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Game Crashes

Posted: Thu Jul 27, 2006 4:13 pm
by Your_Ninja
The game crashes when either me or a Bot tries to get on the Hoverboard anyone know what I should do?

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 510MB RAM
Video: RADEON X300 Series (6444)

General protection fault!

History: AActor::ProcessState <- Object xBot VCTF-CE-ChaosBastion.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Chaos Bastion <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



Log: Log file open, 07/27/06 17:04:56
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line: -mod=ChaosUT2 -MainMenuClass=ChaosGames.ChaosGUI_MainMenu
Init: Character set: Unicode
Init: Base directory: G:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: ati2dvag.dll/RADEON X300 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 5.429000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing Function Function Onslaught.ONSAttackCraft.KDriverEnter
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Log: Browse: ChaosNoIntro.ut2?Character=Axon?Sex=M?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27877->27877; refs: 288017
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 10.965000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Loading FlakratB002...
Warning: Failed to load 'ONSFlakRatDead': Can't find file for package 'ONSFlakRatDead'
Warning: Failed to load 'FlakratB002': Can't find file for package 'ONSFlakRatDead'
Warning: Failed loading package: Can't find file for package 'ONSFlakRatDead'
Warning: Error loading FlakratB002 !!!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Opened viewport
Log: Enter SetRes: 640x480 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 30.335000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.032 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: Index.ut2?disconnect?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Gametype J2024.JTeamGame found but it has no maps
ScriptLog: Using the ChaosUT MapListManger
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: VCTF-CE-ChaosBastion?BonusVehicles=false?Game=XGame.xVehicleCTFGame?Mutator=ChaosGames.ChaosUT,UnrealGame.MutLowGrav,XGame.MutQuadJump?bAutoNumBots=False?NumBots=8?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 63040->60840; refs: 810427
Log: Game class is 'xVehicleCTFGame'
Log: Bringing Level VCTF-CE-ChaosBastion.myLevel up for play (0) appSeconds: 73.914000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators ChaosGames.ChaosUT,UnrealGame.MutLowGrav,XGame.MutQuadJump
ScriptLog: ChaosUT2 found 301 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Precaching: VCTF-CE-ChaosBastion.LevelInfo0
Log: Static mesh batches: 12704328 vertex bytes, 1587468 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 363756 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 3.836 seconds
Log: Finished precaching textures in 10.003 seconds
ScriptLog: START MATCH
Critical: AActor::ProcessState
Critical: Object xBot VCTF-CE-ChaosBastion.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Chaos Bastion
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 676F4C57 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 403 MByte 458 KByte 167 Bytes from HD took 38.962239 seconds (38.704239 reading, 0.258000 seeking).
Log: FileManager: 3.635940 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/27/06 17:08:04

Posted: Thu Jul 27, 2006 8:13 pm
by TKATK
Does it work without the quadjump/lowgrav mutators?

might be a conflict between the hoberboard and one of thoose...

Posted: Thu Jul 27, 2006 8:32 pm
by Your_Ninja
nope that didnt work i tried it without any mutators and it still wouldnt let me on :(

Posted: Fri Jul 28, 2006 1:26 pm
by jb
Sorry for your trouble,

can you post a log when you run it with out mutators just to see if there is any difference? As you probably guess, crashing like that is not normal :) Thanks and we will help!

Posted: Fri Jul 28, 2006 4:18 pm
by Your_Ninja
UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 510MB RAM
Video: RADEON X300 Series (6444)

General protection fault!

History: AActor::ProcessState <- Object xBot VCTF-CE-SubMagma.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level SubMagma <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



