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 Post subject: Game Crashes
PostPosted: Thu Jul 27, 2006 4:13 pm 
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Joined: Thu Jul 27, 2006 3:54 pm
Posts: 5
The game crashes when either me or a Bot tries to get on the Hoverboard anyone know what I should do?

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 510MB RAM
Video: RADEON X300 Series (6444)

General protection fault!

History: AActor::ProcessState <- Object xBot VCTF-CE-ChaosBastion.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Chaos Bastion <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



Log: Log file open, 07/27/06 17:04:56
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line: -mod=ChaosUT2 -MainMenuClass=ChaosGames.ChaosGUI_MainMenu
Init: Character set: Unicode
Init: Base directory: G:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: ati2dvag.dll/RADEON X300 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 5.429000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing Function Function Onslaught.ONSAttackCraft.KDriverEnter
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Log: Browse: ChaosNoIntro.ut2?Character=Axon?Sex=M?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27877->27877; refs: 288017
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 10.965000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Loading FlakratB002...
Warning: Failed to load 'ONSFlakRatDead': Can't find file for package 'ONSFlakRatDead'
Warning: Failed to load 'FlakratB002': Can't find file for package 'ONSFlakRatDead'
Warning: Failed loading package: Can't find file for package 'ONSFlakRatDead'
Warning: Error loading FlakratB002 !!!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Opened viewport
Log: Enter SetRes: 640x480 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 30.335000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.032 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: Index.ut2?disconnect?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Gametype J2024.JTeamGame found but it has no maps
ScriptLog: Using the ChaosUT MapListManger
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: VCTF-CE-ChaosBastion?BonusVehicles=false?Game=XGame.xVehicleCTFGame?Mutator=ChaosGames.ChaosUT,UnrealGame.MutLowGrav,XGame.MutQuadJump?bAutoNumBots=False?NumBots=8?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 63040->60840; refs: 810427
Log: Game class is 'xVehicleCTFGame'
Log: Bringing Level VCTF-CE-ChaosBastion.myLevel up for play (0) appSeconds: 73.914000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators ChaosGames.ChaosUT,UnrealGame.MutLowGrav,XGame.MutQuadJump
ScriptLog: ChaosUT2 found 301 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Precaching: VCTF-CE-ChaosBastion.LevelInfo0
Log: Static mesh batches: 12704328 vertex bytes, 1587468 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 363756 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 3.836 seconds
Log: Finished precaching textures in 10.003 seconds
ScriptLog: START MATCH
Critical: AActor::ProcessState
Critical: Object xBot VCTF-CE-ChaosBastion.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Chaos Bastion
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 676F4C57 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 403 MByte 458 KByte 167 Bytes from HD took 38.962239 seconds (38.704239 reading, 0.258000 seeking).
Log: FileManager: 3.635940 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/27/06 17:08:04


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 Post subject:
PostPosted: Thu Jul 27, 2006 8:13 pm 
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the magical link fairy

Joined: Sun Jul 20, 2003 10:16 am
Posts: 2184
Does it work without the quadjump/lowgrav mutators?

might be a conflict between the hoberboard and one of thoose...


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 Post subject:
PostPosted: Thu Jul 27, 2006 8:32 pm 
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Joined: Thu Jul 27, 2006 3:54 pm
Posts: 5
nope that didnt work i tried it without any mutators and it still wouldnt let me on :(


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 Post subject:
PostPosted: Fri Jul 28, 2006 1:26 pm 
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Joined: Fri May 03, 2002 12:29 am
Posts: 9825
Location: Coral Springs, FL
Sorry for your trouble,

can you post a log when you run it with out mutators just to see if there is any difference? As you probably guess, crashing like that is not normal :) Thanks and we will help!

_________________
Jb


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 Post subject:
PostPosted: Fri Jul 28, 2006 4:18 pm 
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Joined: Thu Jul 27, 2006 3:54 pm
Posts: 5
UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 510MB RAM
Video: RADEON X300 Series (6444)

General protection fault!

