Melee weapons not working correctly.

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dragonjk
Posts: 2
Joined: Mon Sep 04, 2006 11:22 am

Melee weapons not working correctly.

Post by dragonjk »

I recently downloaded 3.7 zip and installed it according to the instructions. but for some odd reason if i swing a chaos mele weapons in any game type, my char starts to swing but then stops. it just played the beginning of the animation. so no damage is done. its the same for all the bots as well they are having the same problem. its kinda funy seeing them pile on eachother in duel trying to kill eachother even though they cant :lol: lol. if anyoe has any info for me on how to fix this i would appreciate it.

Thanks :roll:
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Hmmm well thats not right. Can you post your ChaosUT2.log file found in your ut2004\chaosut2\system folder? As this should have some hints to what maybe the issue..

Thanks and sorry for your trouble.
Jb
dragonjk
Posts: 2
Joined: Mon Sep 04, 2006 11:22 am

Post by dragonjk »

u might as well delete this thread now, its working fine. i dont know how it got fixed to tell the truth, only thing i did since i made this topic is install frag-ops. now the melee weapons is working fine. ill post the log anyway
sorry :(

Log: Log file open, 09/05/06 09:52:42
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: -mod="ChaosUT2"
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\ChaosUT2\Help\ChaosUT2Logo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce 6600 GT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.760000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0?Sex=M?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27795->27795; refs: 287761
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 4.254000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting VCTF-CE-SubMagma...
Log: Exporting VCTF-CE-SubMagma.....Successful!
Progress: Exporting VCTF-CE-ChaosBastion...
Log: Exporting VCTF-CE-ChaosBastion.....Successful!
Progress: Exporting ONS-CE-DryIce...
Log: Exporting ONS-CE-DryIce.....Successful!
Progress: Exporting KOTH-Sewers...
Log: Exporting KOTH-Sewers.....Successful!
Progress: Exporting KOTH-Pyramid...
Log: Exporting KOTH-Pyramid.....Successful!
Progress: Exporting KOTH-Fise...
Log: Exporting KOTH-Fise.....Successful!
Progress: Exporting KOTH-FIAB...
Log: Exporting KOTH-FIAB.....Successful!
Progress: Exporting KOTH-Dungeon...
Log: Exporting KOTH-Dungeon.....Successful!
Progress: Exporting Duel-RockGarden...
Log: Exporting Duel-RockGarden.....Successful!
Progress: Exporting Duel-Manta...
Log: Exporting Duel-Manta.....Successful!
Progress: Exporting Duel-Internus...
Log: Exporting Duel-Internus.....Successful!
Progress: Exporting Duel-Infested...
Log: Exporting Duel-Infested.....Successful!
Progress: Exporting Duel-Henge...
Log: Exporting Duel-Henge.....Successful!
Progress: Exporting Duel-HallowedMarsh...
Log: Exporting Duel-HallowedMarsh.....Successful!
Progress: Exporting Duel-Graveyard...
Log: Exporting Duel-Graveyard.....Successful!
Progress: Exporting Duel-Forsaken...
Log: Exporting Duel-Forsaken.....Successful!
Progress: Exporting Duel-FireHall...
Log: Exporting Duel-FireHall.....Successful!
Progress: Exporting Duel-DryMouth...
Log: Exporting Duel-DryMouth.....Successful!
Progress: Exporting Duel-DesertGrave...
Log: Exporting Duel-DesertGrave.....Successful!
Progress: Exporting Duel-DeadAir...
Log: Exporting Duel-DeadAir.....Successful!
Progress: Exporting Duel-Damnation...
Log: Exporting Duel-Damnation.....Successful!
Progress: Exporting Duel-Cyberspace...
Log: Exporting Duel-Cyberspace.....Successful!
Progress: Exporting Duel-Colosseum...
Log: Exporting Duel-Colosseum.....Successful!
Progress: Exporting Duel-ChaosImmortal...
Log: Exporting Duel-ChaosImmortal.....Successful!
Progress: Exporting Duel-ChaosGalleon...
Log: Exporting Duel-ChaosGalleon.....Successful!
Progress: Exporting Duel-Canopy...
Log: Exporting Duel-Canopy.....Successful!
Progress: Exporting Duel-Arena2...
Log: Exporting Duel-Arena2.....Successful!
Progress: Exporting Duel-Arena...
Log: Exporting Duel-Arena.....Successful!
Progress: Exporting Duel-ArchEnemy...
Log: Exporting Duel-ArchEnemy.....Successful!
Progress: Exporting Duel-AnkhetsTemple...
Log: Exporting Duel-AnkhetsTemple.....Successful!
Progress: Exporting DM-CE-ThermoTech...
Log: Exporting DM-CE-ThermoTech.....Successful!
Progress: Exporting DM-CE-Stronghold...
Log: Exporting DM-CE-Stronghold.....Successful!
Progress: Exporting DM-CE-Punkbop...
Log: Exporting DM-CE-Punkbop.....Successful!
Progress: Exporting DM-CE-OilRig...
Log: Exporting DM-CE-OilRig.....Successful!
Progress: Exporting DM-CE-GroundBeef...
Log: Exporting DM-CE-GroundBeef.....Successful!
Progress: Exporting DM-CE-Dungeon...
Log: Exporting DM-CE-Dungeon.....Successful!
Progress: Exporting DM-CE-ChaosDM1...
Log: Exporting DM-CE-ChaosDM1.....Successful!
Progress: Exporting DM-CE-Bounce!...
Log: Exporting DM-CE-Bounce!.....Successful!
Progress: Exporting DM-CE-Bloodlust...
Log: Exporting DM-CE-Bloodlust.....Successful!
Progress: Exporting CTF-CE-Setekh...
Log: Exporting CTF-CE-Setekh.....Successful!
Progress: Exporting CTF-CE-Gargotha...
Log: Exporting CTF-CE-Gargotha.....Successful!
