Search found 6 matches
- Tue Jun 13, 2006 2:41 pm
- Forum: ChaosUT Tech Support
- Topic: Model goes crazy with Melee weapons
- Replies: 7
- Views: 13623
To correct this problem with any model you would have to recreate all of the animations for all of the weapons. The really big down fall of it is that it will force all models to use your new animation set hence fixing the custom model that you want, but effectivly breaking the standard models. Thi...
- Tue Jun 13, 2006 12:51 pm
- Forum: ChaosUT Tech Support
- Topic: Model goes crazy with Melee weapons
- Replies: 7
- Views: 13623
- Tue Jun 13, 2006 11:33 am
- Forum: General Chaos Discussion
- Topic: Piñata Gametype (updated again, now with bouncy AVR's p2)
- Replies: 22
- Views: 27903
- Mon Jun 12, 2006 5:44 pm
- Forum: Open Session
- Topic: Chaos forum filtered
- Replies: 13
- Views: 20372
- Mon Jun 12, 2006 2:34 am
- Forum: ChaosUT Tech Support
- Topic: Model goes crazy with Melee weapons
- Replies: 7
- Views: 13623
Only models with default bones work correctly with melee. If those models have some customized bone structure it won't look correct. :wink: Yeah I think they do actually. I was looking around the chaosut2/animations folder, and found some files with melee in the name, like ChaosMeleeAnimations.ukx....
- Mon Jun 12, 2006 12:45 am
- Forum: ChaosUT Tech Support
- Topic: Model goes crazy with Melee weapons
- Replies: 7
- Views: 13623
Model goes crazy with Melee weapons
Just got back into chaosut2, and the model(s) i'm talking about are the glumpf and karaash ones from the community bonus pack skins. I've tried other models and they don't see to behave as oddly. For instance, if you stand still, it looksl ike the models are kneeling in midair, and alot of the anims...