Search found 103 matches
- Wed Oct 29, 2014 4:14 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
Good news 8) I am done with compatibility fixes and have successfully loaded the mutator into a ut game. Not that being said, I still can "see" it yet, because I don't have things like keybinds set up yet, and without the keybinds nothing will work as yet. Unfortunately (I will be using th...
- Wed Oct 29, 2014 4:20 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
i have gotten by all my ut compile woes. no more errors. i had to manually fix file location problems in the editor. sadly, they are putting out builds which don't always even compile 8O now i am working on gettting the mutator to compile. unfortunately, rob's code is already out dated and not compa...
- Tue Oct 28, 2014 4:13 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
good analogy doc, and btw thx for all your helpful insights about the game, gr8 to hear about your chaotic experiences as it helps me to understand the game. I'm by all the drive space issues, got all ut4 stuff now on their own separate drive with more then enough space (fortunately being the kind o...
- Mon Oct 27, 2014 1:31 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
well, there are going to be snags. I now know why Robert didn't include any project files, because there are none. you have to include your mutator as part of the UnrealTournament project and complile the UnrealTournament project (that's the whole freaking ut game!) just to compile and run your muta...
- Sun Oct 26, 2014 9:28 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
ok done learning chaos and i absolutely love it. Proxy: "You're gonna diiiiieee!!". LoL! What a mod. Moving on now to try to get the mod running on my sandbox and starting some coding. Things are going well. Regarding the learning, it's just enough learning to get going, and i will continu...
- Sun Oct 26, 2014 4:12 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
ty doc Alright status update. i've bought the tools and installed them, watched many tutorials and done my "hello world" first ut4 app. it's all gone pretty smooth. I like what i see so far. The new toolkit is very slick and so far i am loving it. They use visual studio 2013 form the IDE a...
- Fri Oct 24, 2014 6:14 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
had opportunity already to review some of your last coder's code, and it appears you already have a working mutator spawning you with the hook and belt so we seem all set there, and I just need to add in relic support. support will be plain vanilla for now so we can get a look at the new relic and p...
- Fri Oct 24, 2014 4:30 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
All right, let me introduce you all the Agile dev method if you don't already know what it is. With Agile, you will not be waiting for months waiting for the developer while they are out doing "something". The dev doesn't come back to you and say "I need 3 more weeks while I'm working...
- Fri Oct 24, 2014 3:26 pm
- Forum: General Chaos Discussion
- Topic: warhead is here
- Replies: 6
- Views: 15248
Re: warhead is here
I've actually used the vortex before :) it's quite a "blast" to use (or should we say, it "sucks" :D) and we were required by the server admin to have custom binding messages to warn other team members when we were about to launch it :D I used it in an invasion game and I am quit...
- Thu Oct 23, 2014 8:10 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
I see there are threads for relics and the hook, so I will defer the detailed discussions on those items to those threads. I'll leave this thread for more high level discussions and updates.
- Thu Oct 23, 2014 7:13 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
Re: warhead's dev room
I have decided to go ahead and pick up an initial subscription to epic's ut4 engine. Due to the early and messy state of this engine, it will be many months before I would be willing to pick up another. Epic by charging a fee just to get the latest version, makes modding difficult for the small time...
- Thu Oct 23, 2014 7:10 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 372147
warhead's dev room
I will use this thread to keep the team up to date on what project I am currently working on and it's details.
- Thu Oct 23, 2014 6:48 pm
- Forum: General Chaos Discussion
- Topic: warhead is here
- Replies: 6
- Views: 15248
warhead is here
Hi all, I am warhead and I am going to be doing some coding work for the chaos mod to help bring it to UT4. I am not sure at this point how much I will do, but to begin with, I will help iron out the hook & belt (which another coder had started) and try my hand creating one of the relics. Should...