Search found 7 matches

by Tomash
Mon Dec 15, 2003 8:41 pm
Forum: General Chaos Discussion
Topic: Whoa, never noticed this before
Replies: 14
Views: 13963

Now it is not. From what I see players use this rather to hop around the maps like bunnies than in combat. In addition it's too fast, and in resault too dificullt to protect against/dodge and too lethal. On a second tought, if those lunges or somethin' will be balanced in future and won't be a 99%ti...
by Tomash
Mon Dec 15, 2003 6:45 pm
Forum: General Chaos Discussion
Topic: Whoa, never noticed this before
Replies: 14
Views: 13963

Nah, in my opinion it is weird and should be get rid of. It is almost the same as the dodge forward, except, that it is on lover trajectory, player goes a bit further. It is much easier to do than a dodge(certainly too easy) and can be done about 3 times a second.Moreover, it doesn't make any sense ...
by Tomash
Sun Dec 14, 2003 11:33 pm
Forum: General Chaos Discussion
Topic: Ideas for new game modes
Replies: 22
Views: 19624

Hope that Chaotic Dreams shares our opinion.
The first one is quite simple, maybe I just put it in so difficult-to-understand way :oops:
Anyway, is there bigger honor than nameless death in crowd of slashing fraggers?
by Tomash
Sun Dec 14, 2003 9:26 pm
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 135505

Yeah, but it could, for example work, like worms-replay with slomo-cam, played after the actual player death, of course could be switched off.
by Tomash
Sun Dec 14, 2003 7:39 pm
Forum: General Chaos Discussion
Topic: Ideas for new game modes
Replies: 22
Views: 19624

Ideas for new game modes

I've come up with few ideas for game modes: 1.Chaos Football/Skullball/Whatever This would be a team-based game. Maps could be simillar to those of BR. Each team starts in it's base with gate in it. Teams score points as normal, with one exception-the head/skull of the first headshoot/ripped apart p...
by Tomash
Sun Dec 14, 2003 6:31 pm
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 135505

Do you think that those are difficult to fix in next patch?
by Tomash
Sun Dec 14, 2003 6:02 pm
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 135505

I've run across few more bugs. Don't know if those were mentioned before: 1. The beheaded corpses move slightly when lying on the ground. 2. In Multiplayer, there isn't any slowmo deathcam. 3. In Multiplayer, everyone, who played with me had the crosshair visible, while using meele weapons. It was i...