Search found 7 matches
- Mon Dec 15, 2003 8:41 pm
- Forum: General Chaos Discussion
- Topic: Whoa, never noticed this before
- Replies: 14
- Views: 13963
Now it is not. From what I see players use this rather to hop around the maps like bunnies than in combat. In addition it's too fast, and in resault too dificullt to protect against/dodge and too lethal. On a second tought, if those lunges or somethin' will be balanced in future and won't be a 99%ti...
- Mon Dec 15, 2003 6:45 pm
- Forum: General Chaos Discussion
- Topic: Whoa, never noticed this before
- Replies: 14
- Views: 13963
Nah, in my opinion it is weird and should be get rid of. It is almost the same as the dodge forward, except, that it is on lover trajectory, player goes a bit further. It is much easier to do than a dodge(certainly too easy) and can be done about 3 times a second.Moreover, it doesn't make any sense ...
- Sun Dec 14, 2003 11:33 pm
- Forum: General Chaos Discussion
- Topic: Ideas for new game modes
- Replies: 22
- Views: 19624
- Sun Dec 14, 2003 9:26 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT PR2.0 Bug Thread
- Replies: 115
- Views: 135505
- Sun Dec 14, 2003 7:39 pm
- Forum: General Chaos Discussion
- Topic: Ideas for new game modes
- Replies: 22
- Views: 19624
Ideas for new game modes
I've come up with few ideas for game modes: 1.Chaos Football/Skullball/Whatever This would be a team-based game. Maps could be simillar to those of BR. Each team starts in it's base with gate in it. Teams score points as normal, with one exception-the head/skull of the first headshoot/ripped apart p...
- Sun Dec 14, 2003 6:31 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT PR2.0 Bug Thread
- Replies: 115
- Views: 135505
- Sun Dec 14, 2003 6:02 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT PR2.0 Bug Thread
- Replies: 115
- Views: 135505
I've run across few more bugs. Don't know if those were mentioned before: 1. The beheaded corpses move slightly when lying on the ground. 2. In Multiplayer, there isn't any slowmo deathcam. 3. In Multiplayer, everyone, who played with me had the crosshair visible, while using meele weapons. It was i...