Search found 5 matches

by Uniwares
Thu Jan 15, 2004 7:04 pm
Forum: General Chaos Discussion
Topic: The ChaosUT2 PRv2.01 Bug Thread
Replies: 38
Views: 34511

jb wrote:This bug has been corrected for and you can now use our super weapons. Thus CUT2 and LMS play nice together.
Well, that makes the best mod even better. Thanks guys. Keep up the great work.
by Uniwares
Thu Jan 08, 2004 9:27 pm
Forum: General Chaos Discussion
Topic: The ChaosUT2 PRv2.01 Bug Thread
Replies: 38
Views: 34511

Couple of updates: Yeap its the way the the LMS code handles the weapons. The LMS code that epic does removes the super weapons if they are not of a painter or a reedemer. So our code swaps in our vortex...but since the vortex is not the reedemer and/or painter Epic's LMS code removes it...or thats...
by Uniwares
Fri Jan 02, 2004 10:20 pm
Forum: General Chaos Discussion
Topic: The ChaosUT2 PRv2.01 Bug Thread
Replies: 38
Views: 34511

Super Weapons in Lastman standing still not working

I still have the same problem when playing Lastman Standing, that Super Weapons is always switched off.
In any other playmode its fine and SWs are available. Removing CUT2 ( 8O ) solves the problem.
:cry: :cry: :cry:
by Uniwares
Sat Dec 20, 2003 5:08 am
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 135504

Just checked it out; in DM everything is fine, but no super weapons in LMS :(
by Uniwares
Fri Dec 19, 2003 7:29 pm
Forum: General Chaos Discussion
Topic: ChaosUT PR2.0 Bug Thread
Replies: 115
Views: 135504

No more super weapons...

The first time I ran LastManStanding after installing CUT2 PR2, I had all the nice super weapons showing up as normal. Anyway they dont do this anymore now. Same mods, no change here. only restarted UT2003. When you are in front of a super weapon spawn point you can see the spawn effect, but there i...