Search found 13 matches

by dariusz
Thu Jun 10, 2004 7:02 pm
Forum: General Chaos Discussion
Topic: no chaos weapons
Replies: 13
Views: 11729

I hope you don't really have those "+" at the beginning of the lines in your ini file... or do you? If you SHOULD have them there delete them :wink:
by dariusz
Thu Jun 10, 2004 6:57 pm
Forum: General Chaos Discussion
Topic: Linux server problem
Replies: 7
Views: 9502

Two things come to mind:

1. try adding -nohomedir to your commandline

2. check your ini file for spaces at the end of the lines - happens quite often when copying&pasting stuff into the files and UT doesn't like those at all
by dariusz
Thu Jun 10, 2004 6:50 pm
Forum: General Chaos Discussion
Topic: Linux Server
Replies: 5
Views: 6083

I confess I never use WebAdmin for my server, I always start with a VERY long commandline adding everything I need and then let my map changer do the rest :wink:
But I just HAD to try out what jeditobe said - worked like a charm: all the Chaos gametypes are there after adding the CacheRecordPath. 8)
by dariusz
Thu Jun 10, 2004 9:49 am
Forum: General Chaos Discussion
Topic: Linux Server
Replies: 5
Views: 6083

I have it running on my linux server without problems. Did you add the "Paths=..." lines to your .ini as described in the documentation? What's the commandline you try to start the server with?
by dariusz
Sat Jul 19, 2003 7:45 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

Swift Viper wrote:dariusz, what about the other selfmade mutator that changes the ammo? Are you going to put that up for download also?
First I have to check if that's one of the things that cause the slowdown I mentioned. If not then I could do that 8)

-- dariusz
by dariusz
Sat Jul 19, 2003 4:12 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

Shuriken and others interested:
Made the necessary changes to the code to allow map-specific parameter and mutator configuration. Check the readme on how it works.

Download

-- dariusz
by dariusz
Sat Jul 19, 2003 1:20 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

dariusz - Seems to work very well. Do you know the parameters I can use to set scorelimit? Not 100% sure right now, I think it was ?goalscore=xx Also, can parameters be added to individual maps in the maplist, instead of using broad catgory configuration? This would be perfect for me... some maps l...
by dariusz
Sat Jul 19, 2003 11:34 am
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

Sorry, didn't have time for further testing yet, real life got in the way hard :(
I hope I'll find some time in the next few days.

-- dariusz
by dariusz
Thu Jul 17, 2003 7:35 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

For all who are interested: I put my most recent version of the RandomMaplist mutator here. Please don't spread it too much as it's still alpha status, probably contains bugs and will most likely be updated quite often. But feel free to test it and report any bugs to me :)
by dariusz
Thu Jul 17, 2003 5:25 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

I'm very interested in this. Any inspiration from XMaps? What abilities does it have exactly? Can you specify what gametypes can be randomly selected? Never used XMaps before, I just got bored always playing the same cycle over and over again, so I started looking into the MapList class... You can ...
by dariusz
Thu Jul 17, 2003 1:41 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

- a selfmade mut replacing the standard maplists to allow random map and gametype cycles Hmm... dont suppose you ever thought of releasing this? If there's interest I could :wink: Still tweaking it a bit but after testing I could just do that... Have to warn everyone who might be interested though:...
by dariusz
Thu Jul 17, 2003 1:19 pm
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

jb, actually I have quite a few mutators running :wink: let's see... - ChaosUT of course - BonusPack's CrateCombo + PintSizedCombo - QuadJump - a modified Vampire (only made leech configurable) - when playing CTF the CarryTF mutator - 2 additional mutators to add 2 new combos (shouldn't be a problem...
by dariusz
Thu Jul 17, 2003 10:04 am
Forum: General Chaos Discussion
Topic: Massive performance impact
Replies: 23
Views: 21261

Massive performance impact

Anyone else having a really massive performance impact when playing standard maps with the Chaos Mutator? The map loading times are way longer (OK I know it's due to the stuff that needs to be loaded, I can live with that), but what greatly disturbs me are the lags I encounter even when playing on L...