Search found 26 matches
- Thu Jan 08, 2004 2:27 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 27694
hehe ;) I'm really close to throwing out a last test version for you folks, but there's one problem I have with the sunlight actor .. I finally found out I had to set it to 'bCorona' to get it to make the Chaos Lensflare The thing is when I put it inside the map, the corona wanders along in front of...
- Wed Jan 07, 2004 10:16 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 27694
- Wed Jan 07, 2004 2:37 pm
- Forum: General Chaos Discussion
- Topic: Back To Work! (pics)
- Replies: 24
- Views: 18650
- Tue Jan 06, 2004 1:20 am
- Forum: General Chaos Discussion
- Topic: hi, having some technical problems
- Replies: 25
- Views: 19533
- Sun Jan 04, 2004 2:21 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 27694
- Name would be better if Duel-Elephunk... just to conform to standards ;) nope (duh) - Jumppads should have some sort of emitter effect. they have .. (bigeye) - Blocking volumes should be set up around the edges of the map. - I believe you can currently grapple the skybox. :arrow: I neither like s...
- Sun Jan 04, 2004 2:17 pm
- Forum: Maps and Things
- Topic: Submit finished maps for Chaos web site
- Replies: 33
- Views: 31431
Re: Submit finished maps for Chaos web site
great idea
inside the .zip or add it to the posting here?R.Flagg {MoO} wrote: And if you want to be helpful, please include a 225x169 sshot for the page.
- Sun Jan 04, 2004 2:13 pm
- Forum: Maps and Things
- Topic: Checkmate
- Replies: 9
- Views: 11197
- Tue Dec 23, 2003 11:43 am
- Forum: Maps and Things
- Topic: Checkmate
- Replies: 9
- Views: 11197
- Sun Dec 21, 2003 9:04 pm
- Forum: General Chaos Discussion
- Topic: The ChaosUT2 PRv2.01 Bug Thread
- Replies: 38
- Views: 29222
Re: round timer
cuteqgr wrote:*eeps!* upgrading from version 2 (clean install) to version 2.01 patch, makes the round timer start at zero if you choose instant action from the main ut2003 menu and choose a duel game mode!
-cuteqgr
the roundTime is now in seconds and no longer minutes
- Sun Dec 21, 2003 5:28 pm
- Forum: Maps and Things
- Topic: Checkmate
- Replies: 9
- Views: 11197
Checkmate
Hiya again folks ! I've done a new map, it's not kinda big deal, but I somehow really liked playing it so I thought I'd upload it to you :) One thing to add: Yes, you can be kicked over the ledges in this map, but .. well it should be really easy to get back in you'll see ;) You can download it here...
- Sun Dec 21, 2003 5:16 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 27694
hiya again :) sry for the lack of update, but now I feel like this is going to be the final version :D You can download it here ! I've completely removed the Emitter that blew that sand over map, also I removed the wind sound. The rest is mostly minor tweaking and fixing and replacing Hope you like ...
- Sat Dec 20, 2003 12:50 am
- Forum: General Chaos Discussion
- Topic: 1v1 & 1v1 at the same time
- Replies: 32
- Views: 23094
Cool page you have, neolith. Great job on the weapons..I'm still learning 3DsMax... :P keep it up :!: Glad you like it. :D Unfortunately I didn't have much time for the last two months to update the news and the gallery. I did only half of the weapons that currently are in melee. LoQ did the other ...
- Fri Dec 19, 2003 9:22 pm
- Forum: General Chaos Discussion
- Topic: MSU Phase 1 Winners - (joint) Best Mutator!
- Replies: 25
- Views: 18880
- Fri Dec 19, 2003 12:07 pm
- Forum: General Chaos Discussion
- Topic: 1v1 & 1v1 at the same time
- Replies: 32
- Views: 23094
mm don't know about that, but I also thought about that issue already imho it would be enough to add the possibility to 'vote' (in whatever way) for a 2on2 when the server is really crouded like 1on1 is default, but ppl can vote for 'team-duel' most duel maps have 4 playerStarts anyways .. and I thi...
- Thu Dec 18, 2003 12:04 pm
- Forum: Maps and Things
- Topic: I got an evil duel map idea, but no skills to make it.
- Replies: 53
- Views: 47593
In one of our Chaos maps (DM-CE_DesolateDominion) we have a pit similar to that. The Double Amp is in the middle of it, if the floor is hit with any weapon, it drops into the lava, taking the player with them :D That's (partly) where that idea came from ;) Looking so cool when them bricks fall down...