Search found 1143 matches
- Tue Dec 06, 2005 12:45 am
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
- Mon Dec 05, 2005 9:55 am
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
The Imp always was. Kind of the Chaos whipping boy. People curse him, accuse him of being buggy, kick him repeatedly, and pound on him with every weapon in the game, and he just flies around in circles and takes it. By the time he does go down, he's usually tricked half the players in the game into ...
- Sun Dec 04, 2005 4:00 am
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
- Sat Dec 03, 2005 9:47 pm
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
- Tue Nov 29, 2005 7:14 pm
- Forum: General Chaos Discussion
- Topic: Improved CCTF HUD messages
- Replies: 15
- Views: 13750
- Tue Nov 29, 2005 6:10 pm
- Forum: General Chaos Discussion
- Topic: Improved CCTF HUD messages
- Replies: 15
- Views: 13750
- Tue Nov 29, 2005 6:09 pm
- Forum: General Chaos Discussion
- Topic: Fan Weapon Ideas and More for CUT2:E
- Replies: 210
- Views: 161619
- Tue Nov 22, 2005 8:31 pm
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
- Mon Nov 21, 2005 7:01 am
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
- Thu Nov 17, 2005 7:30 pm
- Forum: General Chaos Discussion
- Topic: ideas for a new mod : Chaos FTM
- Replies: 61
- Views: 45710
Back in the old Invasion days, a friend of mine became quite adept at translocating warlords. Nothing was better than to watch him explode from the guts of a warlord, alien-style. This could be a pretty cool idea actually, and it looks really easy to set up. But ideally we should have some custom ma...
- Sat Nov 12, 2005 8:44 am
- Forum: Maps and Things
- Topic: Ugh...syncing--emitters and sound
- Replies: 9
- Views: 17061
You can make emitters do just about any kind of sound you want, from having the emitter generate a constant sound, to producing a sound each time a particle is spawned, to producing sounds when a particle hits a surface, you just have to know what it is you want it to do, then set it up to do it. Ex...
- Wed Nov 09, 2005 8:16 am
- Forum: General Chaos Discussion
- Topic: The MUG, niggles and stuff.
- Replies: 28
- Views: 25720
If you could actually fire an ERDW across a map, you wouldn't need to tag it. Just play the map offline and use spectator mode to figure out what direction you need to shoot to hit the enemy power core from your own base, and you'd be able to hit it every time. Fortunately, you can't do that with ou...
- Fri Nov 04, 2005 9:33 pm
- Forum: General Chaos Discussion
- Topic: The MUG, niggles and stuff.
- Replies: 28
- Views: 25720
For the CPP, I think it should do something unique, not just be a combination Enforcer/AR. This is why I want to make it into a tactical tag-gun. It would stick a flare to a person that not only creates alot of light (making it hard for them to hide), but, more importantly, would make them show up ...
- Thu Nov 03, 2005 8:35 am
- Forum: General Chaos Discussion
- Topic: The MUG, niggles and stuff.
- Replies: 28
- Views: 25720
Ok, perhaps I should just say this (I've been trying to stay tight lipped since I agree with alot of the fans who are posting on this issue and had my only real effective change vetoed by the team without what I feel was a fair test), but anyway: What I wanted to do that I figured would be the best ...
- Mon Oct 31, 2005 7:31 am
- Forum: General Chaos Discussion
- Topic: The MUG, niggles and stuff.
- Replies: 28
- Views: 25720
The power on the CPP was scaled back because it is capable of getting headshots, which double the damage. It was decided that on a headshot, the CPP does as much damage as a starting weapon should when compared to the balance scheme of the other weapons. As for the MUG, we're actually not sure where...