chaos Horde Hunter game type) that were borrowed from someone else, with all new monsters that were made by chaos team members
not to mention tons and tons of code work, for sample of this a Huge changelog from September of 2005 can be seen here - http://chaotic.beyondunreal.com/c_archi ... ?view=cut22006
April 29 2006 - CUT2 PRv3.7 released (UT2004)
October 16 2006 - CUT2 PRv3.75 released (UT2004)
October 28 2007 - PRv3.76 released (UT2004)
edited: no longer "approaching" 10 years, we are there.