Search found 29 matches

by The Warlock
Mon Dec 20, 2004 9:25 pm
Forum: General Chaos Discussion
Topic: Chaos on BeyondUnreal!
Replies: 4
Views: 5591

Heh. "It's only temporary unless it works."
by The Warlock
Sun Dec 19, 2004 2:33 pm
Forum: General Chaos Discussion
Topic: Chaos CTF4?
Replies: 11
Views: 10779

Ah, okay, I understand.
by The Warlock
Sun Dec 19, 2004 2:46 am
Forum: General Chaos Discussion
Topic: Chaos CTF4?
Replies: 11
Views: 10779

That wouldn't take too much more space or work. Actually the textures for the playermodels take up quite a lot of space, because we have to have most of them in DXTC5 due to the alpha maps. And for the additional work - well, that depends on how good/original the skins would look afterwards... I ha...
by The Warlock
Sun Dec 19, 2004 12:45 am
Forum: General Chaos Discussion
Topic: Chaos CTF4?
Replies: 11
Views: 10779

there is a option "carry the flag" in CTF4 iirc,and tying it in would be pritty bad,becouse [insertgametype]4 are huge becouse of the teamskins and new maps needed for them if 4 was merged with chaos then by the time i finished dling it a new release would be ready Crap, I didn't see that...
by The Warlock
Sat Dec 18, 2004 10:41 pm
Forum: General Chaos Discussion
Topic: Chaos CTF4?
Replies: 11
Views: 10779

Chaos CTF4?

Hey, has anyone else here been playing CTF4? ( http://ctf4.apartment167.com/ ) I was just playing it, and it's awesome. I've been dreaming of this kind of game mode ever since I wondered what those green and gold skins were for in U1. Anyway, is there any chance at all that ChaosUT could make some k...
by The Warlock
Sat Oct 02, 2004 2:23 pm
Forum: General Chaos Discussion
Topic: idea: Grapple limiter
Replies: 38
Views: 28990

I think its fine the way it is. The grappling hook is the best thing that this or any mod has ever done to UT2K4, and to limit it at this point would just suck.
by The Warlock
Tue Sep 21, 2004 11:12 pm
Forum: General Chaos Discussion
Topic: Bug Report Thread for CUT2:3 PR3.5
Replies: 96
Views: 80351

Not sure if this has been posted before, but the Vengeance relic doesn't work on KOTH for me. Which is too bad, as I'd really like to be able to take everyone off the hill with me, you know...
by The Warlock
Wed Jun 09, 2004 9:39 pm
Forum: General Chaos Discussion
Topic: Grapple Hook options
Replies: 12
Views: 11804

Its not fun when both duelants are hanging in the air Its even less fun when ones in the air and the other tries to grapple-poke him I very much beg to differ. I've fought a three way fight swinging over the pit in Immortal, where all of us were grappled to the underside of the walkway over the pit...
by The Warlock
Wed Jun 09, 2004 9:36 pm
Forum: General Chaos Discussion
Topic: How can I make melee weapons
Replies: 27
Views: 24483

Another weapon that would be nice for duel would be a rapier for the Zorro-like among us.
by The Warlock
Wed Jun 09, 2004 1:13 am
Forum: General Chaos Discussion
Topic: How can I make melee weapons
Replies: 27
Views: 24483

TKATK wrote:what about weapons using plasma,like a big brick hanging in a ray of green light above a handle



Blah got brickslapped by BLAH
The whole point of melee is to use archaic weapons in a futuristic setting. That's why you will never see a lightsaber in Duel.
by The Warlock
Wed Jun 09, 2004 1:12 am
Forum: General Chaos Discussion
Topic: fun with theoretical physicists
Replies: 12
Views: 11147

i hope the incriesed projectile rate wont make the wep overpowered :idea: Now you're twisting my words. The problem does not stem from the speed, but from the initial spawn point of the grenade combined with accelerating from zero. Make the projectile spawn firther out or raise the initial (but not...
by The Warlock
Tue Jun 08, 2004 11:47 pm
Forum: General Chaos Discussion
Topic: How can I make melee weapons
Replies: 27
Views: 24483

the only weapons I'd like to see are some polearms, like a staff and a spear. That would round out the list nicely.
by The Warlock
Tue Jun 08, 2004 11:45 pm
Forum: General Chaos Discussion
Topic: fun with theoretical physicists
Replies: 12
Views: 11147

1:CHAOS FIX!!!11!!!,errrm,leave it as it is,CHAOS DONT FIX !!!111!!!! Okay, what the ****? 2:If realistic shooting like that was implemented it would certainly be a pain in the 3 stars,check excessives realistic rockets,not nice Umm... look, it's a bug. That's what the thread is for. This thread is...
by The Warlock
Tue Jun 08, 2004 10:10 pm
Forum: General Chaos Discussion
Topic: fun with theoretical physicists
Replies: 12
Views: 11147

sorry to say but 1.Unreals maps arent situated on earth Some are, and even if they aren't, it merely changes the constant, not the physics behind it. Besides, most maps use the same gravitational constant. 2.its unreal? So? Does that mean that we should put up with this? If some vehicle just stayed...
by The Warlock
Tue Jun 08, 2004 10:00 pm
Forum: General Chaos Discussion
Topic: fun with theoretical physicists
Replies: 12
Views: 11147

Yes but as the player falls through the air he has a greater mass than the Grenade , and thusly accelerates faster and catches up with his own grenade. Wrong. Objects in the same gravitational field accelerate at the same rate. For Earth, that would be 9.81 meters per second per second. Mass doesn'...