Well, that makes the best mod even better. Thanks guys. Keep up the great work.jb wrote:This bug has been corrected for and you can now use our super weapons. Thus CUT2 and LMS play nice together.
Search found 5 matches
- Thu Jan 15, 2004 7:04 pm
- Forum: General Chaos Discussion
- Topic: The ChaosUT2 PRv2.01 Bug Thread
- Replies: 38
- Views: 34511
- Thu Jan 08, 2004 9:27 pm
- Forum: General Chaos Discussion
- Topic: The ChaosUT2 PRv2.01 Bug Thread
- Replies: 38
- Views: 34511
Couple of updates: Yeap its the way the the LMS code handles the weapons. The LMS code that epic does removes the super weapons if they are not of a painter or a reedemer. So our code swaps in our vortex...but since the vortex is not the reedemer and/or painter Epic's LMS code removes it...or thats...
- Fri Jan 02, 2004 10:20 pm
- Forum: General Chaos Discussion
- Topic: The ChaosUT2 PRv2.01 Bug Thread
- Replies: 38
- Views: 34511
Super Weapons in Lastman standing still not working
I still have the same problem when playing Lastman Standing, that Super Weapons is always switched off.
In any other playmode its fine and SWs are available. Removing CUT2 (
) solves the problem.

In any other playmode its fine and SWs are available. Removing CUT2 (




- Sat Dec 20, 2003 5:08 am
- Forum: General Chaos Discussion
- Topic: ChaosUT PR2.0 Bug Thread
- Replies: 115
- Views: 135504
- Fri Dec 19, 2003 7:29 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT PR2.0 Bug Thread
- Replies: 115
- Views: 135504
No more super weapons...
The first time I ran LastManStanding after installing CUT2 PR2, I had all the nice super weapons showing up as normal. Anyway they dont do this anymore now. Same mods, no change here. only restarted UT2003. When you are in front of a super weapon spawn point you can see the spawn effect, but there i...