u might as well delete this thread now, its working fine. i dont know how it got fixed to tell the truth, only thing i did since i made this topic is install frag-ops. now the melee weapons is working fine. ill post the log anyway
sorry
Log: Log file open, 09/05/06 09:52:42
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: -mod="ChaosUT2"
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\ChaosUT2\Help\ChaosUT2Logo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce 6600 GT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.760000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0?Sex=M?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27795->27795; refs: 287761
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 4.254000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting VCTF-CE-SubMagma...
Log: Exporting VCTF-CE-SubMagma.....Successful!
Progress: Exporting VCTF-CE-ChaosBastion...
Log: Exporting VCTF-CE-ChaosBastion.....Successful!
Progress: Exporting ONS-CE-DryIce...
Log: Exporting ONS-CE-DryIce.....Successful!
Progress: Exporting KOTH-Sewers...
Log: Exporting KOTH-Sewers.....Successful!
Progress: Exporting KOTH-Pyramid...
Log: Exporting KOTH-Pyramid.....Successful!
Progress: Exporting KOTH-Fise...
Log: Exporting KOTH-Fise.....Successful!
Progress: Exporting KOTH-FIAB...
Log: Exporting KOTH-FIAB.....Successful!
Progress: Exporting KOTH-Dungeon...
Log: Exporting KOTH-Dungeon.....Successful!
Progress: Exporting Duel-RockGarden...
Log: Exporting Duel-RockGarden.....Successful!
Progress: Exporting Duel-Manta...
Log: Exporting Duel-Manta.....Successful!
Progress: Exporting Duel-Internus...
Log: Exporting Duel-Internus.....Successful!
Progress: Exporting Duel-Infested...
Log: Exporting Duel-Infested.....Successful!
Progress: Exporting Duel-Henge...
Log: Exporting Duel-Henge.....Successful!
Progress: Exporting Duel-HallowedMarsh...
Log: Exporting Duel-HallowedMarsh.....Successful!
Progress: Exporting Duel-Graveyard...
Log: Exporting Duel-Graveyard.....Successful!
Progress: Exporting Duel-Forsaken...
Log: Exporting Duel-Forsaken.....Successful!
Progress: Exporting Duel-FireHall...
Log: Exporting Duel-FireHall.....Successful!
Progress: Exporting Duel-DryMouth...
Log: Exporting Duel-DryMouth.....Successful!
Progress: Exporting Duel-DesertGrave...
Log: Exporting Duel-DesertGrave.....Successful!
Progress: Exporting Duel-DeadAir...
Log: Exporting Duel-DeadAir.....Successful!
Progress: Exporting Duel-Damnation...
Log: Exporting Duel-Damnation.....Successful!
Progress: Exporting Duel-Cyberspace...
Log: Exporting Duel-Cyberspace.....Successful!
Progress: Exporting Duel-Colosseum...
Log: Exporting Duel-Colosseum.....Successful!
Progress: Exporting Duel-ChaosImmortal...
Log: Exporting Duel-ChaosImmortal.....Successful!
Progress: Exporting Duel-ChaosGalleon...
Log: Exporting Duel-ChaosGalleon.....Successful!
Progress: Exporting Duel-Canopy...
Log: Exporting Duel-Canopy.....Successful!
Progress: Exporting Duel-Arena2...
Log: Exporting Duel-Arena2.....Successful!
Progress: Exporting Duel-Arena...
Log: Exporting Duel-Arena.....Successful!
Progress: Exporting Duel-ArchEnemy...
Log: Exporting Duel-ArchEnemy.....Successful!
Progress: Exporting Duel-AnkhetsTemple...
Log: Exporting Duel-AnkhetsTemple.....Successful!
Progress: Exporting DM-CE-ThermoTech...
Log: Exporting DM-CE-ThermoTech.....Successful!
Progress: Exporting DM-CE-Stronghold...
Log: Exporting DM-CE-Stronghold.....Successful!
Progress: Exporting DM-CE-Punkbop...
Log: Exporting DM-CE-Punkbop.....Successful!
Progress: Exporting DM-CE-OilRig...
Log: Exporting DM-CE-OilRig.....Successful!
Progress: Exporting DM-CE-GroundBeef...
Log: Exporting DM-CE-GroundBeef.....Successful!