Progress: Exporting CTF-CE-Contention...
Log: Exporting CTF-CE-Contention.....Successful!
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Opened viewport
Log: Enter SetRes: 1280x1024 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 26.744000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.065 seconds
Log: Finished precaching textures in 0.001 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: CTF-FaceClassic?BonusVehicles=false?Game=XGame.xCTFGame?Mutator=XWeapons.MutArena,ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=0?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 57597->54803; refs: 717713
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-FaceClassic.myLevel up for play (0) appSeconds: 40.759000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XWeapons.MutArena,ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 142 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Found an Arena mut running, disabling weapons swaping as the Arena mut will handle all weapons/ammo!
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Precaching: CTF-FaceClassic.LevelInfo0
Log: Static mesh batches: 3127572 vertex bytes, 433002 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Finished precaching geometry in 0.943 seconds
Log: Finished precaching textures in 0.526 seconds
ScriptLog: START MATCH
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: MatchViewportsToActors: ChaosGames.ChaosGUI_MainMenu
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: CTF-FaceClassic?BonusVehicles=false?Game=XGame.xCTFGame?Mutator=XWeapons.MutArena,TargetPractice.TargetPracticeMutator,ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=0?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: (Karma): Level Karma Terminated.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 61296->54863; refs: 718062
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-FaceClassic.myLevel up for play (0) appSeconds: 519.626000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XWeapons.MutArena,TargetPractice.TargetPracticeMutator,ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 142 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Found an Arena mut running, disabling weapons swaping as the Arena mut will handle all weapons/ammo!
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Precaching: CTF-FaceClassic.LevelInfo0
Log: Static mesh batches: 3096828 vertex bytes, 429222 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.927 seconds
Log: Finished precaching textures in 1.895 seconds
ScriptLog: START MATCH
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: MatchViewportsToActors: ChaosGames.ChaosGUI_MainMenu
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Dragonjk
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Karag
Log: URL: Adding default option team=0
Log: Browse: CTF-FaceClassic?BonusVehicles=false?Game=XGame.xCTFGame?Mutator=XWeapons.MutArena,ChaosGames.ChaosUT?bAutoNumBots=False?NumBots=0?Name=Dragonjk?Class=Engine.Pawn?Character=Karag?team=0
Log: (Karma): Level Karma Terminated.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 58520->54871; refs: 718151
Log: Game class is 'xCTFGame'
Log: Bringing Level CTF-FaceClassic.myLevel up for play (0) appSeconds: 547.173000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators XWeapons.MutArena,ChaosGames.ChaosUT
ScriptLog: ChaosUT2 found 142 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Regen...Sheild...Speed...Strength...Vampire...Vengance...
ChaosRelics: Spawning initial relics close to bases
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Found an Arena mut running, disabling weapons swaping as the Arena mut will handle all weapons/ammo!
ScriptLog: bAutoNumBots: False
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Dragonjk id=b6ecdaf273a36474d0b6e220ebc2e560
Log: Precaching: CTF-FaceClassic.LevelInfo0
Log: Static mesh batches: 3127572 vertex bytes, 433002 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.950 seconds
Log: Finished precaching textures in 0.496 seconds
ScriptLog: START MATCH
Warning: WarpingPickupBase CTF-FaceClassic.WarpingPickupBase (Function ChaosGames.WarpingPickupBase.MoveItem:0231) Warping item could not spawn!
Warning: ChaosRelicPickup_Speed CTF-FaceClassic.ChaosRelicPickup_Speed (Function ChaosGames.ChaosRelicPickup.Pickup.ValidTouch:0053) Accessed None 'Other'
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Mesh None.': Can't resolve package name
ScriptLog: Could not load mesh: For player:
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: (Karma): Level Karma Terminated.
Log: (Karma): MePoolMallocDestroy(): 228212752 structs still allocated
Log: Garbage: objects: 69447->0; refs: 718151
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 736 MByte 207 KByte 800 Bytes from HD took 40.677404 seconds (40.396404 reading, 0.281000 seeking).
Log: FileManager: 6.758955 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.410M / 7.113M
Uninitialized: Peak Memory 240.875M / 244.797M
Uninitialized: Allocs 1339 Current / 81727666 Total
Uninitialized: Log file closed, 09/05/06 10:28:33
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

No problem, so long as its working!!!
Jb
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