Alright. Thank you for your time in reading this thread and the (eventual) investigation of the issue.
Great job on the mod so far. It really stands out among the crowd.
Search found 6 matches
- Thu Jun 17, 2004 11:57 pm
- Forum: General Chaos Discussion
- Topic: Mixing mutators
- Replies: 18
- Views: 14673
- Thu Jun 17, 2004 4:15 pm
- Forum: General Chaos Discussion
- Topic: Mixing mutators
- Replies: 18
- Views: 14673
- Thu Jun 17, 2004 1:50 pm
- Forum: General Chaos Discussion
- Topic: Mixing mutators
- Replies: 18
- Views: 14673
I never mentioned anything about crashing. The issue I'm seeing, is that the Strangelove never makes it into the game to begin with. I put up Strangelove Oldskool 5.5 and ChaosUT2: Evolution, and when I go to a Redeemer location, it's still the Redeemer, or any of the other weapons ChaosUT2 cycles t...
- Wed Jun 16, 2004 11:12 pm
- Forum: General Chaos Discussion
- Topic: Mixing mutators
- Replies: 18
- Views: 14673
- Wed Jun 16, 2004 8:46 pm
- Forum: General Chaos Discussion
- Topic: Mixing mutators
- Replies: 18
- Views: 14673
- Wed Jun 16, 2004 3:53 am
- Forum: General Chaos Discussion
- Topic: Mixing mutators
- Replies: 18
- Views: 14673
Mixing mutators
I'm going to be direct here, as I won't hesitate to admit - I only registered to raise this issue. I want to try to use the Strangelove (AlphaOne's 2K4 version) mutator while I have ChaosUT2 active. I figured it would work, especially since ChaosUT2 can rotate between the Redeemer, the Gravity Well,...