Search found 14 matches

by Sigma
Sat Dec 20, 2003 6:20 am
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

Thank you all for the advice, I made a new version which seems to work much better, I'll upload it when I find a place with some bandwidth. And I'll try replacing the meshes with brushes when I have some time. Though I thought that static meshes had less incremental overhead...
by Sigma
Sat Dec 20, 2003 3:32 am
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

I'll try that. And I made the meshes just by converting a brush.
by Sigma
Wed Dec 17, 2003 6:14 pm
Forum: General Chaos Discussion
Topic: Fan Weapon Ideas and More for CUT2:E
Replies: 210
Views: 171924

Chainsaw would be great for melee duel. Make is real slow and damaging, with extra blood spray and smoke.
by Sigma
Wed Dec 17, 2003 5:53 pm
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

Thanks! That helps a great deal.
by Sigma
Tue Dec 16, 2003 8:44 pm
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

Oh and I have some other questions: Does anyone know how to make a volume block the chaos napalm effect? I have tried blocking players, actors, karma, nothing seems to prevent the napalm from sinking to the bottom of the sea. And how do I get the volumes to kill players instantly without gibbing the...
by Sigma
Mon Dec 15, 2003 10:09 pm
Forum: General Chaos Discussion
Topic: Whoa, never noticed this before
Replies: 14
Views: 11698

You have already made that point, and I agreed with you. Though I hardly think it is too lethal, lunge attacks are difficult to time and judging the distance isn't easy either.
by Sigma
Mon Dec 15, 2003 7:05 pm
Forum: General Chaos Discussion
Topic: Whoa, never noticed this before
Replies: 14
Views: 11698

I'm guessing its supposed to be an exaggerated foreward lunge, which makes sense in a swordfighting mod. Dodges go in the air and thus can easily cause you to swing right over your opponent's head. Also the foreward dodge isn't very fast and can be easily dodged. The lunge definately has a place in ...
by Sigma
Mon Dec 15, 2003 1:26 am
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

The smoke is my own addition, as I feel it adds a lot to the atmosphere. I will try reducing its density, but I'm not sure it is the only problem (though since I have no way to test it on a radeon, I can't be sure). I wonder if the large number of static meshes has anything to do with it. I could al...
by Sigma
Sun Dec 14, 2003 12:20 am
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

Really? It ran a bit slow on my computer but I didn't expect it to be that bad. Perhaps I have too many smoke emitters, which is too bad because it looked real nice.
by Sigma
Sat Dec 13, 2003 8:18 pm
Forum: Maps and Things
Topic: My first map: Duel-Monkeypoles
Replies: 14
Views: 25630

My first map: Duel-Monkeypoles

If you have ever seen the last fight scene in the movie "Iron Monkey" then you should have some idea as to what I am going for here. It is very rough at this point (not to mention my first attempt at making a playable map) and I am currently looking for people to help me test it, since it ...
by Sigma
Wed Dec 10, 2003 12:27 am
Forum: General Chaos Discussion
Topic: Map selection good/bad?
Replies: 11
Views: 9606

Health Keg = Bad imo. Especially when there is no way to keep enemies away from it, like in all the maps that have it now. I think if it stays in it should spawn only once per round at most.
by Sigma
Wed Dec 10, 2003 12:25 am
Forum: General Chaos Discussion
Topic: More restricted movement in Duel
Replies: 26
Views: 21040

I thought movement was too fast as well, then I got skilled :) Seriously though, its not too bad once you get used to it and learn how to aim and time your attacks properly, thats the challenge of the game. The same could easily be said about any fast paced video game.
by Sigma
Sat Dec 06, 2003 2:05 am
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 121961

An occasional bug: Sometimes the animation for an attack will not play, but the sound effect does fire and the motion blur trail appears, with the attack still hitting the enemy. This tells me that it is not a lag issue and the client portion of the program is aware of the attack, otherwise there sh...
by Sigma
Thu Dec 04, 2003 2:10 am
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 121961

It seems like the larger weapons (hammer, mace, axe) have a tendancy to somtimes hit as soon as the attack button is pressed. I would hazard to guess that this is because their hit-zone sticks out in front of the player a bit (if I understood the manual correctly). And as I have observed that weapon...