|Finaly a fix for ChaosUT (UT99) and Xpickups
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|Author:||Dr.Flay [ Thu Oct 20, 2011 6:31 pm ]|
|Post subject:||Finaly a fix for ChaosUT (UT99) and Xpickups|
I have had an issue running ChaosUT and some other mutators for a long time, but finally there is a fix from Feralidragon, the author of one of the most important mods in question. X-Pickups.
Visit UT99.org forum for details and download.
This change could be made to the original Chaos mutator ?
Anyone up for making Chaos more compatible with other mutators?
|Author:||Hermskii [ Thu Oct 20, 2011 11:34 pm ]|
Welcome here! Expect answers soon. I was racing over with the link you just posted just in case you got side tracked. many of the original founders of Chaos are still here so I suspect this is going to get a real close look.
|Author:||R.Flagg [ Fri Oct 21, 2011 11:05 am ]|
If I understand correctly, you are using approx. 37 mutators, and your game is still working to your satisfaction.
In that case, I humbly suggest that life is good, and you view every day as a gift. Sunny skies, upward twinkles, and so forth and so on.
Ever forward, and Thanks for playing!
Oh, and be sure to try CCTF on Hammer's Setekh. It's like a nearly frozen Coke on a really hot day. A combo made in heaven.
|Author:||Dr.Flay [ Fri Oct 21, 2011 7:11 pm ]|
Well hello there, all
I am somewhat over-due for joining here, as I have been playing the Chaos since GOTY came out !
Well the fix works a treat, but I've found another clash, which I will investigate later (I have posted the issue on the X-pickups thead).
Playing DM-GangOfFrontCity map last night, I noticed the Pulse rifles had turned into the old Stingers (but the pulse ammo stays)
Yeees I know I have a stupid amount of mutators running (for bug-tracking I reduced it to the 3 mutators in question), and no It isn't reliable, but that is more often down to some of the monsters and zombies I have spawning every 3 minutes.... and permanent decals!
After 30 mins my map looks like a true arena of bloody-death! With monster corpses everywhere.
The most common engine crashes are physics and occlusion errors
BTW. I usually have a couple more mutators that weren't in the screen-grab!
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