Help Game Crashed After edited Core.System!!!!

If you're having a problem with any of the UT versions of Chaos, post here for help.
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DarkOnyx
Posts: 4
Joined: Thu Apr 09, 2009 9:59 pm

Help Game Crashed After edited Core.System!!!!

Post by DarkOnyx »

First off the file you need to edit on windows vista home fully updated... (dont know if that matters on file naming). The file is named UT2004 in a Config format. The log is under UT2004 text file. I did save the original config file so i hope that fixes it to befor i overwrote thoes lines... help plz

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../Music/*.umx
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer
Suppress=DevLIPSinc[/url]


Log: Log file open, 04/09/09 17:54:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Unreal Anthology\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: nvd3dum.dll/NVIDIA GeForce Go 6100
Warning: Failed to load 'Engine': Can't find file for package 'Engine'
Warning: Failed to load 'Packages.md5': Can't find file for package 'Engine'
Warning: Failed loading package: Can't find file for package 'Engine'
Log: Failed loading package: Can't find file for package 'Engine'
Localization: No localization: Engine.Errors.FailedMD5Load (int)
Critical:
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Critical: FMallocWindows::Free
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 5 MByte 806 KByte 733 Bytes from HD took 0.012000 seconds (0.012000 reading, 0.000000 seeking).
Log: FileManager: 0.831993 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/09/09 17:54:52
genman
The Rail Man
Posts: 181
Joined: Fri Jul 25, 2003 12:24 am
Location: Rhode Island
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Post by genman »

Did you install the ECE Bonus Pack ? http://files.filefront.com/Unreal+Tourn ... einfo.html
James0310
Posts: 6
Joined: Tue Mar 10, 2009 9:39 am

Post by James0310 »

Well, first of all, if you saved the file from before you made your changes, why not just put that file back? Problem solved.

Assuming that it's not that easy for some reason, it looks like you're missing the paths to the main UT files. I've got the following lines near the beginning of the Core.System section:

SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad


(I included the SpeechPath and Suppress lines for reference)

You have the ChaosUT2 path in most of those.

Then at the end of the Core.System section, I've got the CUT2 paths:

Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/Animations/*.ukx


I don't know if the order matters, but it might. I'd replace the Paths= lines you posted with the first ones above (for the main files), and move the CUT2 lines to the end of the section.

James
DarkOnyx
Posts: 4
Joined: Thu Apr 09, 2009 9:59 pm

Post by DarkOnyx »

yea i did install the bonus packs cuz the UTChaos works by its self but im trying to get the mutator in my base UT2004 game i followed the directions and thats where it got me..... James did you mean i should but thoes texts at the very end of the core section too? so i will look like this?

Begining...

SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad

then at the end of core section put this?

Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/Animations/*.ukx

so when its all done ill have this?

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer
Suppress=DevLIPSinc[/url]
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/Animations/*.ukx
DarkOnyx
Posts: 4
Joined: Thu Apr 09, 2009 9:59 pm

Post by DarkOnyx »

Woot did it ty for your in put for anyone else having this prob just write that at the end it works perfectly tyvm...
James0310
Posts: 6
Joined: Tue Mar 10, 2009 9:39 am

Post by James0310 »

You're welcome.

FWIW, your real problem seemed to be that you did not have most of the paths to the main UT files (eg. ../System/*.u) in your file at all, so UT could not find the main game files. The ChaosUT2 lines might have been fine where they were, _if_ you also had the paths to the main game files.

My guess (and it's just a guess) is that it probably doesn't matter much exactly where the ChaosUT2 paths are in that section. I would put them somewhere after the main paths, just on the off chance that, if the ChaosUT2 paths were first, UT might look in one of the ChaosUT2 folders first and get the wrong file. I don't know if that's possible, but better safe than sorry. In my case the ChaosUT2 paths are at the end of that section, but that's presumably just because that happens to be the most recently installed mod on my system.

James
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