Search found 29 matches
- Mon Dec 20, 2004 9:25 pm
- Forum: General Chaos Discussion
- Topic: Chaos on BeyondUnreal!
- Replies: 4
- Views: 5591
- Sun Dec 19, 2004 2:33 pm
- Forum: General Chaos Discussion
- Topic: Chaos CTF4?
- Replies: 11
- Views: 10779
- Sun Dec 19, 2004 2:46 am
- Forum: General Chaos Discussion
- Topic: Chaos CTF4?
- Replies: 11
- Views: 10779
That wouldn't take too much more space or work. Actually the textures for the playermodels take up quite a lot of space, because we have to have most of them in DXTC5 due to the alpha maps. And for the additional work - well, that depends on how good/original the skins would look afterwards... I ha...
- Sun Dec 19, 2004 12:45 am
- Forum: General Chaos Discussion
- Topic: Chaos CTF4?
- Replies: 11
- Views: 10779
- Sat Dec 18, 2004 10:41 pm
- Forum: General Chaos Discussion
- Topic: Chaos CTF4?
- Replies: 11
- Views: 10779
Chaos CTF4?
Hey, has anyone else here been playing CTF4? ( http://ctf4.apartment167.com/ ) I was just playing it, and it's awesome. I've been dreaming of this kind of game mode ever since I wondered what those green and gold skins were for in U1. Anyway, is there any chance at all that ChaosUT could make some k...
- Sat Oct 02, 2004 2:23 pm
- Forum: General Chaos Discussion
- Topic: idea: Grapple limiter
- Replies: 38
- Views: 28990
- Tue Sep 21, 2004 11:12 pm
- Forum: General Chaos Discussion
- Topic: Bug Report Thread for CUT2:3 PR3.5
- Replies: 96
- Views: 80351
- Wed Jun 09, 2004 9:39 pm
- Forum: General Chaos Discussion
- Topic: Grapple Hook options
- Replies: 12
- Views: 11804
Its not fun when both duelants are hanging in the air Its even less fun when ones in the air and the other tries to grapple-poke him I very much beg to differ. I've fought a three way fight swinging over the pit in Immortal, where all of us were grappled to the underside of the walkway over the pit...
- Wed Jun 09, 2004 9:36 pm
- Forum: General Chaos Discussion
- Topic: How can I make melee weapons
- Replies: 27
- Views: 24483
- Wed Jun 09, 2004 1:13 am
- Forum: General Chaos Discussion
- Topic: How can I make melee weapons
- Replies: 27
- Views: 24483
- Wed Jun 09, 2004 1:12 am
- Forum: General Chaos Discussion
- Topic: fun with theoretical physicists
- Replies: 12
- Views: 11147
i hope the incriesed projectile rate wont make the wep overpowered :idea: Now you're twisting my words. The problem does not stem from the speed, but from the initial spawn point of the grenade combined with accelerating from zero. Make the projectile spawn firther out or raise the initial (but not...
- Tue Jun 08, 2004 11:47 pm
- Forum: General Chaos Discussion
- Topic: How can I make melee weapons
- Replies: 27
- Views: 24483
- Tue Jun 08, 2004 11:45 pm
- Forum: General Chaos Discussion
- Topic: fun with theoretical physicists
- Replies: 12
- Views: 11147
1:CHAOS FIX!!!11!!!,errrm,leave it as it is,CHAOS DONT FIX !!!111!!!! Okay, what the ****? 2:If realistic shooting like that was implemented it would certainly be a pain in the 3 stars,check excessives realistic rockets,not nice Umm... look, it's a bug. That's what the thread is for. This thread is...
- Tue Jun 08, 2004 10:10 pm
- Forum: General Chaos Discussion
- Topic: fun with theoretical physicists
- Replies: 12
- Views: 11147
sorry to say but 1.Unreals maps arent situated on earth Some are, and even if they aren't, it merely changes the constant, not the physics behind it. Besides, most maps use the same gravitational constant. 2.its unreal? So? Does that mean that we should put up with this? If some vehicle just stayed...
- Tue Jun 08, 2004 10:00 pm
- Forum: General Chaos Discussion
- Topic: fun with theoretical physicists
- Replies: 12
- Views: 11147
Yes but as the player falls through the air he has a greater mass than the Grenade , and thusly accelerates faster and catches up with his own grenade. Wrong. Objects in the same gravitational field accelerate at the same rate. For Earth, that would be 9.81 meters per second per second. Mass doesn'...