Search found 106 matches
- Wed Aug 29, 2007 8:57 pm
- Forum: Maps and Things
- Topic: least resource hungry way of doing a trigger system.
- Replies: 1
- Views: 27081
least resource hungry way of doing a trigger system.
I know of how to trigger such an effect, but I'm guessing there's a much more efficient (least CPU resources used) to do it. Ya, I know trigger systems don't eat gobs of resources, but I'd still like to trim the fat so to speak. I'd like a there to be two locations A and B, which would each be gover...
- Wed Aug 29, 2007 8:47 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
- Mon Aug 27, 2007 11:26 am
- Forum: General Chaos Discussion
- Topic: How to maxout file xfer rates for UT2004 server>client xf
- Replies: 2
- Views: 6696
The bottleneck is probably your hardware... either the harddrives, lan card, cpu, ram in your computer. I don't know where the issue is, but I'll say that I've ran many a UT99 and UT04 games on lan with little latency issues. Also, I think it's game limited, because files tend to transfer just as f...
- Sat Aug 25, 2007 10:04 pm
- Forum: General Chaos Discussion
- Topic: How to maxout file xfer rates for UT2004 server>client xf
- Replies: 2
- Views: 6696
How to maxout file xfer rates for UT2004 server>client xf
First of all, I'm not talking "netspeed" here... OK, so you hop in a server online, and it's using a mod or mutator or map that you don't have. So, it transfers the necessary files to your computer, and if it takes to long, you can hit F10 to cancel. My question is, how would I max out thi...
- Sat Aug 25, 2007 9:31 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
- Sat Aug 25, 2007 9:20 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
- Thu Aug 23, 2007 8:18 am
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
OK so it seems if I set the CPP pickup amount to -120, it eliminates the CPP. Only one major issue remaining, and that's removing the SheildGun without removing other standard UT2004 weapon pickups. What's the best way to do this? Also, I've stumbled upon some scriptedsequence info, and am trying to...
- Mon Aug 20, 2007 8:43 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
That's weird. Since loading the package for the map once, every other Choas weapon came up, except the CPP until I finally loaded the package again. Thanks! Problem is, I have the ammo amount to -60, but it only does -10. I'll try more experimentation, maybe I'll try doing it with the weapon instead...
- Sun Aug 19, 2007 8:10 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
- Sun Aug 19, 2007 8:02 am
- Forum: Maps and Things
- Topic: Creature spawn and peaceful AI
- Replies: 3
- Views: 31055
- Sun Aug 19, 2007 12:59 am
- Forum: Maps and Things
- Topic: Creature spawn and peaceful AI
- Replies: 3
- Views: 31055
- Sat Aug 18, 2007 6:11 pm
- Forum: Maps and Things
- Topic: Creature spawn and peaceful AI
- Replies: 3
- Views: 31055
Creature spawn and peaceful AI
3 questions: 1) What actor would I used to spawn pupae? 2) The bots in my level sometimes don't see eachother. My pathnodes are fine, two way streets where I want them as such. Part of my level is dim, I was wondering if maybe there's a way to force the distance bots can see eachother? If there's al...
- Sat Aug 18, 2007 6:00 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
- Fri Aug 17, 2007 10:18 am
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025
- Thu Aug 16, 2007 5:21 pm
- Forum: Maps and Things
- Topic: How can I make the Crossbow the default weapon?
- Replies: 22
- Views: 99025