CUT crashed when I got killed

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Trel
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Joined: Thu Jun 24, 2004 8:10 pm
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CUT crashed when I got killed

Post by Trel »

I was playing a botmatch (melee mode) in DeadAir map, I had katana on heavy stance, and bot had war hammer. He killed me but as he did, program closed and gave this error

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UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 510MB RAM
Video: NVIDIA GeForce Go 6200  (7086)

ChaosDuelDeathMessage None (Function XGame.xDeathMessage.GetString:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::execClassContext <- (ChaosDuelHUD Duel-DeadAir.ChaosDuelHUD @ Function XInterface.HudBase.LocalizedMessage : 00E8) <- UObject::execClassContext <- (ChaosDuelPlayerController Duel-DeadAir.ChaosDuelPlayerController @ Function Engine.PlayerController.ReceiveLocalizedMessage : 004C) <- UObject::ProcessEvent <- (MeleeWarHammerAttachment Duel-DeadAir.MeleeWarHammerAttachment, Function ChaosUT.MeleeWarHammerAttachment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Dead Air Tomb <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Finn_bryant
Posts: 123
Joined: Tue Nov 15, 2005 12:03 pm
Location: UK

Well....

Post by Finn_bryant »

Since no one else is here.....

The bug is because of the new patch 3369 conflicting with CUT2 and is probably going to be fixed by one of the team at some point in the furture but untill then, your either going to have to not play duel (which would be bad) or install the patch before which is 3355.

just find it and run it, it will wipe out patch 3369.

PS you can run the game with 3355 on the internet and without any major differences so probably it will work fine.

just keep watch the site and they will have a fix sometime soon (hopefully :wink: ).
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Silverlobo
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Me too

Post by Silverlobo »

This is the error I get when I get killed in - Duel - Arch Enemy - Katana - light stance - bot any weapon

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1145 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (7184)

utvMutator Duel-ArchEnemy.utvMutator (Function Engine.Mutator.CheckReplacement:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (ChaosDuelMeleeDeathCam Duel-ArchEnemy.ChaosDuelMeleeDeathCam, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosDuelMeleeDeathCam) <- UObject::ProcessEvent <- (MeleeSwordAttachment Duel-ArchEnemy.MeleeSwordAttachment, Function ChaosUT.MeleeSwordAttachment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Duel-Arch Enemy <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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jb
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Location: Coral Springs, FL
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Post by jb »

Sorry for your trouble Silverlobo, but are you running any other muts as that sounds like its an issue with another mut and ours? Can we see your complete Chaosut2.log file (found in ut2004\chaosut2\system). Thanks and sorry for the trouble!
Jb
jeditobe1
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Post by jeditobe1 »

That looks like either a bug or a conflict with the UTV (unreal TV? mutator).

I cant remember how it loops through the check replacements type calls, but looks like the linked list is getting messed up at a guess.
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jb
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Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Jedi, thats what I was thinking as well...wanted to see his log file to see what other options were loaded when its launched...
Jb
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