How to turn off "forced" music in maps
Posted: Thu Apr 07, 2005 10:28 am
Just a tip for anyone like myself, who enjoys playing the bots sometimes, but with music off.
It can be a bummer to find a map that you otherwise like, only to find out that mapper has decided to take away your music option, and instead has forced the music to play no matter what.
Well, this is extremely easy to fix.
Just open UnrealEd, click on File, then Open the map.
Then simply select View, and in Level Properties - Audio, simply turn the MusicOverrideVolume back to 0.0.
Then just hit File and Save and that's it, you're done.
I'm assuming the map will now not work online, but with less than a minute's work you can regain control of your own preferences for your offline play. I guess if you still wanted it for online play, you could just save your musicless version under a different name.
Anyway, just thought I'd share that, as I have found it to be quite beneficial. And if you want it to, this can be a part of much larger conversation.
IMO, it's never a good idea to give a player a GUI option for something in your mod or game, and then allow individual mappers some method to overrule that option. (Much as we have done in our Map Info Actor, btw. I think parts of that should be corrected as well.)
And likewise how one of my RFNF's (request for new feature) was to make the "Allow Translocator?" option in the UT2004 more powerful. So that, if I set that to "Hell no", cause I hate xlocs.., and then some mapper decides to drop one in a map as a pickup item..., I want my GUI option to overrule that, and make that pickup dissappear.
So that as a player (or admin), if I choose no xlocs, than I will get No Xlocs, period. Or if I choose no music, then I will get No Music, and so on.
It can be a bummer to find a map that you otherwise like, only to find out that mapper has decided to take away your music option, and instead has forced the music to play no matter what.
Well, this is extremely easy to fix.
Just open UnrealEd, click on File, then Open the map.
Then simply select View, and in Level Properties - Audio, simply turn the MusicOverrideVolume back to 0.0.
Then just hit File and Save and that's it, you're done.
I'm assuming the map will now not work online, but with less than a minute's work you can regain control of your own preferences for your offline play. I guess if you still wanted it for online play, you could just save your musicless version under a different name.
Anyway, just thought I'd share that, as I have found it to be quite beneficial. And if you want it to, this can be a part of much larger conversation.
IMO, it's never a good idea to give a player a GUI option for something in your mod or game, and then allow individual mappers some method to overrule that option. (Much as we have done in our Map Info Actor, btw. I think parts of that should be corrected as well.)
And likewise how one of my RFNF's (request for new feature) was to make the "Allow Translocator?" option in the UT2004 more powerful. So that, if I set that to "Hell no", cause I hate xlocs.., and then some mapper decides to drop one in a map as a pickup item..., I want my GUI option to overrule that, and make that pickup dissappear.
So that as a player (or admin), if I choose no xlocs, than I will get No Xlocs, period. Or if I choose no music, then I will get No Music, and so on.