Hi, I have a problem when the next map from the list gets loaded
Heres the text:
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5672)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ScriptedTexture Client[0]) <- UObject::Serialize <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- TestReach <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- UStruct::SerializeBin <- (Class Engine.ObjectPool Objects[0]) <- UObject::Serialize <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- TestReach <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- UStruct::SerializeBin <- (Class Engine.LevelInfo ObjectPool[0]) <- UObject::Serialize <- (LevelInfo DM-Deck17.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo DM-Deck17.LevelInfo0) <- UStruct::SerializeBin <- (Class XWeapons.MinigunAttachment Level[0]) <- UObject::Serialize <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- AActor::Serialize <- TestReach <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_Pawn WeaponAttachment[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_PlayerController AcknowledgedPawn[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- TArray<< <- UClient::Serialize <- TestReach <- (WindowsClient Package.WindowsClient) <- UStruct::SerializeBin <- (Class Engine.GameEngine Client[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- Level DesertIsle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
thx 4 any solutions, kaozz
mapchange problem
Not sure. We had another guy recently who had a problem on map change, but he didn't get back to us with what fixed it.
My first guess is that you are running some other mods and/or muts. Can you try it w/o anything else, because I don't think it's a Chaos problem.
And maybe post the UT2004.log instead of this error message, because that's where the real useful info is at. When you see a crash, go into your UT2004/System folder, and find the UT2004.log. Copy and paste. Perhaps then somebody will be able to spot the issue.
My first guess is that you are running some other mods and/or muts. Can you try it w/o anything else, because I don't think it's a Chaos problem.
And maybe post the UT2004.log instead of this error message, because that's where the real useful info is at. When you see a crash, go into your UT2004/System folder, and find the UT2004.log. Copy and paste. Perhaps then somebody will be able to spot the issue.