Aww, poor baby...Auraka wrote:too tired to re-read the entire thread. 24hr shifts kick your butt.
Search found 8 matches
- Wed Sep 17, 2003 8:24 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT2 V1.02 Bug Thread
- Replies: 140
- Views: 157430
- Thu Sep 11, 2003 2:32 pm
- Forum: General Chaos Discussion
- Topic: ERDW suggestion
- Replies: 16
- Views: 15918
Curious as to which line in the log file I sent points to the issue, as I couldn't see anything specific to the ERDW but suspect it's in here Looks like this one: Error: GrenadeLauncher_Secondary DM-Enchanted.GrenadeLauncher_Secondary (Function ChaosUT.GrenadeLauncher_SecondaryFireModeAbstract.Play...
- Sun Sep 07, 2003 2:36 pm
- Forum: General Chaos Discussion
- Topic: ERDW suggestion
- Replies: 16
- Views: 15918
IMHO the playability of the ERDW is just about right. The weapon is powerfull, but balanced as you cannot carry much ammo for it. Being able to punch through walls is great if you loose sight of the enemy because he runs behind an obstacle or something, if you hit him, that just demonstrates great t...
- Tue Aug 19, 2003 1:34 am
- Forum: General Chaos Discussion
- Topic: Napalm/Poison Grenades
- Replies: 29
- Views: 24455
Don't the flames themselves (or poison clouds) do damage? They seem to... The way jb is explaining it, I believe the flames or poison cloud is simply a visual wrapper (texture or static mesh) around the entity that actually causes the damage. jb - if you do change it, please try to keep the functio...
- Sat Aug 16, 2003 1:21 am
- Forum: General Chaos Discussion
- Topic: Napalm/Poison Grenades
- Replies: 29
- Views: 24455
Napalm/Poison Grenades
Excellent job guys, the napalm and poison grenades dont push the actor away from the napalm or poison any more on a direct hit, they coat rather well which makes for one cool frag, especially when they run around on fire.
- Sat Aug 09, 2003 11:22 pm
- Forum: General Chaos Discussion
- Topic: Just a couple of ideas
- Replies: 13
- Views: 12814
We'd like to see a scoped crossbow, but hey, you can't have everything. I'll agree with this also, although multiple arrows have their place, if the crossbow were scoped that would make a great tool for dealing with campers who are sitting at a distance. You can make it a weapon option, it doesnt h...
- Fri Aug 08, 2003 12:15 am
- Forum: General Chaos Discussion
- Topic: Just a couple of ideas
- Replies: 13
- Views: 12814
Hi there, what did you mean about #2)? I'll try to give an example - In an open area, fire a rocket into the air then try to bring it down onto an object in front of you (not right at your feet), it seems that you need a good deal of distance to control it. Just to clarify - Im just submitting some...
- Thu Aug 07, 2003 1:48 am
- Forum: General Chaos Discussion
- Topic: Just a couple of ideas
- Replies: 13
- Views: 12814
Just a couple of ideas
First off, great work guys, ChaosUT makes the game more interesting. I have been using ChaosUT for the last 4 lan parties we have had. I have a couple of small ideas that we came up with after playing for a while. 1. Spawn protection is a good thing, but if the player decides to come out of a spawn ...