Search found 103 matches
- Tue Jan 20, 2015 5:52 pm
- Forum: General Chaos Discussion
- Topic: Chaos Web Design
- Replies: 82
- Views: 142779
Re: Chaos Web Design
Last night I tried to post up a vid. I used the box which said to cut and paste an embedded vid link. With Preview it works great, but when actually posting it and then going to the site, the vid would not show up when clicking the 'read more' link. thumbnail image was blank, so would be uber cool t...
- Mon Jan 12, 2015 5:04 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
finished last sprint and another has started. we will continue with small tweaks and will be adding a few new features and enhancing the player's jumping abilities to be a tad more like ut2004.
- Thu Dec 25, 2014 3:31 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
Working is going good on sprint. fixed small handful of issues already and plowing onwards.
- Tue Dec 23, 2014 12:05 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
Allright since i have been able to resolve issues and get a source release out to tsk, starting up a new sprint. Same stuff as before.
- Fri Dec 19, 2014 12:50 am
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
That's a great idea tsk but it's not my policy at the moment. If things aren't working right in the engine which prevents me from doing and End to End dev cycle, then i don't want to work on anything. Reasons: -Such issues point to instability which invalidate any code i might write. Any code is I w...
- Mon Dec 15, 2014 4:18 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
sorry folks i must cancel this sprint **** sprint canceled things were looking good, and then the tail end of the process has turned out to be totally busted. working with epic to resolve, but things don't look good for timely completion of a sprint. i haven't done a shred of work on chaos, once aga...
- Mon Dec 08, 2014 3:04 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
kk all is upgraded to 4.6 and all technical issues resolved including hud. Starting up new sprint today, 12/8/14, and plan to try to complete in two weeks, ending on 12/22/14. That's not set in stone but we'll see how well that works out. Main sprint work will be doing all tweaks and fixes brought u...
- Thu Nov 20, 2014 4:48 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
All right it seems we finally got a stable release out. I'm going to take about a week off from coding and then upgrade us to engine 4.6. That'll give raxxy some time to fix stuff and give me a much deserved break. Once that is stable and our hud stuff is working again, I will start up a new sprint....
- Tue Nov 18, 2014 2:47 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
Allright got the few tweaks done I needed to get done. Finally got that pesky grav belt running sound fixed. Seems to be many sound related things broken at the moment, so doing sound stuff has been very hard. I had to make a hack to get that particular sound working, and hopefully when the engine g...
- Mon Nov 17, 2014 8:26 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
Indeed! In the words of SirBrizz at the forums, this process is "not for the faint". I am a "stick to it" kind of fellow and Chaos has indeed a hold on me. No promises here, as I have designed my sprint cycles to give me an easy escape hatch should I need it, but for now I am enj...
- Mon Nov 17, 2014 3:42 pm
- Forum: General Chaos Discussion
- Topic: warhead's dev room
- Replies: 91
- Views: 376687
Re: warhead's dev room
Okay there have been more issues getting a release going and the above way I was going did not work out. Raxxy@Epic has helped me to get the process going. He and Pete@Epic are still working on doing engine fixes to smooth out some things to help our mod to run smoothly, but I can cut a release. The...
- Fri Nov 14, 2014 2:24 pm
- Forum: General Chaos Discussion
- Topic: Epic show the love
- Replies: 47
- Views: 128524
Re: Epic show the love
"Oh, Hi....hey..why u pointing that thing this way...don't do that..."
what a bunch of tired looking team members...same thing going on in my office..i totally understand what they are going through
what a bunch of tired looking team members...same thing going on in my office..i totally understand what they are going through
- Fri Nov 14, 2014 5:21 am
- Forum: General Chaos Discussion
- Topic: Epic show the love
- Replies: 47
- Views: 128524
Re: Epic show the love
lmfaoDr.Flay wrote:now you can't stop seeing it
- Thu Nov 13, 2014 7:48 pm
- Forum: General Chaos Discussion
- Topic: Epic show the love
- Replies: 47
- Views: 128524
Re: Epic show the love
HaHAHAaa did you see the comment on the blog "bunny tracks?". I finally got what he means. Look at the things in the vengeance blue skull trails, do they kinda look like bunny tracks, evil little bunny tracks..... I never would have thought that it's amazing to see how different people see...
- Thu Nov 13, 2014 6:33 pm
- Forum: General Chaos Discussion
- Topic: Epic show the love
- Replies: 47
- Views: 128524
Re: Epic show the love
now it's on my facebook. it's really exciting to be on this team!
https://www.facebook.com/profile.php?id=100004577866703
Feel free to friend me, but make sure you mention who you are, or I might ignore the request
https://www.facebook.com/profile.php?id=100004577866703
Feel free to friend me, but make sure you mention who you are, or I might ignore the request