Search found 49 matches

by T-Bone7
Tue Aug 17, 2004 12:25 am
Forum: Open Session
Topic: Coding Question: Changing Pawn Class *fixed it*
Replies: 4
Views: 7248

Figured it out. :D For those who may need the method, It's very simple...

Code: Select all

simulated function PostBeginPlay()
{
	Level.Game.DefaultPlayerClassName = "InstantCombo2004.ICPawn";

	Super.PostBeginPlay();
}
Thanks for your help anyway jb, I'm sure you're a busy man.
by T-Bone7
Tue Aug 10, 2004 4:53 am
Forum: Open Session
Topic: Coding Question: Changing Pawn Class *fixed it*
Replies: 4
Views: 7248

well, I was trying to change xPlayer's default pawnclass in postbeginplay. simulated function PostBeginPlay() { Class'xGame.xPlayer'.Default.PawnClass=Class'InstantCombo2004.ICPawn'; Class'UnrealGame.Bot'.Default.PawnClass=Class'InstantCombo2004.ICPawn'; Super.PostBeginPlay(); } That worked fine in ...
by T-Bone7
Fri Aug 06, 2004 10:19 pm
Forum: Open Session
Topic: Coding Question: Changing Pawn Class *fixed it*
Replies: 4
Views: 7248

Coding Question: Changing Pawn Class *fixed it*

I'm porting my mutator from ut2003 to 04 and need to use my own pawn class. Yes, I know it breaks compatability with other things, but it cannot be helped, this is the only way to do it. The method I used for 03, changing xPlayer's default PawnClass, doesn't work anymore. Is it possible at all anymo...
by T-Bone7
Fri Jun 04, 2004 10:54 pm
Forum: Open Session
Topic: Coding Question: firing thru walls
Replies: 4
Views: 6961

Trace is a native function.... I'm looking at the instagib rifle code: if it hits a pawn, it inflicts damage and then starts another trace from there. I tried the same thing, if it hits worldgeometry, it traces from there. BUT, it doesn't do anything... [edit] Scratch that, it DOES go through walls,...
by T-Bone7
Fri Jun 04, 2004 5:50 pm
Forum: Open Session
Topic: Coding Question: firing thru walls
Replies: 4
Views: 6961

Well, I thought about that, but I want instant. I thought I'd try that if I found out there was no easy way to do an instant fire.
by T-Bone7
Fri Jun 04, 2004 4:13 am
Forum: Open Session
Topic: Coding Question: firing thru walls
Replies: 4
Views: 6961

Coding Question: firing thru walls

I thought I'd ask the creators of the ERDW this: Is there a way that an instant-fire weapon can fire through walls, and if so, what is it?

If I wanted this for a projectile weapon, I woulda just copied code ;) (asking permission of course)

Anybody know?
by T-Bone7
Fri Apr 30, 2004 4:02 pm
Forum: Open Session
Topic: Coding Question
Replies: 6
Views: 7926

Oh, nevermind me then, I guess I'm just a young whippersnapper.

Thanks for your help!
by T-Bone7
Thu Apr 29, 2004 10:24 pm
Forum: Open Session
Topic: Coding Question
Replies: 6
Views: 7926

wha? set a flag? what's that? What I'm trying to do is make a "tweaking" mutator. some variables I want to change aren't replicated in ut2003 so I need to have the client call a function that sets the variable to what it is on the server. I've tried everything I know to get it to call, and...
by T-Bone7
Thu Apr 22, 2004 6:40 pm
Forum: Open Session
Topic: Coding Question
Replies: 6
Views: 7926

I find it hard to believe jb doesn't know anything about this. :)
by T-Bone7
Wed Mar 24, 2004 5:53 pm
Forum: Open Session
Topic: Coding Question
Replies: 6
Views: 7926

Coding Question

How do you get a mutator to have the server call a function on a client? :?

I tried putting the function in replication: if (Role == Role_Authority) and simulating it, but it is never called on the client.
by T-Bone7
Mon Mar 08, 2004 3:37 am
Forum: Open Session
Topic: modeling help or advice needed!
Replies: 3
Views: 5946

C'mon, guys! Now I must add Frag Grenades to that list. I found someone to do the ammo pickups, but I still need weapon models! This mutator is very nice, but it would very awesome if it gets models, and I'm getting impatient to release it. If you or someone you know can help out in any way big or s...
by T-Bone7
Tue Feb 24, 2004 5:53 am
Forum: Open Session
Topic: modeling help or advice needed!
Replies: 3
Views: 5946

modeling help or advice needed!

Hey everyone, I could use your help. does anyone know where one can go to get weapon models for importing into a mod, or someone to work with to get such? Specifically, I'm working on the next version of my ArmyWeapons mutator, and I'd like to have models for it this time around. I need: M4 M203 M24...
by T-Bone7
Fri Dec 26, 2003 7:12 pm
Forum: General Chaos Discussion
Topic: The ChaosUT2 PRv2.01 Bug Thread
Replies: 38
Views: 34135

TKATK wrote:did you install by umod?if not then you need to add server packages to the ini file to be able to play CUT:2E online properly
yes, I used the umod. This seems to be an issue with listen servers...
by T-Bone7
Mon Dec 22, 2003 7:51 pm
Forum: General Chaos Discussion
Topic: The ChaosUT2 PRv2.01 Bug Thread
Replies: 38
Views: 34135

I hosted a LAN duel game to play with a friend. He was stuck with whatever weapon I chose, he couldn't switch weapons, but when I switched my weapon, he had whatever I chose. I think this is only slightly better than both of us being stuck with the default sword as in PR2.0. I have to have a third c...
by T-Bone7
Sat Dec 13, 2003 12:09 am
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 133256

I think the effect IS realistic, but maybe a bit overdone. I think if it was toned down a bit it would be perfect. Who the heck wants realism? This is Chaos! It's not realistic to have grappling hooks come out of your torso and have temporary black holes stored in containers, but it makes the game ...