Log: Log file open, 07/28/06 17:13:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line: -mod=ChaosUT2 -MainMenuClass=ChaosGames.ChaosGUI_MainMenu
Init: Character set: Unicode
Init: Base directory: G:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: ati2dvag.dll/RADEON X300 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 6.901000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing Function Function Onslaught.ONSAttackCraft.KDriverEnter
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Log: Browse: ChaosNoIntro.ut2?Character=Axon?Sex=M?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27877->27877; refs: 288017
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 13.797000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting VCTF-CE-SubMagma...
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Log: Exporting VCTF-CE-SubMagma.....Successful!
Progress: Exporting VCTF-CE-ChaosBastion...
Log: Exporting VCTF-CE-ChaosBastion.....Successful!
Progress: Exporting ONS-CE-DryIce...
Log: Exporting ONS-CE-DryIce.....Successful!
Progress: Exporting KOTH-Sewers...
Log: Exporting KOTH-Sewers.....Successful!
Progress: Exporting KOTH-Pyramid...
Log: Exporting KOTH-Pyramid.....Successful!
Progress: Exporting KOTH-Fise...
Log: Exporting KOTH-Fise.....Successful!
Progress: Exporting KOTH-FIAB...
Log: Exporting KOTH-FIAB.....Successful!
Progress: Exporting KOTH-Dungeon...
Log: Exporting KOTH-Dungeon.....Successful!
Progress: Exporting Duel-RockGarden...
Log: Exporting Duel-RockGarden.....Successful!
Progress: Exporting Duel-Manta...
Log: Exporting Duel-Manta.....Successful!
Progress: Exporting Duel-Internus...
Log: Exporting Duel-Internus.....Successful!
Progress: Exporting Duel-Infested...
Log: Exporting Duel-Infested.....Successful!
Progress: Exporting Duel-Henge...
Log: Exporting Duel-Henge.....Successful!
Progress: Exporting Duel-HallowedMarsh...
Log: Exporting Duel-HallowedMarsh.....Successful!
Progress: Exporting Duel-Graveyard...
Log: Exporting Duel-Graveyard.....Successful!
Progress: Exporting Duel-Forsaken...
Log: Exporting Duel-Forsaken.....Successful!
Progress: Exporting Duel-FireHall...
Log: Exporting Duel-FireHall.....Successful!
Progress: Exporting Duel-DryMouth...
Log: Exporting Duel-DryMouth.....Successful!
Progress: Exporting Duel-DesertGrave...
Log: Exporting Duel-DesertGrave.....Successful!
Progress: Exporting Duel-DeadAir...
Log: Exporting Duel-DeadAir.....Successful!
Progress: Exporting Duel-Damnation...
Log: Exporting Duel-Damnation.....Successful!
Progress: Exporting Duel-Cyberspace...
Log: Exporting Duel-Cyberspace.....Successful!
Progress: Exporting Duel-Colosseum...
Log: Exporting Duel-Colosseum.....Successful!
Progress: Exporting Duel-ChaosImmortal...
Log: Exporting Duel-ChaosImmortal.....Successful!
Progress: Exporting Duel-ChaosGalleon...
Log: Exporting Duel-ChaosGalleon.....Successful!
Progress: Exporting Duel-Canopy...
Log: Exporting Duel-Canopy.....Successful!
Progress: Exporting Duel-Arena2...
Log: Exporting Duel-Arena2.....Successful!
Progress: Exporting Duel-Arena...
Log: Exporting Duel-Arena.....Successful!
Progress: Exporting Duel-ArchEnemy...
Log: Exporting Duel-ArchEnemy.....Successful!
Progress: Exporting Duel-AnkhetsTemple...
Log: Exporting Duel-AnkhetsTemple.....Successful!
Progress: Exporting DM-CE-ThermoTech...
Log: Exporting DM-CE-ThermoTech.....Successful!
Progress: Exporting DM-CE-Stronghold...
Log: Exporting DM-CE-Stronghold.....Successful!
Progress: Exporting DM-CE-Punkbop...
Log: Exporting DM-CE-Punkbop.....Successful!
Progress: Exporting DM-CE-OilRig...
Log: Exporting DM-CE-OilRig.....Successful!
Progress: Exporting DM-CE-GroundBeef...
Log: Exporting DM-CE-GroundBeef.....Successful!
Progress: Exporting DM-CE-Dungeon...
Log: Exporting DM-CE-Dungeon.....Successful!
Progress: Exporting DM-CE-ChaosDM1...
Log: Exporting DM-CE-ChaosDM1.....Successful!
Progress: Exporting DM-CE-Bounce!...
Log: Exporting DM-CE-Bounce!.....Successful!
Progress: Exporting DM-CE-Bloodlust...
Log: Exporting DM-CE-Bloodlust.....Successful!
Progress: Exporting CTF-CE-Setekh...
Log: Exporting CTF-CE-Setekh.....Successful!
Progress: Exporting CTF-CE-Gargotha...
Log: Exporting CTF-CE-Gargotha.....Successful!
Progress: Exporting CTF-CE-Contention...
Log: Exporting CTF-CE-Contention.....Successful!
Progress: Loading FlakratB002...
Warning: Failed to load 'ONSFlakRatDead': Can't find file for package 'ONSFlakRatDead'
Warning: Failed to load 'FlakratB002': Can't find file for package 'ONSFlakRatDead'
Warning: Failed loading package: Can't find file for package 'ONSFlakRatDead'
Warning: Error loading FlakratB002 !!!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Opened viewport
Log: Enter SetRes: 640x480 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 45.181000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.031 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: Index.ut2?disconnect?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Warning: Gametype J2024.JTeamGame found but it has no maps
ScriptLog: Using the ChaosUT MapListManger
Warning: Failed to load 'Material J2024GUI.CTF': Failed to find object 'Material J2024GUI.CTF'
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option Name=Your_Ninja
Log: URL: Adding default option Team=0
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: VCTF-CE-SubMagma?BonusVehicles=false?Game=XGame.xVehicleCTFGame?Mutator=ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=8?Character=Axon?Name=Your_Ninja?Team=0?Voice=XGame.NightMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 67607->61184; refs: 1188796
Log: Game class is 'xVehicleCTFGame'
Log: Bringing Level VCTF-CE-SubMagma.myLevel up for play (0) appSeconds: 80.816000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 566 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Your_Ninja id=74be38fe577fbff7201a1f5e98e84751
Log: Precaching: VCTF-CE-SubMagma.LevelInfo0
Log: Static mesh batches: 13384512 vertex bytes, 1496820 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 23556 byte dynamic index buffer.
Log: Allocating 208044 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 15.068 seconds
Log: Finished precaching textures in 9.613 seconds
ScriptLog: START MATCH
Critical: AActor::ProcessState
Critical: Object xBot VCTF-CE-SubMagma.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level SubMagma
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 676F4C57 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 391 MByte 889 KByte 120 Bytes from HD took 42.805012 seconds (42.533012 reading, 0.272000 seeking).
Log: FileManager: 12.128549 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/28/06 17:17:13



