Search found 105 matches

by Hammerman
Wed Jan 14, 2004 5:53 pm
Forum: Maps and Things
Topic: Duel-IntroArena *Updated*
Replies: 11
Views: 12373

8) Only thing I noticed was that my feet get snagged on the elevated side platforms when trying to run back down the ramps. Great looks and effects though. 8)
by Hammerman
Tue Jan 13, 2004 4:46 pm
Forum: Maps and Things
Topic: Defilus' Previous Maps and Upcoming maps
Replies: 8
Views: 9960

8) Midieval CTF. Theme=Castle under seige. Flag base 1 in a partially destroyed castle surrounded by a moat with drawbridges (possibly triggered to lower when the chains holding them up are shot or destroyed). Flag base 2 in the attacking teams encampment sorrounded by trenches, battering rams and c...
by Hammerman
Tue Jan 13, 2004 5:42 am
Forum: Maps and Things
Topic: Defilus' Previous Maps and Upcoming maps
Replies: 8
Views: 9960

How about a Samurai or Ninja style training camp. Could have lots of japanese architecture, decorations, plantlife and trees. Could be just the courtyard between the buildings for a Duel map, or have interiors and paths around the buildings for a larger DM map.
---Hamm---
by Hammerman
Mon Jan 12, 2004 9:31 pm
Forum: General Chaos Discussion
Topic: hi, having some technical problems
Replies: 25
Views: 19526

TKATK 8O Everyone understands what you are saying. Most anything you add to this game will be larger than what we were used to in old UT. This is the price we have to pay for all the extra detail and content the new game is capable of handling. BUT, if the mod team says they use content from the DE ...
by Hammerman
Mon Jan 12, 2004 6:45 pm
Forum: Maps and Things
Topic: Duelmap "Church"
Replies: 82
Views: 68660

8) Me too! That laughing skull trap is awesome! 8)
by Hammerman
Mon Jan 12, 2004 3:21 am
Forum: General Chaos Discussion
Topic: Cowardly Tactics in Duel
Replies: 41
Views: 28547

:D RockGarden is done (looks way better imo). ArchEnemy had a lighting snafu when I added corner beads to the arch ceiling edges, so I'm debating weather to keep the detail and slightly boogered lighting, or to remove the detail and go back to the boring gold ceiling. I'll send them to you, and you ...
by Hammerman
Mon Jan 12, 2004 1:50 am
Forum: General Chaos Discussion
Topic: Cowardly Tactics in Duel
Replies: 41
Views: 28547

I enjoy seeing the different fighting styles people come up with. There's much more going on than just standing there, toe to toe, flailing away at each other. The only thing that bugs me is when somebody waiting in line spams the screen with "zzzzzz" or *yawn*. If your not having fun, it'...
by Hammerman
Fri Jan 09, 2004 9:22 pm
Forum: General Chaos Discussion
Topic: Funny Pic
Replies: 5
Views: 5665

Argon---"I'm ok! I was protected by the bridge of my OSHA approved, yet stylish, safety glasses!" 8) Remember kiddies, it's all fun and games til somebody loses an eye :wink:
by Hammerman
Thu Jan 08, 2004 8:02 pm
Forum: Maps and Things
Topic: e l e p h u n k
Replies: 30
Views: 27685

8) The new version ran smooth for me. If you decide to do more work, the only suggestion I have would be to scale up the terrain textures with the 'TexScale' in the terrain tool to get rid of the repeating tiling effect. The sun looks fine to me, but maybe somebody will have a fancy solution for ya....
by Hammerman
Wed Jan 07, 2004 7:04 pm
Forum: Maps and Things
Topic: 2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
Replies: 13
Views: 14427

:D Ok. As per requests, I have Chaos-a-fied my maps. 8) Added ChaosUT2 meshes, proxies watching through the windows or peeking over the rock cliffs, and some weapon models hanging on the walls to show which weapons are used in the mappers choice option. I also tweaked some lighting and terrain and s...
by Hammerman
Sun Jan 04, 2004 1:00 am
Forum: Maps and Things
Topic: Mapping Tutorials
Replies: 3
Views: 6080

Here's a pretty good palce to start.

http://www.planetunreal.com/architecton ... level.html

Enjoy
---Hamm---
by Hammerman
Fri Jan 02, 2004 8:02 pm
Forum: Maps and Things
Topic: 2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
Replies: 13
Views: 14427

8) Thanks Marsfyre, all great tips. If there's enough reasons to go back and re-work these maps, I'll be glad to do it, but in the meantime I'll focus on my next project. A Galleon anchored in a thick fog with spooky sounds, music, and MUCH more detail. :wink: <<<Good Times>>> ---Hamm---
by Hammerman
Thu Jan 01, 2004 9:01 pm
Forum: General Chaos Discussion
Topic: Any Plans for more melee weapons?
Replies: 73
Views: 48067

:oops: You're right. I'm getting greedy. Sorry :roll:
<<<HammerTime>>>
by Hammerman
Thu Jan 01, 2004 5:32 pm
Forum: General Chaos Discussion
Topic: Any Plans for more melee weapons?
Replies: 73
Views: 48067

Has anyone suggested double chainsaws or 3 sectional staff ?
by Hammerman
Wed Dec 31, 2003 5:09 pm
Forum: Maps and Things
Topic: 2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
Replies: 13
Views: 14427

:D Big thanks to FurrySound for the hosting. I'll take all the advice I can get. I keep forgetting how much more detail the new game can handle. :oops: I have a couple questions if I may. In Duel-ArchEnemy I used blocking volumes at the outer walls to smooth out all the meshes for snag-free action, ...