A lot of you are probably already aware that FizzyB and myself had been working on a map entitled Duel-AmaroMarshes, a map set in a swamp. We have almost completed the map, but we have hit a bump in the road. We wanted to have some corpses hanging from a tree, so I added a few karma actors and placed them as I saw fit. When I loaded it up in game, I was quite pleased with how the bodies swung from side to side. Much to my suprise however, once the round ended and the new round began, the bodies disappeared!
I did some more investigation into it and I noticed that the bodies disappeared one second before the new round, the time that any remaining player corpses were normally removed from the battlefield. To test whether it was a ChaosUT2 related issue, I saved the map in DM format and loaded it up in UT2004. In a space of ten minutes, the bodies did not disappear. I suspect it's something to do with how you've set up the karma system, so I was wondering if there was some setting I could change in my karma actors so that the hanging bodies don't disappear as they do now. I really hate the idea of having to remove them, as they add a lot of mood to the map (and our aim was to create a really atmospheric setting).
It's all a question of the karma...
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- Chaotic Dreams Team
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We clear ragdolls at the end of Duel rounds to prevent bodies from lingering between rounds and derezzing in the middle of a new match. It's just "cleaner" that way. You might be able to get around it by copying the karma actor you're using so that it's not the same as a ragdoll. You could also try setting bNoDelete in the advanced properties for the actor, though I'm not sure if that will work.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
I just looked at the code and I don't see where in the code we look for karma actors. We do clear out pawns and other things. Any chance you can PM me a link to your map so I can download it, take a look at it in the editor and see if there is a work around. This way I have both the code and the map and should be able to figure something out. Thanks.
Jb