Search found 5 matches

by Theseus314
Fri Sep 10, 2004 1:07 pm
Forum: Maps and Things
Topic: Questions concerning converting a VCTF map to Chaos
Replies: 17
Views: 26096

Well, I'm just waiting for LoQtUS to say the word :) I sent you guys a link to the slightly converted work. I somehow managed to delete a mesh and not notice until I uploaded the map, so I'll wait on feedback and then fix that error. Once this is out the way I think that quick but pretty duel map an...
by Theseus314
Fri Sep 10, 2004 12:31 am
Forum: Maps and Things
Topic: Questions concerning converting a VCTF map to Chaos
Replies: 17
Views: 26096

Chaos mapping is fun. Today I completed bug fixing and porting across the level. The chaos logo in the screenshot has a secularity layer on and looks super leet.

Image

Next up is some kind of a duel level:

Image
by Theseus314
Tue Sep 07, 2004 11:13 pm
Forum: Maps and Things
Topic: Questions concerning converting a VCTF map to Chaos
Replies: 17
Views: 26096

1) putting the file in the ChaosUT2\Maps directory will prevent it from showing up in normal UT2004. However, it and files for it could still be pushed from servers into the cache. This wont cause it to show up in normal UT2004 though unless the person uses a cache converter to pull the file out of...
by Theseus314
Tue Sep 07, 2004 7:19 pm
Forum: Maps and Things
Topic: Questions concerning converting a VCTF map to Chaos
Replies: 17
Views: 26096

Thanks R.Flagg. ..not sure what you meant there, but I'm not a mapper. Specifically to that I mean that I will probably have to at the very least tweak weapon layout, if the map were organised for chaos weapons then it would totally play sub-optimal with regular UT2004. TKATK I could put in a chaos ...
by Theseus314
Tue Sep 07, 2004 5:01 pm
Forum: Maps and Things
Topic: Questions concerning converting a VCTF map to Chaos
Replies: 17
Views: 26096

Questions concerning converting a VCTF map to Chaos

I'm in the process of converting my map, VCTF-Ophelia , to ChaosUT2, but I am running across a problem. I can't see a good way to break compatibility with regular unreal tournament. The last thing I want to happen after converting the map across is to have two versions of the level running on server...