mapchange problem

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kaozz
Posts: 5
Joined: Thu May 05, 2005 2:30 pm

mapchange problem

Post by kaozz »

Hi, I have a problem when the next map from the list gets loaded

Heres the text:


UT2004 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5672)

General protection fault!

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ScriptedTexture Client[0]) <- UObject::Serialize <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- TestReach <- (ScriptedTexture DM-Deck17.myLevel.ScriptedTexture5) <- UStruct::SerializeBin <- (Class Engine.ObjectPool Objects[0]) <- UObject::Serialize <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- TestReach <- (ObjectPool DM-Deck17.myLevel.ObjectPool5) <- UStruct::SerializeBin <- (Class Engine.LevelInfo ObjectPool[0]) <- UObject::Serialize <- (LevelInfo DM-Deck17.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo DM-Deck17.LevelInfo0) <- UStruct::SerializeBin <- (Class XWeapons.MinigunAttachment Level[0]) <- UObject::Serialize <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- AActor::Serialize <- TestReach <- (MinigunAttachment DM-Deck17.MinigunAttachment) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_Pawn WeaponAttachment[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_Pawn DM-Deck17.ChaosxTeamDeathMatch_Pawn) <- UStruct::SerializeBin <- (Class ChaosGames.ChaosxTeamDeathMatch_PlayerController AcknowledgedPawn[0]) <- UObject::Serialize <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- AActor::Serialize <- TestReach <- (ChaosxTeamDeathMatch_PlayerController DM-Deck17.ChaosxTeamDeathMatch_PlayerController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- TArray<< <- UClient::Serialize <- TestReach <- (WindowsClient Package.WindowsClient) <- UStruct::SerializeBin <- (Class Engine.GameEngine Client[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- Level DesertIsle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


thx 4 any solutions, kaozz
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Not sure. We had another guy recently who had a problem on map change, but he didn't get back to us with what fixed it.

My first guess is that you are running some other mods and/or muts. Can you try it w/o anything else, because I don't think it's a Chaos problem.

And maybe post the UT2004.log instead of this error message, because that's where the real useful info is at. When you see a crash, go into your UT2004/System folder, and find the UT2004.log. Copy and paste. Perhaps then somebody will be able to spot the issue.
kaozz
Posts: 5
Joined: Thu May 05, 2005 2:30 pm

Post by kaozz »

ok, ill do that. No other mutie or mod is running atm!
kaozz
Posts: 5
Joined: Thu May 05, 2005 2:30 pm

Post by kaozz »

strange, its running now although i didnt change any settings :? .

However, best game ever, it even fits 2 my nickname :D
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