Linux Server

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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rFg|WarBull
Posts: 5
Joined: Wed Jun 09, 2004 8:36 pm

Linux Server

Post by rFg|WarBull »

Does the PR3 version run on a linux server? I've managed to get the mod to work running on a client server which has WindowsXP, however I've uploaded the zipped version of the mod to my Linux server but when I batch start my server it fails to run. I've made sure to update the .ini file to add the server packages and am not starting the game using a mutator in the start up string. Any help is appreciated.
dariusz
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Joined: Thu Jul 17, 2003 9:41 am
Location: Germany
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Post by dariusz »

I have it running on my linux server without problems. Did you add the "Paths=..." lines to your .ini as described in the documentation? What's the commandline you try to start the server with?
rFg|WarBull
Posts: 5
Joined: Wed Jun 09, 2004 8:36 pm

Post by rFg|WarBull »

I use putty to start my linux server. Here is the start command line I use.

screen -A -m -d -S $USER ./ucc-bin server CTF-BridgeOfFate.ut2?game=XGame.xTeamGame port=7777 ini=Default.ini -nohomedir -log=server.log listenport=7778
echo "Server Started."

I was finally able to get the mutator of ChaosUT to show up on Web Admin. I'm not able to get any of the Chaos gametypes to show up though. Do I have to set up the start up command line with the mod or do I have to change by .ini file to list the gametypes. Again, any help is appreciated.
jeditobe1
Inactive Chaos Team Member
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Post by jeditobe1 »

this might force the chaos mutator.. but one option is to add -mod="ChaosUT2" to the ini.

Another is to add:
CacheRecordPath=../ChaosUT2/System/*.ucl
to the bottom of your [Core.System] section of your ini. Doing that should make the chaos gametypes show up because they are defined in a ucl in that directory.
I make Darth Vader look like a teenage punk with a lightsaber.
dariusz
Posts: 13
Joined: Thu Jul 17, 2003 9:41 am
Location: Germany
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Post by dariusz »

I confess I never use WebAdmin for my server, I always start with a VERY long commandline adding everything I need and then let my map changer do the rest :wink:
But I just HAD to try out what jeditobe said - worked like a charm: all the Chaos gametypes are there after adding the CacheRecordPath. 8)
rFg|WarBull
Posts: 5
Joined: Wed Jun 09, 2004 8:36 pm

Post by rFg|WarBull »

Thanks a lot Jeditobe1 :lol: IT WORKED!!!!

So to help those of you who are running a linux server, here's what I did to successfully get my server to run ChaosUT2 with Web Admin usage.

Add the following lines to your [Core.System]

Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/Animations/*.ukx

Add the following line at the bottom of your [Core.System]

CacheRecordPath=../ChaosUT2/System/*.ucl

Add the following lines to your [Engine.GameEngine]

ServerPackages=ChaosGames
ServerPackages=ChaosUT

I used the zip file of the mod and uploaded it via SmartFTP to my linux server. I still used the original start up command line but edit my server via Web Admin. I now have the game types listed along with the mutator.

Again, thanks to Jeditobe1 for all his help and to Chaotic Dreams for a great mod. If you wanna check out my server its at

66.98.158.11:7777


:wink:
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