Progress: Exporting DM-CE-Dungeon...
Log: Exporting DM-CE-Dungeon.....Successful!
Progress: Exporting DM-CE-ChaosDM1...
Log: Exporting DM-CE-ChaosDM1.....Successful!
Progress: Exporting DM-CE-Bounce!...
Log: Exporting DM-CE-Bounce!.....Successful!
Progress: Exporting DM-CE-Bloodlust...
Log: Exporting DM-CE-Bloodlust.....Successful!
Progress: Exporting CTF-CE-Setekh...
Log: Exporting CTF-CE-Setekh.....Successful!
Progress: Exporting CTF-CE-Gargotha...
Log: Exporting CTF-CE-Gargotha.....Successful!
Progress: Exporting CTF-CE-Contention...
Log: Exporting CTF-CE-Contention.....Successful!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Opened viewport
Log: Enter SetRes: 1280x1024 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 26.744000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.065 seconds
Log: Finished precaching textures in 0.001 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: CTF-FaceClassic?BonusVehicles=false?Game=XGame.xCTFGame?Mutator=XWeapons.MutArena,ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=0?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 57597->54803; refs: 717713
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-FaceClassic.myLevel up for play (0) appSeconds: 40.759000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XWeapons.MutArena,ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 142 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Found an Arena mut running, disabling weapons swaping as the Arena mut will handle all weapons/ammo!
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Precaching: CTF-FaceClassic.LevelInfo0
Log: Static mesh batches: 3127572 vertex bytes, 433002 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 0.943 seconds
Log: Finished precaching textures in 0.526 seconds
ScriptLog: START MATCH
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: MatchViewportsToActors: ChaosGames.ChaosGUI_MainMenu
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: CTF-FaceClassic?BonusVehicles=false?Game=XGame.xCTFGame?Mutator=XWeapons.MutArena,TargetPractice.TargetPracticeMutator,ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=0?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: (Karma): Level Karma Terminated.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 61296->54863; refs: 718062
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-FaceClassic.myLevel up for play (0) appSeconds: 519.626000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XWeapons.MutArena,TargetPractice.TargetPracticeMutator,ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 142 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Found an Arena mut running, disabling weapons swaping as the Arena mut will handle all weapons/ammo!
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Precaching: CTF-FaceClassic.LevelInfo0
Log: Static mesh batches: 3096828 vertex bytes, 429222 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.927 seconds
Log: Finished precaching textures in 1.895 seconds
ScriptLog: START MATCH
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: MatchViewportsToActors: ChaosGames.ChaosGUI_MainMenu
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: CTF-FaceClassic?BonusVehicles=false?Game=XGame.xCTFGame?Mutator=XWeapons.MutArena,ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=0?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: (Karma): Level Karma Terminated.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 58520->54871; refs: 718151
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-FaceClassic.myLevel up for play (0) appSeconds: 547.173000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XWeapons.MutArena,ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 142 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Found an Arena mut running, disabling weapons swaping as the Arena mut will handle all weapons/ammo!
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Precaching: CTF-FaceClassic.LevelInfo0
Log: Static mesh batches: 3127572 vertex bytes, 433002 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.950 seconds
Log: Finished precaching textures in 0.496 seconds
ScriptLog: START MATCH
Warning: WarpingPickupBase CTF-FaceClassic.WarpingPickupBase (Function ChaosGames.WarpingPickupBase.MoveItem:0231) Warping item could not spawn!
Warning: ChaosRelicPickup_Speed CTF-FaceClassic.ChaosRelicPickup_Speed (Function ChaosGames.ChaosRelicPickup.Pickup.ValidTouch:0053) Accessed None 'Other'
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
ScriptLog: Could not load mesh: For player:
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: (Karma): Level Karma Terminated.
Log: (Karma): MePoolMallocDestroy(): 228212752 structs still allocated
Log: Garbage: objects: 69447->0; refs: 718151
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 736 MByte 207 KByte 800 Bytes from HD took 40.677404 seconds (40.396404 reading, 0.281000 seeking).
Log: FileManager: 6.758955 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.410M / 7.113M
Uninitialized: Peak Memory 240.875M / 244.797M
Uninitialized: Allocs 1339 Current / 81727666 Total
Uninitialized: Log file closed, 09/05/06 10:28:33