Search found 106 matches

by -Penfold-
Sun Jun 20, 2004 7:11 pm
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 57605

Yes.

Thank you.

That was the kind of response I was looking for: not just an answer/response, but an explanation.

I respect that. While I of course would still much like to see such a toggle, I will now stop bitching about it.

;)
by -Penfold-
Sun Jun 20, 2004 1:59 am
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 57605

Why don't you like instant hit weapons? I like some, I don't like others. I'm not saying I don't like the weapon. If I didn't like the weapon, I wouldn't want to use it so much. But the problem is for a pseudo-realistic gameplay for a KOTH map, the sniper bullet that actually has a speed below infi...
by -Penfold-
Sat Jun 19, 2004 2:59 am
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 57605

Sorry Penfold, but I think the solution here is to place the weapon which works with your map and playing style, rather than us altering our weapon to fit your map. Unless I'm mistaken, the default UT04 sniper rifle is instant hit. Chaos' isn't, and I was hoping to use other Chaos weapons in the ma...
by -Penfold-
Fri Jun 18, 2004 4:36 pm
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 57605

so that players can hide in shadows and stuff without getting tracked? Hiding can be quite fun while ahead in points in KOTH, just as hunting (often with makeshift temporary aliances with the enemy) out those hiding can be fun as well. And if you check "alone on hill" for points, hiding i...
by -Penfold-
Fri Jun 18, 2004 4:19 pm
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 57605

Glad your enjoying it and we can always use more maps (especially KoTH). But why dont you like the LST on the sniper? Just wondering.... Thanks and enjoy! I'm not saying I don't like it. I'm saying I don't think it's appropriate for one particular type of map and style of gameplay I would be going ...
by -Penfold-
Fri Jun 18, 2004 8:15 am
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 57605

First off, I LOVE the new ChaosUT. Excellent work. I'd like to throw together some maps that have the admitedly few (if that) strengths of the stealthier style of play Delta Force 2 KOTH maps my friends and I used to love to play (I know, I know, but it was the first game that had KOTH that we playe...
by -Penfold-
Thu May 27, 2004 1:49 pm
Forum: General Chaos Discussion
Topic: Do SOMETHING about the raptor
Replies: 22
Views: 17447

If this raptor variant is made, I strongly recommend against it having any form of kamikaze function. This would only promote redeemer style attacks (isn't that the point of the redeemer?) while at the same time, depriving it of those who might actually use it to dogfight and eliminate tanks (the UT...
by -Penfold-
Tue May 11, 2004 7:17 am
Forum: General Chaos Discussion
Topic: Do SOMETHING about the raptor
Replies: 22
Views: 17447

...maybe put an indicator on where you have to shoot in order to hit the target when using plasma. In my experience, I don't personally like the leading aim-point crosshair. I have played games that feature this and it really becomes more of a "slave to the dot", or basically a simple gam...
by -Penfold-
Mon May 10, 2004 8:18 am
Forum: General Chaos Discussion
Topic: Do SOMETHING about the raptor
Replies: 22
Views: 17447

nobody so far has said anything about better flying vehicles!!! Oh, I have, I have... Just came up with another suggestion: (assuming the Space fighters strafe sideways) An aircraft that flies like a redeemer, where you aim is the direction you fly. Make it maybe 1.2x faster than the raptor and but...
by -Penfold-
Sat May 01, 2004 2:58 am
Forum: General Chaos Discussion
Topic: CUT2 vCTF
Replies: 30
Views: 21737

I think having 3 (each base and a center) areas that don't allow vehicular navigation is a great idea, so long as it does not produce too much bottle-necking. I think having a few shortcuts that require leaving the vehicles behind would also be cool, with a longer, hard to navigate route available f...
by -Penfold-
Sat May 01, 2004 2:37 am
Forum: General Chaos Discussion
Topic: CUT2 vCTF
Replies: 30
Views: 21737

One thing that would be very cool. Have a script so that the flag rotates such that it always flaps away from the direction of travel. Seeing a scorpion go backwards with the flag pointing into the wind would look pretty stupid. (or does UT already do this?) Now could you elaborate on team teleporte...
by -Penfold-
Fri Apr 30, 2004 9:54 pm
Forum: General Chaos Discussion
Topic: CUT2 vCTF
Replies: 30
Views: 21737

I would like to see an option placed in the settings to restrict flag carriers from entering vehicles. Preventing vehicular use in speeding the flag speed is not so simple. As has already been mentioned, just because a player cannot enter a vehicle does not mean he cannot stand on it or grapple to ...
by -Penfold-
Fri Apr 30, 2004 12:54 am
Forum: General Chaos Discussion
Topic: CUT2 vCTF
Replies: 30
Views: 21737

I'd like to add something that I don't think has been addressed. If you make a better CTF, and I'm guessing you will, undoubtedly some will like the change in rules/gameplay, but may not like how certain new Chaos weaponry affects gameplay/balance given maptypes or just personal preference. Because ...
by -Penfold-
Mon Apr 19, 2004 11:23 pm
Forum: General Chaos Discussion
Topic: Racing mod idea.
Replies: 12
Views: 10206

This is most apparent when flying sideways in the raptor and noticing that the plasma fire does not shoot out forward relative to the crafts movement as it would in reality. This causes the need to aim "behind" an object in the similar way that you lead a moving object when you are still a...
by -Penfold-
Mon Apr 19, 2004 5:03 am
Forum: General Chaos Discussion
Topic: Racing mod idea.
Replies: 12
Views: 10206

Racing mod idea.

I'm guessing you guys probably wouldn't want to get into this type of mod, but on the off chance, I figured I'd pitch the idea. After all, I'm sure if anyone could pull it off well, it'd be you guys. :D And before you respond to post it elsewhere, I have . ;) Just for a change of pace that would tak...