please please please help!

If you're having a problem with any of the UT versions of Chaos, post here for help.
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ein
Posts: 20
Joined: Fri Aug 19, 2005 2:47 am
Location: Where else?

please please please help!

Post by ein »

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 752 MHz with 511MB RAM
Video: RADEON 9200 SE (6360)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package MercJapLight) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (MercJapLight 29162143) <- IndexToObject <- ULinkerLoad::CreateExport <- (mjlpic 29162143) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material U2Soldiertex.MercJapLight.mjlpic NULL) <- CacheParseLine::Players <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::ProcessEvent <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

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This was the error message that popped up when i tried to run it... It worked fine until i DLed some models and mutators, then it says this... What should I do?
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Re: please please please help!

Post by jb »

ein wrote:This was the error message that popped up when i tried to run it... It worked fine until i DLed some models and mutators, then it says this... What should I do?

Chances are one of them are not working correctly with chaos. If you post your chaosut2.log file (found in your ut2004\chaosut2\system dir we can help you figure out what went wrong...
Jb
ein
Posts: 20
Joined: Fri Aug 19, 2005 2:47 am
Location: Where else?

Post by ein »

Log: Log file open, 08/18/05 23:33:01
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line: -mod=ChaosUT2 -MainMenuClass=ChaosGames.ChaosGUI_MainMenu
Init: Character set: Unicode
Init: Base directory: D:\Games\action\UT2oo4\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: ati2dvag.dll/RADEON 9200 SE
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.303000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=Ein?Class=Engine.Pawn?Character=Kragoth?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27748->27748; refs: 286379
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 6.574000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script0
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script40
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script41
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script43
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script42
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script45
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script44
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script47
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script46
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script25
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script24
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script27
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script26
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script28
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script29
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script30
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script31
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script32
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script33
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script35
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script34
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script37
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script36
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script39
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script38
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script2
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script3
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script4
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script6
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script5
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script7
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script8
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script10
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script9
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script11
Warning: Missing AnimNotify_Script AnimNotify_Script HumanFemaleA.AnimNotify_Script1
Log: The file '../System/TrooperUT2K4.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'TrooperUT2K4': Aborted
Warning: Failed to load 'Material TrooperUT2K4.Portrait': Aborted
Log: Failed to load 'Material TrooperUT2K4.Portrait': Aborted
Log: The file '../System/TrooperUT2K4.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'TrooperUT2K4': Aborted
Warning: Failed to load 'Material TrooperUT2K4.DarkPortrait': Aborted
Log: Failed to load 'Material TrooperUT2K4.DarkPortrait': Aborted
Log: The file '../System/TrooperUT2K4.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'TrooperUT2K4': Aborted
Warning: Failed to load 'Material TrooperUT2K4.DroidPortrait': Aborted
Log: Failed to load 'Material TrooperUT2K4.DroidPortrait': Aborted
Critical: Error reentered: Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4944]
Critical: UObject::StaticAllocateObject
Critical: (Package MercJapLight)
Critical: UObject::StaticConstructObject
Critical: ULinkerLoad::CreateExport
Critical: (MercJapLight 29162143)
Critical: IndexToObject
Critical: ULinkerLoad::CreateExport
Critical: (mjlpic 29162143)
Critical: ULinkerLoad::Create
Critical: UObject::StaticLoadObject
Critical: (Engine.Material U2Soldiertex.MercJapLight.mjlpic NULL)
Critical: CacheParseLine::Players
Critical: UxUtil::CacheLoad
Critical: UxUtil::CacheGet
Critical: UxUtil::execGetPlayerRecord
Critical: (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013)
Critical: UObject::execClassContext
Critical: (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013)
Critical: UObject::ProcessEvent
Critical: (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController)
Critical: UGameEngine::Init
Critical: InitEngine
Critical: FMallocWindows::Free
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 38 MByte 543 KByte 876 Bytes from HD took 0.448000 seconds (0.315000 reading, 0.133000 seeking).
Log: FileManager: 0.477997 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/18/05 23:33:12

here it is...
Is there anything I can do?

Wait, lol, i read it and i think i might see the problem which might be here:
Warning: Failed to load 'TrooperUT2K4': Aborted
Warning: Failed to load 'Material TrooperUT2K4.Portrait': Aborted
Log: Failed to load 'Material TrooperUT2K4.Portrait': Aborted
Log: The file '../System/TrooperUT2K4.upl' contains unrecognizable data
is there anything else that seems to cause the error?
ein
Posts: 20
Joined: Fri Aug 19, 2005 2:47 am
Location: Where else?

Post by ein »

JOY JOY JOY AND GLORY!!! IT WORKS!!! THANKS SO MUCH CHAOTIC DREAMS!!! AND ME!!! WEEEEEEEEE!!!

Well, off to chop up some new bots i DLed in duel matches :) again, thanks a lot!
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

So I take it you fixed the trooper error (as your right it was the cause of the issues) and playing ok now right?
Jb
ein
Posts: 20
Joined: Fri Aug 19, 2005 2:47 am
Location: Where else?

Post by ein »

it works all right but some models are, as i discovered, not compatible with CUT... but that's fine, since every time it crashes i just check the logfile to see which one doesn't work, and i don't use that one for CUT anymore.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

ein,

yea its either that or some file gets currupted in the process. But glad its working!
Jb
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