Search found 103 matches
- Wed Feb 07, 2018 5:42 pm
- Forum: General Chaos Discussion
- Topic: Bringin' a gun to a knife-fight
- Replies: 3
- Views: 26393
Re: Bringin' a gun to a knife-fight
i really like this feature. it took a lot of team deliberation to arrive at it in it's current state, and i like the outcome. i think people will enjoy it and adds a great dynamic to game play. how does this compare to prior Chaos versions, like CUT2004? Did they do the same thing or similar?
- Thu Jan 04, 2018 3:30 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
IR28 went out to testers a few weeks back and includes a new EMC device, crossbow, and Turrets!
Work on IR29 is underway....
Work on IR29 is underway....
- Thu Nov 09, 2017 9:47 pm
- Forum: General Chaos Discussion
- Topic: How to play ?
- Replies: 3
- Views: 26417
Re: How to play ?
Warhead highly approves of this one's ^^ attitude
- Mon Oct 16, 2017 5:07 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
Progress progress.... Been busy fixing tons of bugs and making improvements to our Sword. You can now block using the sword and it's pretty sweet to do so. You get a nice sound and sparks and can block all kinds of shots. :arrow: There is no limit to how much you can do this. We decided to let Physi...
- Wed Sep 27, 2017 5:05 pm
- Forum: Open Session
- Topic: Disable crooshair in UT4, how?
- Replies: 4
- Views: 25975
Re: Disable crooshair in UT4, how?
Hi, UT4 is in a pretty messy state right now, it's all pre-alpha and not even alpha, much less beta. I am guessing you are not having much success altering the cross hair size, let alone turning them off. The code can be hard to follow, but i did take a look at their current code and it appears that...
- Tue Aug 22, 2017 4:35 pm
- Forum: General Chaos Discussion
- Topic: Chaotic Deep Dreams
- Replies: 8
- Views: 28703
Re: Chaotic Deep Dreams
the images are disturbing me make think that perhaps somehow, in the far future, we will have been responsible for the Proxies taking over the world..... if one day i wake up and a Proxy is standing at my door, who came back in time to stop the other Proxy who came back in time who....oh .... well.....
- Fri Jul 14, 2017 4:09 pm
- Forum: General Chaos Discussion
- Topic: Thatscrawnykid's Chaos Sword Collection
- Replies: 3
- Views: 13551
Re: Thatscrawnykid's Chaos Sword Collection
That is a Good Lookin' stuff!
- Wed Jul 12, 2017 1:36 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
The templar strike is a prototype we are playing around with. Will it make the cut into the final game? Who knows? Have any strong feelings about it? Feel free to post up what you think! Or feel free to just sit back, and watch us figure out how to roll out the next diabolical version of Chaos Just ...
- Wed Jul 12, 2017 4:49 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
Hot off the presses. You saw it Here first!
The Templar Strike (prototype with placeholder effects)
Thou shalt vanquish thy foes!
The Templar Strike (prototype with placeholder effects)
Thou shalt vanquish thy foes!
- Tue Jul 11, 2017 5:00 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
We have achieved Slicing! More to come. I plan to try out nifty special moves like you might see in a Dragon Age game, Templar style. Below is right out of my dev studio. You are watching it happen as it happens.
- Mon Jul 10, 2017 5:03 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
:arrow: Bastard Sword development is underway! :spin: As we knew, there are serious technical challenges to getting it working. It is difficult to override the animation behavior in UT4 because they use what is called an Animation Blueprint. This blueprint isn't code, and doesn't always have the nic...
- Fri Mar 31, 2017 6:33 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
Proxies are in the game! See our main web site at http://chaoticdreams.org/ for a nice vid of them.
Next IR will just address various fixes n stuff. Due to technical engine issues, we may have to put in on pause, but rest assured, the work will go on!
Next IR will just address various fixes n stuff. Due to technical engine issues, we may have to put in on pause, but rest assured, the work will go on!
- Tue Feb 28, 2017 4:25 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
They are.... alive
- Tue Feb 14, 2017 3:17 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
PROXY WORK HAS BEGUN!
- Fri Jan 06, 2017 7:43 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376038
Re: warhead's dev room
The prototype for a Hoverboard is finally out, along with a new map TSK Skate Park. Picture a freestyle snowboard park, but for hoverboards, or better yet, check out the video posted on you tube or twitter. People will be racing around, doing tricks, and murdering each other using UT weapons as well...