Search found 105 matches
- Wed Jan 14, 2004 5:53 pm
- Forum: Maps and Things
- Topic: Duel-IntroArena *Updated*
- Replies: 11
- Views: 12373
- Tue Jan 13, 2004 4:46 pm
- Forum: Maps and Things
- Topic: Defilus' Previous Maps and Upcoming maps
- Replies: 8
- Views: 9960
8) Midieval CTF. Theme=Castle under seige. Flag base 1 in a partially destroyed castle surrounded by a moat with drawbridges (possibly triggered to lower when the chains holding them up are shot or destroyed). Flag base 2 in the attacking teams encampment sorrounded by trenches, battering rams and c...
- Tue Jan 13, 2004 5:42 am
- Forum: Maps and Things
- Topic: Defilus' Previous Maps and Upcoming maps
- Replies: 8
- Views: 9960
- Mon Jan 12, 2004 9:31 pm
- Forum: General Chaos Discussion
- Topic: hi, having some technical problems
- Replies: 25
- Views: 19526
TKATK 8O Everyone understands what you are saying. Most anything you add to this game will be larger than what we were used to in old UT. This is the price we have to pay for all the extra detail and content the new game is capable of handling. BUT, if the mod team says they use content from the DE ...
- Mon Jan 12, 2004 6:45 pm
- Forum: Maps and Things
- Topic: Duelmap "Church"
- Replies: 82
- Views: 68660
- Mon Jan 12, 2004 3:21 am
- Forum: General Chaos Discussion
- Topic: Cowardly Tactics in Duel
- Replies: 41
- Views: 28547
:D RockGarden is done (looks way better imo). ArchEnemy had a lighting snafu when I added corner beads to the arch ceiling edges, so I'm debating weather to keep the detail and slightly boogered lighting, or to remove the detail and go back to the boring gold ceiling. I'll send them to you, and you ...
- Mon Jan 12, 2004 1:50 am
- Forum: General Chaos Discussion
- Topic: Cowardly Tactics in Duel
- Replies: 41
- Views: 28547
- Fri Jan 09, 2004 9:22 pm
- Forum: General Chaos Discussion
- Topic: Funny Pic
- Replies: 5
- Views: 5665
- Thu Jan 08, 2004 8:02 pm
- Forum: Maps and Things
- Topic: e l e p h u n k
- Replies: 30
- Views: 27685
8) The new version ran smooth for me. If you decide to do more work, the only suggestion I have would be to scale up the terrain textures with the 'TexScale' in the terrain tool to get rid of the repeating tiling effect. The sun looks fine to me, but maybe somebody will have a fancy solution for ya....
- Wed Jan 07, 2004 7:04 pm
- Forum: Maps and Things
- Topic: 2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
- Replies: 13
- Views: 14427
:D Ok. As per requests, I have Chaos-a-fied my maps. 8) Added ChaosUT2 meshes, proxies watching through the windows or peeking over the rock cliffs, and some weapon models hanging on the walls to show which weapons are used in the mappers choice option. I also tweaked some lighting and terrain and s...
- Sun Jan 04, 2004 1:00 am
- Forum: Maps and Things
- Topic: Mapping Tutorials
- Replies: 3
- Views: 6080
Here's a pretty good palce to start.
http://www.planetunreal.com/architecton ... level.html
Enjoy
---Hamm---
http://www.planetunreal.com/architecton ... level.html
Enjoy
---Hamm---
- Fri Jan 02, 2004 8:02 pm
- Forum: Maps and Things
- Topic: 2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
- Replies: 13
- Views: 14427
- Thu Jan 01, 2004 9:01 pm
- Forum: General Chaos Discussion
- Topic: Any Plans for more melee weapons?
- Replies: 73
- Views: 48067
- Thu Jan 01, 2004 5:32 pm
- Forum: General Chaos Discussion
- Topic: Any Plans for more melee weapons?
- Replies: 73
- Views: 48067
- Wed Dec 31, 2003 5:09 pm
- Forum: Maps and Things
- Topic: 2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
- Replies: 13
- Views: 14427
:D Big thanks to FurrySound for the hosting. I'll take all the advice I can get. I keep forgetting how much more detail the new game can handle. :oops: I have a couple questions if I may. In Duel-ArchEnemy I used blocking volumes at the outer walls to smooth out all the meshes for snag-free action, ...