continual crashing

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Malchiar
Posts: 3
Joined: Wed May 30, 2007 3:05 pm

continual crashing

Post by Malchiar »

UT2004 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1864 MHz with 1021MB RAM
Video: NVIDIA GeForce 7300 LE (8268)

General protection fault!

History: AActor::ProcessState <- Object xBot VCTF-CE-SubMagma.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level SubMagma <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3933 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

happens whenever I start a game of hyperctf vehiclectf or onslaught in Chaos ut
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Did you install the Epic Bouns or Mega Pack? There is a file requirement that is needed. If not please install that and try it again. If you did have those installed, can you post you chaosut2.log file found in your \ut2004\chaosut2\system dir? Thanks and sorry for your trouble.
Jb
Malchiar
Posts: 3
Joined: Wed May 30, 2007 3:05 pm

Post by Malchiar »

ive installed the ece bonus pack but no other bonus packs. the log is:

Log: Log file open, 05/30/07 22:17:32
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Nov 11 2004 10:49:37
Init: Command line: -MainMenuClass=ChaosGames.ChaosGUI_MainMenu -mod=ChaosUT2 -newwindow
Init: Character set: Unicode
Init: Base directory: D:\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: nv4_disp.dll/NVIDIA GeForce 7300 LE
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.975000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
Warning: Missing Function Function Onslaught.ONSAttackCraft.KDriverEnter
Log: Browse: ChaosNoIntro.ut2?Name=Alex?Class=Engine.Pawn?Character=Cade?team=255?Sex=M?Voice=XGame.JuggMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27838->27838; refs: 287633
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 4.285000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Alex id=5293a78c5724ab655ca95cd6360ee7c9
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 11.781000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.033 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=Alex
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Cade
Log: URL: Adding default option team=255
Log: URL: Adding default option Voice=XGame.JuggMaleVoice
Log: Browse: Index.ut2?disconnect?Name=Alex?Class=Engine.Pawn?Character=Cade?team=255?Voice=XGame.JuggMaleVoice
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Alex id=5293a78c5724ab655ca95cd6360ee7c9
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: Using the ChaosUT MapListManger
Debug: ChaosGUI_MainMenu.Opened() Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Alex
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Cade
Log: URL: Adding default option team=255
Log: URL: Adding default option Voice=XGame.JuggMaleVoice
Log: Browse: ONS-Tricky?LinkSetup=Default?BonusVehicles=false?Game=Onslaught.ONSOnslaughtGame?Mutator=ChaosGames.ChaosUT,XGame.MutQuadJump,XGame.MutSlomoDeath,Onslaught.MutWheeledVehicleStunts,OnslaughtBP.MutVehiclePickups?bAutoNumBots=True?Name=Alex?Class=Engine.Pawn?Character=Cade?team=255?Voice=XGame.JuggMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 57315->55063; refs: 770787
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-Tricky.myLevel up for play (0) appSeconds: 66.640000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators ChaosGames.ChaosUT,XGame.MutQuadJump,XGame.MutSlomoDeath,Onslaught.MutWheeledVehicleStunts,OnslaughtBP.MutVehiclePickups
Warning: Missing Function Function Onslaught.ONSHoverBike.KDriverEnter
ScriptLog: ChaosUT2 found 205 possible spawn points for Relics/Gravbelt
ScriptLog: ChaosUT2 loaded the following Relics for this map: Entry...Regen...Sheild...Speed...Strength...Vampire...Vengance...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Not adding Onslaught.MutWheeledVehicleStunts because already have a mutator in the same group - ONS-Tricky.MutWheeledVehicleStunts
ScriptLog: Not adding OnslaughtBP.MutVehiclePickups because already have a mutator in the same group - ONS-Tricky.MutVehiclePickups
ScriptLog: bAutoNumBots: True
ScriptLog: Using Official Link Setup: Default
Log: SR: Loaded grammar file ../Speech\ONS.xml
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Alex id=5293a78c5724ab655ca95cd6360ee7c9
Log: Precaching: ONS-Tricky.LevelInfo0
Log: Static mesh batches: 2573496 vertex bytes, 329568 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 27840 byte dynamic index buffer.
Log: Allocating 538800 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180
Log: Finished precaching geometry in 1.062 seconds
Log: Finished precaching textures in 7.056 seconds
ScriptLog: START MATCH
Critical: AActor::ProcessState
Critical: Object xBot ONS-Tricky.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Tricky
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 642E3933 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 431 MByte 904 KByte 432 Bytes from HD took 23.465101 seconds (23.282101 reading, 0.183000 seeking).
Log: FileManager: 2.424996 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/30/07 22:19:20

thanks
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

You might just need the latest patch.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Can you try it with out the extra muts just to test?
Jb
Malchiar
Posts: 3
Joined: Wed May 30, 2007 3:05 pm

Post by Malchiar »

sorry I thought i had installed 3369. I had installed all the others.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Ahh good catch flag, did that fix your issue?
Jb
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