History: AActor::ProcessState <- Object xBot VCTF-CE-SubMagma.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level SubMagma <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



Log: Log file open, 07/28/06 17:13:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line: -mod=ChaosUT2 -MainMenuClass=ChaosGames.ChaosGUI_MainMenu
Init: Character set: Unicode
Init: Base directory: G:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: ati2dvag.dll/RADEON X300 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 6.901000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing Function Function Onslaught.ONSAttackCraft.KDriverEnter
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Log: Browse: ChaosNoIntro.ut2?Character=Axon?Sex=M?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27877->27877; refs: 288017
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 13.797000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting VCTF-CE-SubMagma...
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Log: Exporting VCTF-CE-SubMagma.....Successful!
Progress: Exporting VCTF-CE-ChaosBastion...
Log: Exporting VCTF-CE-ChaosBastion.....Successful!
Progress: Exporting ONS-CE-DryIce...
Log: Exporting ONS-CE-DryIce.....Successful!
Progress: Exporting KOTH-Sewers...
Log: Exporting KOTH-Sewers.....Successful!
Progress: Exporting KOTH-Pyramid...
Log: Exporting KOTH-Pyramid.....Successful!
Progress: Exporting KOTH-Fise...
Log: Exporting KOTH-Fise.....Successful!
Progress: Exporting KOTH-FIAB...
Log: Exporting KOTH-FIAB.....Successful!
Progress: Exporting KOTH-Dungeon...
Log: Exporting KOTH-Dungeon.....Successful!
Progress: Exporting Duel-RockGarden...
Log: Exporting Duel-RockGarden.....Successful!
Progress: Exporting Duel-Manta...
Log: Exporting Duel-Manta.....Successful!
Progress: Exporting Duel-Internus...
Log: Exporting Duel-Internus.....Successful!
Progress: Exporting Duel-Infested...
Log: Exporting Duel-Infested.....Successful!
Progress: Exporting Duel-Henge...
Log: Exporting Duel-Henge.....Successful!
Progress: Exporting Duel-HallowedMarsh...
Log: Exporting Duel-HallowedMarsh.....Successful!
Progress: Exporting Duel-Graveyard...
Log: Exporting Duel-Graveyard.....Successful!
Progress: Exporting Duel-Forsaken...
Log: Exporting Duel-Forsaken.....Successful!
Progress: Exporting Duel-FireHall...
Log: Exporting Duel-FireHall.....Successful!
Progress: Exporting Duel-DryMouth...
Log: Exporting Duel-DryMouth.....Successful!
Progress: Exporting Duel-DesertGrave...
Log: Exporting Duel-DesertGrave.....Successful!
Progress: Exporting Duel-DeadAir...
Log: Exporting Duel-DeadAir.....Successful!
Progress: Exporting Duel-Damnation...
Log: Exporting Duel-Damnation.....Successful!
Progress: Exporting Duel-Cyberspace...
Log: Exporting Duel-Cyberspace.....Successful!
Progress: Exporting Duel-Colosseum...
Log: Exporting Duel-Colosseum.....Successful!
Progress: Exporting Duel-ChaosImmortal...
Log: Exporting Duel-ChaosImmortal.....Successful!
Progress: Exporting Duel-ChaosGalleon...
Log: Exporting Duel-ChaosGalleon.....Successful!
Progress: Exporting Duel-Canopy...
Log: Exporting Duel-Canopy.....Successful!
Progress: Exporting Duel-Arena2...
Log: Exporting Duel-Arena2.....Successful!
Progress: Exporting Duel-Arena...
Log: Exporting Duel-Arena.....Successful!
Progress: Exporting Duel-ArchEnemy...
Log: Exporting Duel-ArchEnemy.....Successful!
Progress: Exporting Duel-AnkhetsTemple...
Log: Exporting Duel-AnkhetsTemple.....Successful!
Progress: Exporting DM-CE-ThermoTech...
Log: Exporting DM-CE-ThermoTech.....Successful!
Progress: Exporting DM-CE-Stronghold...
Log: Exporting DM-CE-Stronghold.....Successful!
Progress: Exporting DM-CE-Punkbop...
Log: Exporting DM-CE-Punkbop.....Successful!
Progress: Exporting DM-CE-OilRig...
Log: Exporting DM-CE-OilRig.....Successful!
Progress: Exporting DM-CE-GroundBeef...
Log: Exporting DM-CE-GroundBeef.....Successful!
Progress: Exporting DM-CE-Dungeon...
Log: Exporting DM-CE-Dungeon.....Successful!
Progress: Exporting DM-CE-ChaosDM1...
Log: Exporting DM-CE-ChaosDM1.....Successful!
Progress: Exporting DM-CE-Bounce!...
Log: Exporting DM-CE-Bounce!.....Successful!
Progress: Exporting DM-CE-Bloodlust...
Log: Exporting DM-CE-Bloodlust.....Successful!
Progress: Exporting CTF-CE-Setekh...
Log: Exporting CTF-CE-Setekh.....Successful!
Progress: Exporting CTF-CE-Gargotha...
Log: Exporting CTF-CE-Gargotha.....Successful!
Progress: Exporting CTF-CE-Contention...
Log: Exporting CTF-CE-Contention.....Successful!
Progress: Loading FlakratB002...
Warning: Failed to load 'ONSFlakRatDead': Can't find file for package 'ONSFlakRatDead'
Warning: Failed to load 'FlakratB002': Can't find file for package 'ONSFlakRatDead'
Warning: Failed loading package: Can't find file for package 'ONSFlakRatDead'
Warning: Error loading FlakratB002 !!!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Opened viewport
Log: Enter SetRes: 640x480 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 45.181000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.031 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: Index.ut2?disconnect?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Gametype J2024.JTeamGame found but it has no maps
ScriptLog: Using the ChaosUT MapListManger
Warning: Failed to load 'Material J2024GUI.CTF': Failed to find object 'Material J2024GUI.CTF'
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: VCTF-CE-SubMagma?BonusVehicles=false?Game=XGame.xVehicleCTFGame?Mutator=ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=8?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 67607->61184; refs: 1188796
Log: Game class is 'xVehicleCTFGame'
Log: Bringing Level VCTF-CE-SubMagma.myLevel up for play (0) appSeconds: 80.816000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 566 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Precaching: VCTF-CE-SubMagma.LevelInfo0
Log: Static mesh batches: 13384512 vertex bytes, 1496820 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 23556 byte dynamic index buffer.
Log: Allocating 208044 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 15.068 seconds
Log: Finished precaching textures in 9.613 seconds
ScriptLog: START MATCH
Critical: AActor::ProcessState
Critical: Object xBot VCTF-CE-SubMagma.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level SubMagma
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 676F4C57 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 391 MByte 889 KByte 120 Bytes from HD took 42.805012 seconds (42.533012 reading, 0.272000 seeking).
Log: FileManager: 12.128549 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/28/06 17:17:13



