Search found 105 matches

by Hammerman
Sat Jan 20, 2007 1:07 am
Forum: General Chaos Discussion
Topic: Chameleo Beta Test Mod
Replies: 5
Views: 7177

Had a chance to play some and I have to say this guy is pretty cool. I don't use the typical wasd key setup so I had to hack the .ini so I wouldn't feel even more mentally and physicaly disabled than I am :oops: . Perhaps configurable controls within the menu wouldn't hurt but not a serious problem....
by Hammerman
Fri Jan 19, 2007 2:48 am
Forum: Maps and Things
Topic: A little help with weapon placements
Replies: 2
Views: 8858

Old school ChaosUT 8)

To add the "Turret Launcher" to your map you need to open the file ChaosUT.u in your actor browser. After doing so the launcher will be found under Inventory > Weapon > Tournament Weapon > TurretLauncher.

Have fun :D
---Hamm---
by Hammerman
Sun Feb 05, 2006 9:11 pm
Forum: General Chaos Discussion
Topic: Going the extra mile: CCTF = Greatest VCTF on the Planet
Replies: 21
Views: 23487

(eek) As long as we don't get pic's of Pepito IN panties ...... (eek)
by Hammerman
Mon Nov 21, 2005 11:25 pm
Forum: General Chaos Discussion
Topic: Kill the Creator Saturdays!
Replies: 116
Views: 108249

:oops: My nose was burried in my editor. When I looked up it was midnight. I'll be there next week for sure. 8)
---Ham---
by Hammerman
Wed Nov 16, 2005 8:25 pm
Forum: Maps and Things
Topic: A map in progress.
Replies: 18
Views: 25574

I finally got a chance. If you really want to use this map as a base to build on, I would suggest doing more than adding a hall with goodies and a super weapon. How about having ramps or stairs leading up to a larger room, or rooms, above these halls? Perhaps designed as observation decks with glass...
by Hammerman
Sat Nov 12, 2005 2:53 am
Forum: Maps and Things
Topic: A map in progress.
Replies: 18
Views: 25574

To expand on my earlier comment regarding the -CE-. The prefered method for DM and CTF maps is to place standard weapons and ammo and allow the mod/mutator to add in the Chaos stuff. This way people without the Chaos mod can still download and play the map without having missing files (hence, no nee...
by Hammerman
Wed Nov 09, 2005 12:18 am
Forum: Maps and Things
Topic: A map in progress.
Replies: 18
Views: 25574

It's a modification of Epic's DM-TrainingDay right? I look forward to seeing what you do with it. That's a good map when you want to finish a game in 3 minutes or less :D . As far as the name goes, the -CE- is how we distinguish our official chaos team member maps in DM and CTF, so you should leave ...
by Hammerman
Tue Nov 08, 2005 7:36 pm
Forum: Maps and Things
Topic: New map! Duel-Control
Replies: 12
Views: 28782

8) Here's a few things to consider. 1- Raising the antenna to a platform above the stair landing so people can fight on or travel over the stairs better. 2- Add a trigger at the control panel for triggering Ion cannons pointing upwards so players can kill anyone grappling around above the main platf...
by Hammerman
Mon Oct 17, 2005 11:54 pm
Forum: Maps and Things
Topic: Duel-TempleOfRa available !
Replies: 12
Views: 19891

8) PM me. Unless I PM you first. The race is on. Ready.....set....GO!
by Hammerman
Fri Sep 30, 2005 8:22 pm
Forum: Open Session
Topic: DRIVE SAFELY.
Replies: 16
Views: 19927

8O Reminds me of the greatest Action/Adventure/Comedy/Disaster movie of all time...... "The Big Bus". That thing had a swimming pool, bowling alley and a nuclear powered engine! I still have nightmares about Stockard Channing nearly drowning in the water-tight galley when the soda machines...
by Hammerman
Sat Sep 24, 2005 7:12 pm
Forum: Maps and Things
Topic: 3 NEW DUEL MAPS...
Replies: 4
Views: 9508

NightClub was missing files (BRuntex, HighTown, Runmesh1). LostStone was a moody little map (up) but that 1 long rock mesh is open on one end so you can run inside it (good hiding spot for me :lol: ) Also that one repeating bird call might be better on a time delay in a scripted sequence trigger thi...
by Hammerman
Wed Aug 10, 2005 7:16 pm
Forum: Maps and Things
Topic: man, i cant beleive ive forgotten how to do this...
Replies: 3
Views: 9277

:cry: I also had this problem and a search of the Atari forums led me to believe this proceedure was broken. I just tried again and adding those lines to all my vanilla and chaos .ini files had no effect. BUT, I applied them to the number keys above the letters and low-and-behold THEY WORK! Hot digg...
by Hammerman
Wed Aug 10, 2005 12:31 am
Forum: Maps and Things
Topic: John 'AngelHeart' Falgate
Replies: 66
Views: 91105

8O I kinda cheated just to see some of the easter eggs in action and all I can say is......... :twisted: THE DUDE HAS ISSUES :twisted: But seriously, Awesome stuff. The duckies made me say "awe, isn't that cute". The underground stuff left me cowering in the fetal position under my bed. Di...
by Hammerman
Tue Aug 09, 2005 3:53 am
Forum: Maps and Things
Topic: Lava volumes...
Replies: 11
Views: 19316

Sorry for the delay. I did some investigating and built a test map to confirm. CTF-Magma and DM-CE-Thermotech both use the ZoneInfo actors for the lava kills. In the ZoneInfo> -ZoneInfo> -KillZType set it to KILLZ_Lava. Then use the -KillZ slot to set the elevation where the kill zone will start (tr...
by Hammerman
Tue Mar 15, 2005 11:25 pm
Forum: Open Session
Topic: Keyboard problem
Replies: 12
Views: 10666

8) Here's one more setup for you to ponder. (left hand on keyboard)) J=.........Forward..........Index Space=.Backward........Thumb H=........Strafe Right.....Middle G=........Strafe Left.......Ring C=.....Jump...............Pinky D=.....Crouch..............." X=.....Grapple..............."...