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 Post subject: Client side Key Bindings
PostPosted: Tue Oct 31, 2006 5:13 pm 

Joined: Tue Oct 31, 2006 4:26 pm
Posts: 1
Location: Cali
Hello, have a dedicated server running chaos mut everything works great. fired up a clean client... downloaded all chaos files from my redirect(took a while lol) everything on the client was fine (all weapons, vehicles, etc worked) except no Key Bindings for AWO and such... not even the defaults indicated in the online manual. E.g. 'H' key didn't work the grapple. Am i doing something wrong? Will the ini file with the Key Bindings on the server affect the clients? Or is there some way to push Key Bindings for clients that haven't actually installed chaos but instead downloaded it all from a redirect?

 Post subject:
PostPosted: Tue Oct 31, 2006 8:40 pm 
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Joined: Thu May 02, 2002 3:26 am
Posts: 1301
Location: Florida
We recommend that a client have Chaos installed from an installation file (zip or umod) rather than downloading from a redirect. Second, make sure you have the Chaos mutator running. Grapple and such don't work without the Chaos mutator (which is loaded by default in a Chaos gametype, I believe).

 Post subject:
PostPosted: Tue Oct 31, 2006 10:23 pm 

Joined: Fri May 03, 2002 12:29 am
Posts: 9825
Location: Coral Springs, FL

not sure if thats possible on how you would activate the keybindings that way. Let me check around to see if there is a fix...


 Post subject:
PostPosted: Tue Oct 31, 2006 10:26 pm 
Chaotic Dreams Team
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Joined: Thu May 09, 2002 2:55 pm
Posts: 8459
Mass is correct. But just to expand on that a bit: we do recommend installling mods first, before joining the game server, and you've just encountered one reason why. They will not get all the GUI stuff, which makes it tougher to bind your keys.

However, you can still do it the long way if you want. Just open your ChaosUT2User.ini and make the binds you want. This is a list taken from <a href=" " target="_blank">configs page</a> of online manual (you can of course replace the keys with any of your choice):

L=mutate UseBelt
M=mutate Kick
N=mutate SprayPaint
O=mutate Hook
T=mutate HookUp
U=mutate DropRelic

a=getweapon ChaosUT.Vortex
b=getweapon ChaosUT.Crossbow
c=getweapon ChaosUT.CGL
d=getweapon ChaosUT.ERDW
e=getweapon ChaosUT.Cutter
f=getweapon ChaosUT.CUTRifle
g=getweapon ChaosUT.Claw
h=getweapon ChaosUT.CPP
i=getweapon ChaosUT.MUG
j=getweapon ChaosUT.CUTRocketLauncher
k=getweapon ChaosUT.TurretLauncher

I realize not everyone agrees on this issue, but I recommend not even allowing large mods to be redirected. For example, FurrySound used to do that on his server when it was the 'official' Chaos server, and he put the info about where to get the mod in his server message (not sure how Jb has it set up now).

Anyway, let us know if this helps or not. And thanks for playing.

 Post subject:
PostPosted: Wed Nov 01, 2006 8:16 am 

Joined: Tue Aug 23, 2005 5:22 pm
Posts: 37
Yeah...looks like flagg got it. I actually have my User.ini set up to cycle through binds for different mods with the press of some buttons, which helps so I don't have to restart UT every time I want to play something else on my server.

ut2004:// - RPG Invasion, I really want some sort of melee chaos invasion on there!
ut2004:// - Chaos gametypes (all melee except CTF), and lots of other random fun.

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