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Critical Error

Posted: Sun Dec 07, 2008 4:32 pm
by Dr4g0nF1y
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2801 MHz with 2047MB RAM
Video: ATI Radeon 9600/9550/X1050 Series - Secondary (6879)

ChaosDuelDeathMessage None (Function ChaosGames.ChaosDuelDeathMessage.ClientReceive:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::execClassContext <- (ChaosDuelPlayerController Duel-ChaosImmortal.ChaosDuelPlayerController @ Function Engine.PlayerController.ReceiveLocalizedMessage : 004C) <- UObject::ProcessEvent <- (CutterChunk Duel-ChaosImmortal.CutterChunk, Function Engine.Projectile.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- CutterChunk <- AActor::physFalling <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Chaos Immortal <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I get that alot

Posted: Mon Dec 08, 2008 10:37 pm
by R.Flagg
If you post your log file, we might be able to help you. And make sure you have the latest patch, plus the ECE bonus pack.

Posted: Tue Dec 09, 2008 7:33 am
by Dr4g0nF1y
I recently discovered that fileshack doesn't have the latest patches and full-downloads, thus I had the 3.6 version instead of the 3.7.6 version.

I did however only encounter it in duel when I was dead or about to die.

For now I haven't had the same issue with the 3.7.6 version, but I will post my log if it occurs.