ChaosUT ShotGun MuzzleFlashes Disappear

If you're having a problem with any of the UT versions of Chaos, post here for help.
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Kaal979
Posts: 8
Joined: Mon Jun 04, 2012 1:28 pm

ChaosUT ShotGun MuzzleFlashes Disappear

Post by Kaal979 »

You know - the latest ChaosUT (http://chaoticdreams.org/chaosut-download/)
had this new crazy auto shotguns with several firemodes.
I found it fitted well with the other weapons and put it in
my megamap DM-CUT-KillGorado and everything worked fine.
But when im now later using the CUT mutator - the shotgun
muzzleflashes turned invisible regardless of graphiccard
nor any findable settings or drivers. It seems to me like
this is a main system malus like e.g. the lately teasing
MonsterHunt pawns. But differing from this problem it even
stays when im connection to another ChaosUT server!
If you experienced the same or have ideas for solutions?

(cry) :( (emba)
Last edited by Kaal979 on Mon Jun 04, 2012 5:24 pm, edited 2 times in total.
Kaal979
Posts: 8
Joined: Mon Jun 04, 2012 1:28 pm

Log

Post by Kaal979 »

Log: D3D Driver: Preloaded 0K/162262K (0)
ScriptWarning: CUTSG CTF-Chimera.CUTSG3 (Function ChaosUT.CUTSG.RenderOverlays:00A2) Accessed None
ScriptWarning: CUTSG CTF-Chimera.CUTSG3 (Function ChaosUT.CUTSG.RenderOverlays:010C) Accessed None
ScriptWarning: CUTSG CTF-Chimera.CUTSG3 (Function ChaosUT.CUTSG.RenderOverlays:024E) Accessed None
...
...
...
ScriptWarning: CUTSG CTF-Chimera.CUTSG3 (Function ChaosUT.CUTSG.RenderOverlays:0256) Accessed None
Log: appRequestExit(0)

P.S.: Different drivers make no improvement though!
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