There you go.


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 Post subject:
PostPosted: Fri Jul 28, 2006 4:53 pm 
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Joined: Fri May 03, 2002 12:29 am
Posts: 9825
Location: Coral Springs, FL
First off thanks!

Second of all, bugger as nothing obvious jumps out.

Third of all, can you try to see if you have an old UCL/INT file lying around as these are causing these errors:

Warning: Gametype J2024.JTeamGame found but it has no maps
ScriptLog: Using the ChaosUT MapListManger
Warning: Failed to load 'Material J2024GUI.CTF': Failed to find object 'Material J2024GUI.CTF'


I don't think this would effect your game, but because its comping about anther CTF/Team game, probably would not hurt to fix or remove it.


I will try (or get some one to help) to see if we can see this error here and fix it. So far I have not heard of this being a common problem. Thanks and let us know if removing those errors helped!

_________________
Jb


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 Post subject:
PostPosted: Fri Jul 28, 2006 5:23 pm 
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Joined: Thu Jul 27, 2006 3:54 pm
Posts: 5
OK i think i deleted all of the "J2024" files but it still doesnt work

that mod thing might have a few extra files that i imssed tho so ill have abother look.
Also do you want me to delete the compressed folder they came in or does that not matter?

:? thanks for your help :?


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 Post subject:
PostPosted: Fri Jul 28, 2006 6:57 pm 
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Joined: Fri May 03, 2002 12:29 am
Posts: 9825
Location: Coral Springs, FL
Hmmm,

the compressed files do not matter. One of our guys tried it and it worked here. Can you try to see if it crashes when you play a ChaosCTF game?

Thanks!

_________________
Jb


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 Post subject:
PostPosted: Sat Jul 29, 2006 10:31 am 
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Joined: Thu Jul 27, 2006 3:54 pm
Posts: 5
OK so i played A ChaosCTF Match and it didn't Crash :)


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 Post subject:
PostPosted: Sat Jul 29, 2006 4:18 pm 
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Joined: Fri May 03, 2002 12:29 am
Posts: 9825
Location: Coral Springs, FL
Well I Suppose thats a start right? :)

We will still try to figure out what we can do to help get it working in normal v-ctf matchs.

_________________
Jb


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