I create models/textures
Any use for me? I do lots of uni work, but I might be able to contribute here and there. I hear you guys are going to be moving onto the new UT game.
Model/Texture Artist
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- Posts: 7
- Joined: Wed Nov 07, 2007 6:05 pm
Done and done. Now I'm going to retexture the above tank so it looks more... Alive. Needs a smooth modifier to.
Second image is the Underside. There you can see a pair of inactive thrusters under a metal gridding system. It'll be a hover tank
You know the ASMD tank made by... Uh... I forget. Well, similar kind of idea but with jump capabilities and returning to more conventional weaponry.
Still not done yet though... Not by a long shot!
Also, in my mind, the hover tank would steer like a normal vehicle. Not a hover vehicle. Why? To make it harder to use - and to make it seem somewhat unfamiliar. Also this way you could keep the body facing one direction whilst aiming the gun. Unless I had normal hover controls and a second player had to man the turret... hmm.
Edit:
Second image is the Underside. There you can see a pair of inactive thrusters under a metal gridding system. It'll be a hover tank
You know the ASMD tank made by... Uh... I forget. Well, similar kind of idea but with jump capabilities and returning to more conventional weaponry.
Still not done yet though... Not by a long shot!
Also, in my mind, the hover tank would steer like a normal vehicle. Not a hover vehicle. Why? To make it harder to use - and to make it seem somewhat unfamiliar. Also this way you could keep the body facing one direction whilst aiming the gun. Unless I had normal hover controls and a second player had to man the turret... hmm.
Edit: