Search found 30 matches

by TheForgotten
Wed Aug 18, 2004 3:47 pm
Forum: General Chaos Discussion
Topic: Maximising ammo for ChaosWeapons
Replies: 11
Views: 9658

Spot on jeditobe.
Sorry to gripe, but it took me a while to work out what was wrong. You might also consider setting NUM_FIRE_MODES and overiding the methods that use it, such as add ammo.
by TheForgotten
Sun Aug 15, 2004 1:30 pm
Forum: General Chaos Discussion
Topic: Maximising ammo for ChaosWeapons
Replies: 11
Views: 9658

Maximising ammo for ChaosWeapons

I've be playing with a jailbreak addon I've created and have noticed that the MaxAmmo/MaxOutAmmo methods in the ut2k4 standard weapon class isn't overridden in the chaoswepon.uc, but the SuperMaxOutAmmo is.

Just thought I'd point this out and suggest that you consider doing so in your next release.
by TheForgotten
Sun Aug 01, 2004 12:48 pm
Forum: General Chaos Discussion
Topic: should chaos make a shield gun replacement?
Replies: 38
Views: 44971

How 'bout a reflection gun. Press the alt fire at the right time and the projectile get returned to sender, however this also depletes the shield so if you get it wrong -bad luck. or how 'bout a shield gun with unlimited time but only works for certain ammo types which can be changed with the change...
by TheForgotten
Tue Jul 06, 2004 1:16 pm
Forum: General Chaos Discussion
Topic: Returning to Vanilla UT2004
Replies: 1
Views: 3221

Returning to Vanilla UT2004

Some time ago I made the suggestion that it would be nice to able to return to ut2004 from chaosut without having to quit back to windows. A reply informed me that the chaos team had been unable to find a way to do this. I've since discover that the 'relaunch' console commmand can achieve this - jus...
by TheForgotten
Tue Jun 29, 2004 4:45 am
Forum: General Chaos Discussion
Topic: Whats the status of koth-hq?
Replies: 6
Views: 7086

Inside the ChaosGames.ChaosTeamKotH
by TheForgotten
Mon Jun 28, 2004 3:28 pm
Forum: General Chaos Discussion
Topic: Whats the status of koth-hq?
Replies: 6
Views: 7086

Whats the status of koth-hq?

I was thinking about ways of make koth maps, and how any map could be a koth map if it had a zone. And given that I've got time on my hands, strong programming knowledge and a copy of the special edition UT2004 DVD, I thought I'd see if I could find a way to do this. But I was suprised to discover i...
by TheForgotten
Mon Jun 28, 2004 3:09 pm
Forum: General Chaos Discussion
Topic: Fave. proxy phrase.
Replies: 30
Views: 29900

[quote=jb]The turret message could be the sound bytes played when I turret is beamed in incorrectly or is destoryed...[/quote]

Yeah thats what I meant, they can be a little hard to hear though.
by TheForgotten
Mon Jun 28, 2004 3:08 pm
Forum: General Chaos Discussion
Topic: Just how many proxy taunts are there?
Replies: 57
Views: 44469

jb wrote:Hail to the proxy, baby (taken from the movies and the duke3d game).
Nothing wrong with duke nukem quotes, How about
'Booms, Booms, Booms. Damn I love this job.'

The original was
'Babes, Bullets, Bombs. Damn I love this job.'
by TheForgotten
Fri Jun 25, 2004 2:14 pm
Forum: General Chaos Discussion
Topic: Fave. proxy phrase.
Replies: 30
Views: 29900

How about proxies disscussing how to hijack a goliath or leviathan.

Also idle messages for turrents that complain about not seeing any enemies and threatning to team kill.
by TheForgotten
Fri Jun 25, 2004 6:13 am
Forum: General Chaos Discussion
Topic: Fave. proxy phrase.
Replies: 30
Views: 29900

Favorite phrase? There all good.
But they should speak while inside the ammo pickup as well.

And the turret messages are great too.
by TheForgotten
Fri Jun 25, 2004 6:06 am
Forum: General Chaos Discussion
Topic: The PR3.0 Bug Report Thread - v2
Replies: 55
Views: 45589

Some of the skaarj taunt actions don't work in chaos game types.
Is this related to the fact that they didn't work before ver 3204?
by TheForgotten
Mon Jun 21, 2004 7:21 am
Forum: General Chaos Discussion
Topic: Server Preference With or Without Grapple and PowerUps?
Replies: 6
Views: 8932

What happen to
No Grapple, Yes Kick, Yes Powerups

I think the grapples kind of interesting, but needs to be faster to be useful. But, like the translocator, it does spoil some game modes.
by TheForgotten
Sun Jun 20, 2004 3:59 pm
Forum: General Chaos Discussion
Topic: CUT2:PR3.0 Bug Report Thread
Replies: 208
Views: 219143

Simple bug (ie simple to make, simple to fix).
There a broken links in the html help pages - I've noticed the config page links at the top of the weapons page, but you might want to check for more.
by TheForgotten
Sun Jun 20, 2004 3:51 pm
Forum: General Chaos Discussion
Topic: Dont like CPP?
Replies: 47
Views: 45959

How about self recharging ammo - maybe some sort of energy bullet, thant way it could only be used in short bursts.

Also if your playing a map with an assault riffle pick (eg dom-cbp2-gerriod) and have chaos weapons on cycle, then there is no way of distinguishing cpp ammo from assualt rifle ammo.
by TheForgotten
Thu Jun 17, 2004 2:04 pm
Forum: General Chaos Discussion
Topic: Chaos Intro
Replies: 6
Views: 7050

Chaos Intro

If ChaosUt were to replace the Nvidia logo intro with it own (rather than nointro) what do you think it should be?

I think somone bashing through the nvidia logo batting aside a proxy mine, and the proxy mine returning with whole lot of friends. BOOM.