Search found 11 matches
- Wed Dec 17, 2003 11:05 am
- Forum: Maps and Things
- Topic: My first map: Duel-Monkeypoles
- Replies: 14
- Views: 24645
To do some killing without gibbing, but spawning a ragdoll do this: Place a trigger (or mulitple) and set the event for all of them. This will be the area where someone is killed. Place an scriptedtrigger in your map, anywhere. (KeyPoint -> AIScript -> ScriptedSequence -> ScriptedTrigger) Open it's ...
- Wed Dec 10, 2003 9:46 pm
- Forum: General Chaos Discussion
- Topic: More restricted movement in Duel
- Replies: 26
- Views: 21013
um.. I don't know about you, but if you have the proper shoes you can jump of off a wall... :D Haha, yeah i have something like that sometimes too. I find myself walking along a wall and sudenly i do a dodge in the oposite direction. And sudenly i find myself launching away from the wall with some ...
- Wed Dec 10, 2003 9:26 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 29071
Ohh, i was just giving my opinion. Don't worry. :) But i like the platform a lot better now, it suits the style better and it's attached in a cool way, so i like it now. And with the light ray thingy, i saw the lightray, but no source. Like a fixture or in this case maybe a crystal that reflects the...
- Wed Dec 10, 2003 8:39 am
- Forum: General Chaos Discussion
- Topic: More restricted movement in Duel
- Replies: 26
- Views: 21013
- Tue Dec 09, 2003 10:31 pm
- Forum: General Chaos Discussion
- Topic: More restricted movement in Duel
- Replies: 26
- Views: 21013
- Tue Dec 09, 2003 11:49 am
- Forum: Maps and Things
- Topic: New Map: Duel-Colosseum
- Replies: 33
- Views: 31504
Depends on what you want i guess. If you want small cramped fighting in the middle part, than don't do it. If you want people to be able to evade each other than do. Personly i would keep the tribune accecable. I tihnk it's more fun if you are able to evade your attacker. I think if the tribune isn'...
- Mon Dec 08, 2003 11:51 pm
- Forum: Maps and Things
- Topic: New Map: Duel-Colosseum
- Replies: 33
- Views: 31504
- Mon Dec 08, 2003 9:18 pm
- Forum: Maps and Things
- Topic: New Map: Duel-Colosseum
- Replies: 33
- Views: 31504
- Sun Dec 07, 2003 11:09 pm
- Forum: General Chaos Discussion
- Topic: 1 quick Question
- Replies: 9
- Views: 8067
- Sun Dec 07, 2003 11:05 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 29071
Hey man, It tried the map and i think it surely has potential, but i think you need to adress a few issues. Here goes: - You have a windsound in teh map, but other than that nothing. I think it would be really good to add an emitter that blows some sand through the map. That would make it a bit more...
- Sat Dec 06, 2003 11:12 pm
- Forum: Maps and Things
- Topic: Duel Mode- Map Hazzards Idea Thread
- Replies: 15
- Views: 17721
What about sword blades that are sticking into the wall, you don't see them. then when you walk throught the corridor and triggger the trigger *swoosh* the blade swings out in an arc and decapitates anyone that wasn't ducking. Or cuts out anyone's feet from who didn't jump in time. I like the suck-i...