Search found 5 matches
- Tue Jun 21, 2005 2:42 am
- Forum: General Chaos Discussion
- Topic: Laser dot
- Replies: 10
- Views: 9293
- Tue Jun 21, 2005 12:10 am
- Forum: General Chaos Discussion
- Topic: Laser dot
- Replies: 10
- Views: 9293
Here is the code from the weaponfire: class SGOMPXFire extends SGOMPSFire placeable; //this function will move the laser dot to what ever we are looking at function ModeTick(float dt) { local Vector StartTrace, EndTrace, X,Y,Z; local Vector HitLocation, HitNormal; local Actor Other; local Rotator Ai...
- Sun Jun 19, 2005 6:56 pm
- Forum: General Chaos Discussion
- Topic: Laser dot
- Replies: 10
- Views: 9293
- Sun Jun 19, 2005 7:41 am
- Forum: General Chaos Discussion
- Topic: Laser dot
- Replies: 10
- Views: 9293
Thanks. I know I have some extra things in that don't relate directly to the laser dot, but I put them in anyway to just to avoid compile errors, and looking back it seems I missed a reference to the laser dot in the renderoverlay part, but I don't know how to isolate just the part for the laser, an...
- Sun Jun 19, 2005 3:04 am
- Forum: General Chaos Discussion
- Topic: Laser dot
- Replies: 10
- Views: 9293
Laser dot
I'm not sure if this is the right forum to post under, but maybe one of you guys can help me. I've been trying to put the CUT sniper laser dot onto another weapon (for my own personal education and use, I wouldn't distribute it), and I can't seem to get it to behave properly. I've gotten it so when ...