There you go.

Posted: Fri Jul 28, 2006 4:53 pm
by jb
First off thanks!

Second of all, bugger as nothing obvious jumps out.

Third of all, can you try to see if you have an old UCL/INT file lying around as these are causing these errors:

Warning: Gametype J2024.JTeamGame found but it has no maps
ScriptLog: Using the ChaosUT MapListManger
Warning: Failed to load 'Material J2024GUI.CTF': Failed to find object 'Material J2024GUI.CTF'


I don't think this would effect your game, but because its comping about anther CTF/Team game, probably would not hurt to fix or remove it.


I will try (or get some one to help) to see if we can see this error here and fix it. So far I have not heard of this being a common problem. Thanks and let us know if removing those errors helped!

Posted: Fri Jul 28, 2006 5:23 pm
by Your_Ninja
OK i think i deleted all of the "J2024" files but it still doesnt work

that mod thing might have a few extra files that i imssed tho so ill have abother look.
Also do you want me to delete the compressed folder they came in or does that not matter?

:? thanks for your help :?

Posted: Fri Jul 28, 2006 6:57 pm
by jb
Hmmm,

the compressed files do not matter. One of our guys tried it and it worked here. Can you try to see if it crashes when you play a ChaosCTF game?

Thanks!

Posted: Sat Jul 29, 2006 10:31 am
by Your_Ninja
OK so i played A ChaosCTF Match and it didn't Crash :)

Posted: Sat Jul 29, 2006 4:18 pm
by jb
Well I Suppose thats a start right? :)

We will still try to figure out what we can do to help get it working in normal v-ctf matchs.