Search found 103 matches

by warhead
Wed Feb 07, 2018 5:42 pm
Forum: General Chaos Discussion
Topic: Bringin' a gun to a knife-fight
Replies: 3
Views: 6128

Re: Bringin' a gun to a knife-fight

i really like this feature. it took a lot of team deliberation to arrive at it in it's current state, and i like the outcome. i think people will enjoy it and adds a great dynamic to game play. how does this compare to prior Chaos versions, like CUT2004? Did they do the same thing or similar?
by warhead
Thu Jan 04, 2018 3:30 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

IR28 went out to testers a few weeks back and includes a new EMC device, crossbow, and Turrets!
Work on IR29 is underway....
by warhead
Thu Nov 09, 2017 9:47 pm
Forum: General Chaos Discussion
Topic: How to play ?
Replies: 3
Views: 5547

Re: How to play ?

Warhead highly approves of this one's ^^ attitude (rock)
by warhead
Mon Oct 16, 2017 5:07 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

Progress progress.... Been busy fixing tons of bugs and making improvements to our Sword. You can now block using the sword and it's pretty sweet to do so. You get a nice sound and sparks and can block all kinds of shots. :arrow: There is no limit to how much you can do this. We decided to let Physi...
by warhead
Wed Sep 27, 2017 5:05 pm
Forum: Open Session
Topic: Disable crooshair in UT4, how?
Replies: 4
Views: 6089

Re: Disable crooshair in UT4, how?

Hi, UT4 is in a pretty messy state right now, it's all pre-alpha and not even alpha, much less beta. I am guessing you are not having much success altering the cross hair size, let alone turning them off. The code can be hard to follow, but i did take a look at their current code and it appears that...
by warhead
Tue Aug 22, 2017 4:35 pm
Forum: General Chaos Discussion
Topic: Chaotic Deep Dreams
Replies: 8
Views: 12711

Re: Chaotic Deep Dreams

the images are disturbing me make think that perhaps somehow, in the far future, we will have been responsible for the Proxies taking over the world..... if one day i wake up and a Proxy is standing at my door, who came back in time to stop the other Proxy who came back in time who....oh .... well.....
by warhead
Fri Jul 14, 2017 4:09 pm
Forum: General Chaos Discussion
Topic: Thatscrawnykid's Chaos Sword Collection
Replies: 3
Views: 5332

Re: Thatscrawnykid's Chaos Sword Collection

That is a Good Lookin' stuff! :spin:
by warhead
Wed Jul 12, 2017 1:36 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

The templar strike is a prototype we are playing around with. Will it make the cut into the final game? Who knows? Have any strong feelings about it? Feel free to post up what you think! Or feel free to just sit back, and watch us figure out how to roll out the next diabolical version of Chaos Just ...
by warhead
Wed Jul 12, 2017 4:49 am
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

Hot off the presses. You saw it Here first!

The Templar Strike (prototype with placeholder effects)
Thou shalt vanquish thy foes!

by warhead
Tue Jul 11, 2017 5:00 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

We have achieved Slicing! More to come. I plan to try out nifty special moves like you might see in a Dragon Age game, Templar style. Below is right out of my dev studio. You are watching it happen as it happens.

by warhead
Mon Jul 10, 2017 5:03 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

:arrow: Bastard Sword development is underway! :spin: As we knew, there are serious technical challenges to getting it working. It is difficult to override the animation behavior in UT4 because they use what is called an Animation Blueprint. This blueprint isn't code, and doesn't always have the nic...
by warhead
Fri Mar 31, 2017 6:33 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

Proxies are in the game! See our main web site at http://chaoticdreams.org/ for a nice vid of them.

Next IR will just address various fixes n stuff. Due to technical engine issues, we may have to put in on pause, but rest assured, the work will go on!

:proxy:
by warhead
Tue Feb 28, 2017 4:25 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

They are.... alive :proxy:

by warhead
Tue Feb 14, 2017 3:17 am
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

:proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy:
:proxy: PROXY WORK HAS BEGUN! :proxy:
:proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy: :proxy:
by warhead
Fri Jan 06, 2017 7:43 pm
Forum: General Chaos Discussion
Topic: warhead's dev room
Replies: 88
Views: 129768

Re: warhead's dev room

The prototype for a Hoverboard is finally out, along with a new map TSK Skate Park. Picture a freestyle snowboard park, but for hoverboards, or better yet, check out the video posted on you tube or twitter. People will be racing around, doing tricks, and murdering each other using UT weapons as well...