Small idea for the ChaosUT2 respawn protection
Small idea for the ChaosUT2 respawn protection
Instead of having the shots stop or blowup harmlessly against you while the protection is active, is it possible to have them ricochet off you instead
Maybe have it as an option
Maybe have it as an option
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- Chaotic Dreams Team
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- Chaotic Dreams Team
- Posts: 382
- Joined: Sun May 05, 2002 10:40 am
- Location: beyond time and space
- Contact:
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- Posts: 21
- Joined: Thu Aug 22, 2002 4:30 am
another suggestion for the spawn protection... well, a little intro first...
a while back my clan was discussing our dislike of spawn killing though it was done quite a bit on accident when our server got busy... so one of our members made his own spawn protection mod...
and now for the suggestion: our spawn guard makes it so the spawner can't do damage when protected as well as not take damage...
I found the spawn protection in ChaosUT was more of a hinderance in my LAN games because when someone spawned, they were blasting away and killing me, but I couldn't do anything back...
but then again, if you have it auto disabled when a weapon is fired, my suggestion might not be needed... although it could be added as an option... either "fire disables" or "no damage to or from protected"
a while back my clan was discussing our dislike of spawn killing though it was done quite a bit on accident when our server got busy... so one of our members made his own spawn protection mod...
and now for the suggestion: our spawn guard makes it so the spawner can't do damage when protected as well as not take damage...
I found the spawn protection in ChaosUT was more of a hinderance in my LAN games because when someone spawned, they were blasting away and killing me, but I couldn't do anything back...
but then again, if you have it auto disabled when a weapon is fired, my suggestion might not be needed... although it could be added as an option... either "fire disables" or "no damage to or from protected"
I felt the same way many times while playing CUT. Especially when I was playing CTF, killed an enemy on my way into their base, only to have him come at me 2 seconds later, with respawn protection. hehe.I found the spawn protection in ChaosUT was more of a hinderance in my LAN games because when someone spawned, they were blasting away and killing me, but I couldn't do anything back...
Back then I too made a suggestion to improve the spawn protection, though we had like 2 or 3 guys at the time, and it never got done. It's been a long time, and the old forums are gone, but I'm pretty sure I had the same idea you did. Just seemed wrong taking damage from a guy you couldn't hurt back.
Hopefully this new arrangement will remove the problem. Let us know what you guys think after we get it to you for your LAN.
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My ideas
Someone said shots should ricochet off of you. I have another idea to add to that. A option to have all shots ricochet off or only energy shots (Shock Rifle and Link Gun) or none at all. Other options would be if you could see the protection person. I might edit this post later with more ideas.
Something also to consider with the ricochet idea is to maybe have the bullet or what ever is being shot at a protected player bounce off him and be reflected to the person who shot at the protected player...might be kinda kewl being chased down by ur own rocket cuz u decided to fire upon a helpless newly spawned player
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