Translocator kick bug in v3.6

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SonicFreak12
Posts: 11
Joined: Tue Apr 26, 2005 10:18 pm

Translocator kick bug in v3.6

Post by SonicFreak12 »

If you try to kick a translocator beacon in CUT2:E v3.6, it does not budge. Just an FYI to the devleopers.
All proxies should have one of the following:
spiky blue hair
small yellow spikes of the forehead
red dreadlocks
black and red spiky hair
long, white hair
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Unless it's your own of course. :wink:
SonicFreak12
Posts: 11
Joined: Tue Apr 26, 2005 10:18 pm

Post by SonicFreak12 »

Actually, it doesn't. Blowing your own with the MUG or kicking it causes you to pick it back up, unless you get lucky. On rare occasions the kick does work, most the time thhey cause you to pick it up.
All proxies should have one of the following:
spiky blue hair
small yellow spikes of the forehead
red dreadlocks
black and red spiky hair
long, white hair
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Yes, that's what I meant.

As you said if you try to kick a xloc, it does not budge...unless it's your own. Because if it is, you pick it back up (both bugs of course).
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