Search found 421 matches

by Tim
Sun Apr 17, 2005 11:37 am
Forum: Maps and Things
Topic: New map - DM-ArenaOfDoom
Replies: 11
Views: 17490

-I know the top tex isn't the same as the bottom... It should be so. -And about meshes... I'm not exacly the best at 3D Studio Max and those things, so all meshes I made had ot be made in UnrealEd. -Lightning in the top are supposed to be so bright. -And redeemer thing... Basically it's for vortex a...
by Tim
Sat Apr 16, 2005 6:33 am
Forum: Maps and Things
Topic: New map - DM-ArenaOfDoom
Replies: 11
Views: 17490

I'm sorta non-word man... I've got ideas for maps, but when it comes to names I'm busted. The current map I'm making is CTF-UNTITLED, because I can't get a name for it. I'll rename it. And this CTF map will be waaaaaaaaay less boxy. PS: Have you found the secret chamber and the easter egg in the map...
by Tim
Fri Apr 15, 2005 12:46 pm
Forum: Maps and Things
Topic: How to turn off "forced" music in maps
Replies: 11
Views: 15125

That forced music may screw the map up. Totally. One way to fix it is to STOP MAPPERS FROM DOING IT. Some mappers. I'm a mapper, but I never did and never will do that thing. It's annoying and where's the point? Like, a mapper with (REALLY) sick sense for music could add teletubbies music to a CUT m...
by Tim
Fri Apr 15, 2005 12:20 pm
Forum: Maps and Things
Topic: New map - DM-ArenaOfDoom
Replies: 11
Views: 17490

MassChAoS wrote:Couldn't come up with a better name?
If I'm honest... No :oops:

*EDIT: If you have got some comments about this map, good or bad, SAY IT... After all no one is able to know everything...
That's the way of life - You keep learning for whole life, but then you die dumb. :?
by Tim
Thu Apr 14, 2005 6:42 am
Forum: Maps and Things
Topic: New map - DM-ArenaOfDoom
Replies: 11
Views: 17490

New map - DM-ArenaOfDoom

I know I'm late, relase day was easter... But who cares. It's made from central room, which leads to 4 corridors, each leads to 2 corridors, which lead to trap switch and a lift... I'm confused. Anyway, see it for yourself. It's less than 3MB. - Best played 1on1 or 2on2 - Bots supported - 5 traps in...
by Tim
Sat Feb 12, 2005 7:21 am
Forum: Maps and Things
Topic: Location problems...
Replies: 14
Views: 19264

thanks, vela.. venaatom... ARGHH venalanatomica *copyed*, I was looking for this button :?
Otherwise I got snap normally set to 4. It's precise enoguh and you don't get confused :roll:
by Tim
Mon Feb 07, 2005 9:01 am
Forum: Maps and Things
Topic: Location problems...
Replies: 14
Views: 19264

Location problems...

I've got some minor trouble. I'm making a map and I can't move the brush to right location: http://tim.get-hosted.co.uk/images/ut2k4/location.jpg I tried going into Brush Properties -> Movement -> Location and set it same as old brush, but here's what I get: http://tim.get-hosted.co.uk/images/ut2k4/...
by Tim
Mon Feb 07, 2005 8:48 am
Forum: Maps and Things
Topic: Is it possible?
Replies: 12
Views: 16786

Indeed, it is, lol.
BUT it's better than nothing. If you could set where does it reflect it would be a good security camera(who says security cameras' got good resolution?).
But as I said, it's better than nothing.
by Tim
Sat Jan 22, 2005 9:31 pm
Forum: Maps and Things
Topic: how to make movel loop in editor, ut2k4 build?
Replies: 2
Views: 7679

Well, the problem was the patch. When I hadn't that patch, option didn't show up. Even with it it didn't. Then I reinstalled the patch.
Works now.

Thanks anway!
by Tim
Sat Jan 22, 2005 4:53 pm
Forum: Maps and Things
Topic: how to make movel loop in editor, ut2k4 build?
Replies: 2
Views: 7679

how to make movel loop in editor, ut2k4 build?

Okay, so here's the question: In Unreal editor 2003 build there's a function called "ConstantLoop", which makes the mover loop constantly through its keyframes from the moment game starts. There's no such function un 2004 builds. So my question is how to make same thing with UT2004 editor?...
by Tim
Tue Aug 31, 2004 11:37 am
Forum: General Chaos Discussion
Topic: shall we play a the game? (wargames defcon 1???)
Replies: 12
Views: 11171

I had, and still have a similar idea. Why don't you make osmething like siege. 1 team should attack castle while other defends, and weapons would be crossbow (no poison and explosive) and melee weapons. If u could, u could also add catapult to destroy towers (towers would act like vehicles, that are...
by Tim
Mon Aug 30, 2004 8:30 am
Forum: Open Session
Topic: US Olympic Basketball Picture
Replies: 8
Views: 9001

hahaha :lol: Looks like ball wanted a kiss
by Tim
Mon Aug 30, 2004 8:20 am
Forum: General Chaos Discussion
Topic: Help, trying to set up Weapon Arena style!
Replies: 18
Views: 14339

Ehm, Tom... Did you ever tryed normal Arena mutator? It worked for me (couldn't find gravity vortex in ChaosUT: Weapon Arena, so i choosen normal arena :twisted: ). ------------------------------------ If confused ignore below :wink: ------------------------------------ I can't remember if choosing ...
by Tim
Mon Aug 30, 2004 7:51 am
Forum: General Chaos Discussion
Topic: Melle Mutator?
Replies: 10
Views: 8543

Deapblade wrote:Anyway maybe I can host your map; if you tell me how big it is I see what I can do.
My map's about 450kb, so it's pretty small. It uses almost no meshes, and it's symetric. Still in BETA though and it uses normal UT2k4 textures. :roll:
by Tim
Sun Aug 29, 2004 7:49 pm
Forum: General Chaos Discussion
Topic: Melle Mutator?
Replies: 10
Views: 8543

In that case it would be a good idea to add Chaos DM and/or Chaos TDM with melee option (just like when choosing KOTH, at game settings) :twisted:

Anyway, you're creators of this mod, not me, so i only give ideas, sot tasks.
BTW, you know any good hosts to upload my map?