Search found 1143 matches

by Shadowstar
Tue Dec 06, 2005 12:45 am
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

Didn't you once behead me while doing that?
by Shadowstar
Mon Dec 05, 2005 9:55 am
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

The Imp always was. Kind of the Chaos whipping boy. People curse him, accuse him of being buggy, kick him repeatedly, and pound on him with every weapon in the game, and he just flies around in circles and takes it. By the time he does go down, he's usually tricked half the players in the game into ...
by Shadowstar
Sun Dec 04, 2005 4:00 am
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

Well "imp bug" wasn't very descriptive. I almost thought he meant how if the imp goes into a certain animation he can't be hit. But that's an old bug that was fixed a long time ago I think.
by Shadowstar
Sat Dec 03, 2005 9:47 pm
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

"imp bug"? Haven't heard this one yet.
by Shadowstar
Tue Nov 29, 2005 7:14 pm
Forum: General Chaos Discussion
Topic: Improved CCTF HUD messages
Replies: 15
Views: 13750

Uh oh, I think we've started something ugly.

I think we need a "Genman has a railgun, run away!" message
by Shadowstar
Tue Nov 29, 2005 6:10 pm
Forum: General Chaos Discussion
Topic: Improved CCTF HUD messages
Replies: 15
Views: 13750

We need a "Hide, it's Flagg!" too.
by Shadowstar
Tue Nov 29, 2005 6:09 pm
Forum: General Chaos Discussion
Topic: Fan Weapon Ideas and More for CUT2:E
Replies: 210
Views: 161619

I used Rune to learn Unrealscript, and still have a mod in development for it. Not sure if I'll be working on it much more, but when I do work on it, it tends to get quite addictive, despite the relative obsoleteness of the engine.
by Shadowstar
Tue Nov 22, 2005 8:31 pm
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

It seems to me that there is still much work to be done before PR4 is ready, though I would like to see HH improved as much as possible at some point.
by Shadowstar
Mon Nov 21, 2005 7:01 am
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

jb, how hard would it be to make the wave configuration ui in chaos accept monster classes, rather than a pre-selected set of monsters? This way, players could add in monsters from just about anywhere via our menu.
by Shadowstar
Thu Nov 17, 2005 7:30 pm
Forum: General Chaos Discussion
Topic: ideas for a new mod : Chaos FTM
Replies: 61
Views: 45710

Back in the old Invasion days, a friend of mine became quite adept at translocating warlords. Nothing was better than to watch him explode from the guts of a warlord, alien-style. This could be a pretty cool idea actually, and it looks really easy to set up. But ideally we should have some custom ma...
by Shadowstar
Sat Nov 12, 2005 8:44 am
Forum: Maps and Things
Topic: Ugh...syncing--emitters and sound
Replies: 9
Views: 17061

You can make emitters do just about any kind of sound you want, from having the emitter generate a constant sound, to producing a sound each time a particle is spawned, to producing sounds when a particle hits a surface, you just have to know what it is you want it to do, then set it up to do it. Ex...
by Shadowstar
Wed Nov 09, 2005 8:16 am
Forum: General Chaos Discussion
Topic: The MUG, niggles and stuff.
Replies: 28
Views: 25720

If you could actually fire an ERDW across a map, you wouldn't need to tag it. Just play the map offline and use spectator mode to figure out what direction you need to shoot to hit the enemy power core from your own base, and you'd be able to hit it every time. Fortunately, you can't do that with ou...
by Shadowstar
Fri Nov 04, 2005 9:33 pm
Forum: General Chaos Discussion
Topic: The MUG, niggles and stuff.
Replies: 28
Views: 25720

For the CPP, I think it should do something unique, not just be a combination Enforcer/AR. This is why I want to make it into a tactical tag-gun. It would stick a flare to a person that not only creates alot of light (making it hard for them to hide), but, more importantly, would make them show up ...
by Shadowstar
Thu Nov 03, 2005 8:35 am
Forum: General Chaos Discussion
Topic: The MUG, niggles and stuff.
Replies: 28
Views: 25720

Ok, perhaps I should just say this (I've been trying to stay tight lipped since I agree with alot of the fans who are posting on this issue and had my only real effective change vetoed by the team without what I feel was a fair test), but anyway: What I wanted to do that I figured would be the best ...
by Shadowstar
Mon Oct 31, 2005 7:31 am
Forum: General Chaos Discussion
Topic: The MUG, niggles and stuff.
Replies: 28
Views: 25720

The power on the CPP was scaled back because it is capable of getting headshots, which double the damage. It was decided that on a headshot, the CPP does as much damage as a starting weapon should when compared to the balance scheme of the other weapons. As for the MUG, we're actually not sure where...